Peugeot205
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Everything posted by Peugeot205
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http://anfas.fr/anm/photo-an22.html http://anfas.fr/anm22.html http://anfas.fr/anm/caracteristique-an22.html I also own a Heller Mirage IV 1/72, I could measure the bomb if you want from it.
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I'll do a little bit of research.
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Volker, Is there any chance of having the french nukes AN-11 and AN-22 in your weaponspack 3?
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Excellent
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This one
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Excellent job Denis.
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Bravo!!!!!
- 45 replies
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- cockpit
- mystere cockpit
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(and 1 more)
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Just go the knowledge base, or use the search tool at the forum in order to find what you miss or need.
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Yes it can. By the way, gunpowder was invented in china at least 800 hundred years ago. And basic .ini editing in this community 13 years ago at least.
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Merry Christmas Guys! Say safe & have a great one!
Peugeot205 replied to dtmdragon's topic in The Pub
Joyeux Noël !!!!!! -
I just watched it, and my feelings are that I really miss Jar Jar.
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The last flight of the Argentinian Mirages family
Peugeot205 replied to SUICIDAL's topic in Military and General Aviation
Now is nothing time. I've they really needed or wanted a replacement they should have already chosen that replacement, but they didn't....... and they had offers, some of them quite interesting. -
How to delete buildings on runways ?
Peugeot205 replied to jeanba's topic in Mods & Skinning Discussion
Welcome to the Terraformers world -
How to delete buildings on runways ?
Peugeot205 replied to jeanba's topic in Mods & Skinning Discussion
You have to change the x ,y coordinates of the airfield. Yor airfield coordinate's are placed in a City composed of .tod buildings. Other solution is to change the tile at that coordinates. -
Anybody knows this Runway Fix
Peugeot205 replied to Major Bloodnok's topic in Mods & Skinning Discussion
The solution is inside de Terrainname_data.ini Change your lines by this ones: [TerrainMesh] TextureThreshold=0.80 LowDetailMeshThreshold=0.50 MedDetailMeshThreshold=0.30 TileToHeightGridRatio=4 RenderMeshVertexCount=6144 RenderMeshIndexCount=8192 SolidObjectVertexCount=6144 SolidObjectIndexCount=8192 AlphaObjectVertexCount=6144 AlphaObjectIndexCount=8192 [HeightField] DetailScale=1.0 DetailFrequency=1.0 MaxHeight=1000 MinHeight=0 [HeightOffset] LowDetailMesh=-1.5 WaterMesh=0.8 [NormalTextureMaterial] EffectShaderName=terTerrainEffect.fx DepthBufferCheck=TRUE DepthBufferWrite=TRUE RenderedInOrder=FALSE AlphaTestEnabled=FALSE CullMode=CLOCKWISE LightEnabled=TRUE SpecularEnabled=FALSE EmissiveEnabled=FALSE FogEnabled=TRUE AmbientColor=1.000000,1.000000,1.000000,1.000000 DiffuseColor=1.000000,1.000000,1.000000,1.000000 ZBufferOffset=0.000000 BlendOp=ONE NumTextureStages=1 TextureStage[01].TextureName= TextureStage[01].MipMap=TRUE TextureStage[01].FilterEnabled=TRUE TextureStage[01].StageColorOp=TEXTURE_MODULATE_DIFFUSE TextureStage[01].StageAlphaOp=NO_OP [WaterTextureMaterial] EffectShaderName=terWaterEffect.fx DepthBufferCheck=TRUE DepthBufferWrite=TRUE RenderedInOrder=FALSE AlphaTestEnabled=FALSE CullMode=CLOCKWISE LightEnabled=TRUE SpecularEnabled=TRUE EmissiveEnabled=FALSE FogEnabled=TRUE AmbientColor=1.000000,1.000000,1.000000,1.000000 DiffuseColor=1.000000,1.000000,1.000000,1.000000 SpecularColor=1.000000,1.000000,1.000000,1.000000 SpecularPower=10.000000 Reflectivity=0.00000 ZBufferOffset=0.000000 BlendOp=ONE NumTextureStages=1 TextureStage[01].TextureName= TextureStage[01].MipMap=TRUE TextureStage[01].FilterEnabled=TRUE TextureStage[01].StageColorOp=TEXTURE_MODULATE_DIFFUSE TextureStage[01].StageAlphaOp=NO_OP [backgroundMaterial] EffectShaderName=terFarTerrainEffect.fx DepthBufferCheck=TRUE DepthBufferWrite=TRUE RenderedInOrder=FALSE AlphaTestEnabled=FALSE CullMode=CLOCKWISE LightEnabled=TRUE SpecularEnabled=FALSE EmissiveEnabled=FALSE FogEnabled=TRUE AmbientColor=1.000000,1.000000,1.000000,1.000000 DiffuseColor=1.000000,1.000000,1.000000,1.000000 ZBufferOffset=0.000000 BlendOp=ONE NumTextureStages=1 TextureStage[01].TextureName= TextureStage[01].MipMap=TRUE TextureStage[01].FilterEnabled=TRUE TextureStage[01].StageColorOp=TEXTURE_MODULATE_DIFFUSE TextureStage[01].StageAlphaOp=NO_OP [solidObjectTextureMaterial] EffectShaderName=terSolidObject.fx DepthBufferCheck=TRUE DepthBufferWrite=TRUE RenderedInOrder=FALSE AlphaTestEnabled=FALSE CullMode=CLOCKWISE LightEnabled=TRUE SpecularEnabled=FALSE EmissiveEnabled=FALSE FogEnabled=TRUE AmbientColor=1.000000,1.000000,1.000000,1.000000 DiffuseColor=1.000000,1.000000,1.000000,1.000000 ZBufferOffset=0.000000 BlendOp=ONE NumTextureStages=1 TextureStage[01].TextureName= TextureStage[01].MipMap=TRUE TextureStage[01].FilterEnabled=TRUE TextureStage[01].StageColorOp=TEXTURE_MODULATE_DIFFUSE TextureStage[01].StageAlphaOp=NO_OP [AlphaObjectTextureMaterial] EffectShaderName=terAlphaObject.fx DepthBufferCheck=TRUE DepthBufferWrite=FALSE RenderedInOrder=TRUE AlphaTestEnabled=TRUE CullMode=NO_CULL LightEnabled=TRUE SpecularEnabled=FALSE EmissiveEnabled=FALSE FogEnabled=TRUE AmbientColor=1.000000,1.000000,1.000000,1.000000 DiffuseColor=1.000000,1.000000,1.000000,1.000000 ZBufferOffset=2.000000 BlendOp=BLEND_SRC_ALPHA NumTextureStages=1 TextureStage[01].TextureName= TextureStage[01].MipMap=TRUE TextureStage[01].FilterEnabled=TRUE TextureStage[01].StageColorOp=TEXTURE_MODULATE_DIFFUSE TextureStage[01].StageAlphaOp=TEXTURE -
You are missing a pilot , the pilot "used" in the fake-pilot method , check at the pilots folder what Dennis has said.
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On wishlist
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Farewell
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I'm here to tell you that................attacking Paris is a really bad idea.
