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daddyairplanes

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Everything posted by daddyairplanes

  1. and now, the larch.

  2. ok then. at the hospital but its more making sure something wasnt missed than oh crap bleeding emergency. i will post my Phantoms after your naval units, and prob back date some naval units into 501-550. any navy there are several in the nations.ini. but priorty to USN, USMC and RN in that order. was gonna have to reorder the nums on my TGAs anyhow just made the job bigger!
  3. HR. i'm now convinced that to get what we need on a deployment, Army units need to email the unit ahead of them to request the stuff. and thats the radip system! still got a bunch of cool stuff over the years from the warehouse just cause "that unit left "... back on topic will start mergeing inis tonight. will put your squadrons first at 501, then add my Phantoms (looks like it'll start round 532) going to 572. then as Dave says time to go crazy. when this is all over Dave starts the wrap party by announcing pawn jumps queen!
  4. cool on the leaving blank, gonna try it hopefully tonight (damn the honey do list!! ) as for the number sequence, i think that will cover us for about 1-2 years at the rate Tk has been adding units of late. and by then we will likely have something completely different cooking. despite "two weeks" this is CA, not the DOD procurement process! things change quick..
  5. hey thought on the place holder numbers.... it lists display names and goes alphabetical in the squadron dropdown in the menu.... i've been moving each batch of numbers(and associated tgas) to the end of the line with every patch that changes the squadron list. however (and please tell me if im wrong here) i could copy stock units as place holders, change num's to the 401-500 range (plenty of room for growth) and have the disply names as say "zuluplaceholder001-099" so it shows in the menu at the bottom. replace with new unit listings as TK pops em in. whaddaya think? and Malibu43, weren't you the one to post about capitalization and Uncle Jacks horse?
  6. impressive howitzer, though i'm still partial to Palidans myself(might be the 3 years spent in a FA battalion in the Big Red One) how ever i cant help but notice most drill teams are just fine with small arms in their drills
  7. thank you sir. now i gotta get off my butt and reinstall my 1950's install again!
  8. thanks for the addition. i have a hefty start with my personal one that also lists most every tactical user of the F-4, and figured after my 999 endstate i might wanna stop at 899 to give TK room to grow! however there is still alot to add...
  9. ok well i can hit up Europe very well. i NEED community pointers for any asian conflict units other than usaf or it will get ignored. after ANG and NATO air arms could possibly go round the world but again NEED some input in case i get to the magic 999 mark. crazyhorse, there is such a mod. its called an off button for your monitor/ or laptop. besides you aint amused reading the complaints round here? almost as funny as listening to soldiers gripe....
  10. well thought on it during math class (quadratic equations are proving rather easy for me )and i think best route will be to check stock player flyables for skins w/o units (again ie the Danes) and then add em on like my Phantoms. USAF units i'll leave be, but would we want to add Air National Gaurd TFS's? if so i'm half way on that. due to my own projects and RL i would just hit the squadronlist in a manner similar to my own. nice thing is i keep the non stock squadrons seperate so when TK adds units, i just shift those units to the back of the line and adjust my decals accordingly. as a SWAG call it additional 90-110 units. but any input on ANG units? btw by leaving USAF units alone i mean 7TFS will mean 7th FBS, 7th TFS and 7th FS.
  11. i have so much better framerates since upgrading my laptop that any talk of framerates in stock game are more suggestive to what i observe than perhaps the actual performance bump/loss. however desert terrains(IsrealME, Desert, ODS and the Range) always seem to put a hurt performance back in April/May timeframe but i've been to busy the last month to reinstall ODS or the Range and try it out. overall all seems to be ok in Europe and NA other than NA's usual overland FPS drop.
  12. true on the 6 GB download bringing everyone to the party.... maybe just add squadrons for those with stock skins but no unit representation(like the Danes esp. with F-100D and F-104G). US units would be nice but era presents a problem(7th FBS, 7th TFS, 7th FS etc.)
  13. so the first two threads i read at TW site tonite were locked. was objectcat.002 not enough!!!

    1. daddyairplanes
    2. Stary

      Stary

      one was locked in fact

    3. daddyairplanes

      daddyairplanes

      actually two were. announced by TK himself.

       

  14. well if its a realism mod, it would be nice for all the historical NATO units to join the party as one example( i do primarily fly in game in Europe dontchya know) and thank you Dave but my squadronlist would be mostly for SF2:Phantoms!(soon with greek, turkish and complete USN/USMC listings!) and finally malibu43, though i did it in my readme, again much thanks for your Maverick loadout for the A-10's. it also works on Phantoms and is much more historical due to wieght/drag concerns. and isn't that the point of this all?
  15. one thing on squadronlists, they can be so big per theater that we may want to make one per Vietnam, Germany, Isreal and North Atlantic. just think of all the squadrons in Germany alone if you bring all NATO in.......
  16. as said by many a soldier..... demonstrator post! or show the way master (if it tweeks yer ego and teaches us...)
  17. like the article said.... will they play Red Air?
  18. hey none of the people saying so long lately are thanking us for the fish!!!!
  19. daddyairplanes

    What now?

    i vote for a biggest smart a$$ contest, though that could be hard to determine in this community
  20. then you are doing it wrong. reverse your process and gripe with the rest of us Dave! seriously tho folks, i renamed my mods folders with x's in the front. patched and then added the contents of the old renamed folders to my SF2E folder and Naval Test folder. as long as you leave out the version and the option ini's works just fine. i dont even stut.. stutt.. stu.. stutter!
  21. my variation on the old trick: rename your mod folder with an x in the front. then after patching copy all files but the version.ini back into your mod folder. EXCEPTION being..... check the filechange.list to see what changed and what you may have to adjust.
  22. due to high fire threats, we weren't allowed to put that many candles on the cake. Happy Birthday Slarti!
  23. piracy at SimHQ? does NATO know? would it get the same attn as the somalia pirates mission?
  24. and all who preached backing up just slapped themselves guess theres a reason to keep them files
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