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Everything posted by lauro rafael
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PC-9/A como Esquadrilha da Fumaça
lauro rafael reviewed lauro rafael's file in Light Attack and Trainers
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A Soviet test pilot F-5E evalution
lauro rafael replied to MigBuster's topic in Military and General Aviation
Interesting! Thank you very much. -
http://bsmotion.com/index.php/en/products/2fx-simulator
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Oh mr. Dels... Do not worry, real life is more important. Best of all is to know that the project did not stop. ^^ I appreciate the quick response, take your time. Thanks.
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Amigo torno, todavía hay mucho trabajo por publicar J-10?
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LOD Viewer
lauro rafael replied to mue's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
ALERT, ALERT, ALERT!!! Oh man, that question again! :'/ -
Recently I had the same problem with a skinpack for spitfires(entirely black aircrafts). Just a few skins were shown "ingame", most of it was shown in black. During the installation process I exclude folders with skins that did not interest me (in this case I was only with the IDF skins), without editing the "texture sets" in the .ini file of the aircraft. After verifying that the files were in the correct formats and yet the problem persisted, I had the idea to look in the .ini. There I realized that the game does not automatically deleted (or even ignored) the list of texture sets relating to folders that I had previously deleted. Those few skis that were shown were high on the list of texture sets, those that appeared in black were placed after the entries for the skins of the deleted folders. I just deleted all texture set entries and started a new game with the aircraft of problematic skins, all skins that were black now appear normally. The game automatically rebuilds the list of texture sets according to the folders present in the root folder of the aircraft, however it does not edit the same list if a skin folder is removed. I hope this can help someone. Please excuse my bad English... *With a great help of the googletranslator. ^^
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WIP Mega THREAD!
lauro rafael replied to ErikGen's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
I love to see these images. Is it possible to direct the link? -
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MiG-23 BN cockpit
lauro rafael replied to Stary's topic in Thirdwire: Strike Fighters 2 Series - File Announcements
Yeeeeeeeeeeeeessssss, we thank you mr. Stary. This gave a whole new life for the red birds. \o/ -
ZsH-7 flight helmet + Km-34 Oxygen Mask... One of the things I hate most in the TW's sims is the Standard pilotmodel(very lowpoly)... Starting my learning in 3DS max I decided to try a new one... http://imgur.com/ylGiemU It is still at an early stage and I think it will continue for a long time since I'm devoting my attention to an aircraft model... If anyone is interested in my pilot model and want to finish it, send me a PM and we talk about it. ^^
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WIP Mega THREAD!
lauro rafael replied to ErikGen's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
GREAT russouk2004! Yes sir, I've been working on it for a few days. Honestly I do not know if I will be able to finish it, but if I think I reached a point where not be able to progress (due to my limited knowledge) I could pass on to the model was finished off by someone who has the interest. I'm currently working on the nose intakes. I thank you very much for your attention and for your kind words, they encourage me to continue. -
WIP Mega THREAD!
lauro rafael replied to ErikGen's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Learning... http://imgur.com/gYVLIge -
Muy Bueno Banidos Team... En mi opinión, usted es uno de los mejores modders de combatace!!! Felicitaciones por el trabajo en equipo.
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In my case, I know how to build and cut parts, but never moved forward from this point and no idea of other things, how to animate the control surfaces (for example). I imagine that many others have even more basic questions than mine. I know there is much more to do than modeling, but do not know how to do this subsequent steps. At the moment I have two projects going at snail's pace, a pilot and an aircraft model, know that the pilot would be much simpler to end, it would be enough just modeling, texturing and separate the head from the body (that's right? XD)... And by the way, how I hate the standard pilot model !!! I thank you for your attention , sir. ^^
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MiG-23 MF/ML/MLD/etc generic interceptor cockpit
lauro rafael commented on Stary's file in Jet Cockpits