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Major Bloodnok

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Everything posted by Major Bloodnok

  1. This looks bloody marvelous and that Ranger VF-21 skin looks superb.
  2. Very good for target design.
  3. Thanks for the great update, Gerwin. It is a fantastic tool.
  4. Cannot download, either filepath or link path error.
  5. Marcfighters skins page Marcfighters.combatace.com/page5.htm
  6. Done my small bit for the forum, sorry I couldn't do more.
  7. You should have the coontz if you have an up to date YAP(SET 7 I think it is), if not, try copying and renaming either the king.lod or mahan.lod
  8. Yes, it is in YAP3 along with DLG-10 and DLG-11.
  9. This is from the MF A-7E: Add these to the fuselage section: SystemName[xxx]=Chaff1 SystemName[xxx]=Flare1 The entries must be in sequence after the entries already there. Then further down: [Chaff1] SystemType=DECOY_DISPENSER EjectPosition=-0.182,-5.542,-0.713 EjectVelocity=0.0, 2.00,-1.25 NumFlare=0 NumChaff=30 MinExtentPosition= -1.097, -1.301, -1.04 MaxExtentPosition= -0.945, -1.022, -1.076 [Flare1] SystemType=DECOY_DISPENSER EjectPosition= 0.182,-5.542,-0.713 EjectVelocity=0.0, 2.00,-1.25 NumFlare=30 NumChaff=0 MinExtentPosition= 1.097, -1.301, -1.04 MaxExtentPosition= 0.945, -1.022, -1.076 As for the Aim9: Open the loadout ini file and change the entries. For example: [AirToAir] Loadout[01].WeaponType=AIM-9B Loadout[01].Quantity=1 Loadout[02].WeaponType=AIM-9B Loadout[02].Quantity=1 [AirToAir] Loadout[01].WeaponType=AIM-9G Loadout[01].Quantity=1 Loadout[02].WeaponType=AIM-9G Loadout[02].Quantity=1 But remember that the weapons must be in the timeframe of the aircraft, if the aircraft goes out of service before the new missiles are available, then they will not show.
  10. Here is a nice link: http://www.themodellingnews.com/2012/05/zotz-4-skyhawks-of-vietnam-war-in-132.html Another: http://www.fold3.com/spotlight/2346/a4e_skyhawk_chu_lai/ Yet another: http://forums.military.com/eve/forums/a/tpc/f/5671946761/m/6640090092001
  11. There is one for WOV, you can use it, but the decals will have to be moved. http://skyhawks.combatace.com/downloads/a4.htm
  12. They will show as part of a NavalUnit: An example is below: [NavalUnit001] UnitName=USS Bon Homme Richard Carrier Group ForceID=1 Nation=USN RandomChance=100 MaxObjects=5 Experience=100 Morale=100 Supply=100 Intelligence=0 RetireDate=9/1967 StartPosition=592000.00,618000.00 ObjectivePosition=592000.00,618000.00 HomePortPosition=200000.0,260000.0 MinFleetSpeed=10.289 Ship[01].Type=CVA-31L Ship[01].Name=USS Bon Homme Richard Ship[01].Number=31 Ship[01].Texture=USNGrey31L Ship[02].Type=GearingFRAM1B Ship[02].Name=USS Charles R. Ware Ship[02].Number=865 Ship[02].Texture=USNGrey Ship[03].Type=GearingFRAM1B Ship[03].Name=USS Forrest Royal Ship[03].Number=872 Ship[03].Texture=USNGrey Ship[04].Type=DDG-2 Ship[04].Name=USS Barney Ship[04].Number=6 Ship[04].Texture=Gray Ship[05].Type=DDG-2 Ship[05].Name=USS Waddell Ship[05].Number=24 Ship[05].Texture=Gray Then the aircraft must point to the NavalUnit so: [AirUnit001] AircraftType=A-4E_65 Squadron=VA212 ForceID=1 Nation=USN StartDate=02/1967 RetireDate=09/1967 DefaultTexture=VA212 StartNumber=0 NavalUnitID=001 ShipID=1 CarrierBased=TRUE BaseMoveChance=0 RandomChance=100 MaxAircraft=12 StartAircraft=12 MaxPilots=12 StartPilots=12 Experience=100 Morale=100 Supply=100 MissionChance[sWEEP]=0 MissionChance[CAP]=0 MissionChance[iNTERCEPT]=0 MissionChance[ESCORT]=0 MissionChance=100 MissionChance[CAS]=20 MissionChance[sEAD]=20 MissionChance[ARMED_RECON]=50 MissionChance[ANTI_SHIP]=40 MissionChance[RECON]=0 UpgradeType=NEVER And in the campaign, this statement: StartDate=26/01/1967 StartDateDeviation=0 EndDate=25/08/1967 RunCampaignBeforePlayerStart=FALSE ForceWithInitiative=1 NavalCampaign=TRUE MaxMissions=50 NormalMissionRate=180
  13. Yep really great.
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