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whiteknight06604

MODDER
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Everything posted by whiteknight06604

  1. beautiful stuff
  2. and I feel like weeping with joy everytime I see you post these....
  3. I might be able to but I'll have to figure out how to do that first ;)
  4. it's a WWI type looks like the seat is fixed. but this was more a proof of concept to see if it could be done. if so it might be far easier to get a modder to make a few generic crew men than to make awhole new AAA unit. It does seem to work in FE with less issues than in SF. in FE the movement of the seated crewman is far less than in SF for some reason. looks like lots more testing to do here.
  5. i will have to check edit. I tried but that stops the gun from moving too. it will allow me to add drivers to the trucks at least. Well that is if the missile codes are still alive in FE ;)
  6. the funny thing is I don't want it animated. I added it as a missile. the issue is the guy rotates and elevates with the gun. the rotating is cool but the elevation ruins it. if I could even just get no movement I'd be a happy camper and just add the guy in the drivers seat. that lack of crews on the FE/SF AAA guns and the FE trucks is a huge I\immersion killer for me.
  7. I'm not sure if this is something that can be done but I am trying to add some crew figures to existing AAA vehicles. Ive added them as misiles and they show but the problem I'm having is I can't figure out a way to have the figure pivot side to side with the gun without elevating with it. Any experts have any tips or know if I'm trying the imposible?
  8. thanks for all the hard work and patience that you have put into these uploads. It is very appreciated. Am I the ony one who noticed the remark about the SPAD XI? I'm giddy as hell over that ;) if memory serves there was just an engine change between that and the SPAD XVI?
  9. most excellent!!!! something i never thought about and now want to kick myself for not noticing just how needed these were.
  10. A little love for the French today
  11. ok I'm just throwing this out there,I have no idea how to do it or if it would work but what if you made two objects. One a large "fire" and the other firefighters hunkered down.give the fire fighters zero for movement and have the fire move slow and be armed with an invisible rocket with almost no range.the fire would creep towards the firefighters,or buildings or what ever ,and when in range would fire it's weapons that just happen to have crater effects that mimic the fire spreading? that would allow "close support" missions to save the fire fighters from a fast moving blaze.....morbid but I wonder if it's doable. I guess if a suitable transport fire could be made it might be useful in armed recon missions too......
  12. I knew logging in every hour or so would pay off ;) another great addition. Thank you.
  13. I found these FMs in a thread a while back. I can't remember who made them and there is no readme. edit I found the FM author it was strahi and it came from this post http://combatace.com/topic/86602-strike-fighters-2-indian-ocean/I hope this helps. Chetak FM.7z
  14. I'd love to see some Polish aircraft. We have most of the German types we would need for a decent polish campaign but we only have one for the Polish side. https://en.wikipedia.org/wiki/PZL.23_Kara%C5%9B https://en.wikipedia.org/wiki/PZL.37_%C5%81o%C5%9B https://en.wikipedia.org/wiki/RWD-14_Czapla https://en.wikipedia.org/wiki/LWS-6_%C5%BBubr https://en.wikipedia.org/wiki/Lublin_R-XIII
  15. excellent as usual. Thanks!
  16. that is great news. Thank you.
  17. off into the sunset
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