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Jimbib

+MODDER
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Everything posted by Jimbib

  1. What you need is a planishing hammer and a dolly of some sort. You'll probably have to work at it quite a bit, but it should do the trick as long as you're careful.
  2. The only way Concorde could ever get off the ground again is if there was a major sponsor backing it. Also, due to the complexity of the aircraft, you would probably need Airbus (the design authority) backing it, and they pulled the certificate to fly a while ago, and have no intention of supporting it. In addition, unless someone has got very deep pockets, I don't see that amount of cash being raised either. For starters they will need low, if not zero time engines, a tonne of spare parts, airframe support and engine support. XH558 has been returned to flight, but then again, it is a much simpler airframe, and they have also gone through various financial difficulties with the project being nearly culled on different occasions. The most you could ever hope for is a fast taxy run, but God, think of the scandal if it does what Brunty's Victor did last year
  3. Cheers guys! That was exactly what I was looking for. Both of these posts should go in the Knowledge Base.
  4. Okay, here is my predicament. I am currently working on a max model where all the meshes have been mapped to their respective UV co-ordinate textures. What I'm trying to do however is find an easy way of finding out exactly which meshes are mapped to each of the texture maps. I realise this is easy enough to figure out for the large, obvious meshes (tail, wings, fuselage etc) however it starts to get a bit tedious with the smaller less conspicuous meshes. I know I could select each mesh, do an Unwrap UVW modifier and then hit edit to see which texture it is mapped to, but I'm just wondering if there is a quicker, easier method as there are quite a lot of meshes (over 200 in total). By the way, I am running Max 7 Many thanks in advance.
  5. This Pony gets around, good pic of it here... http://forums.airshows.co.uk/viewtopic.php?f=9&t=20879&p=209751
  6. Happy Birthday!
  7. http://edition.cnn.com/2010/WORLD/asiapcf/04/09/afghanistan.chopper.down/index.html?hpt=T2 RIP
  8. You've got Ninja Pro on huh? Or are you going with Commando...? Decisions, decisions
  9. Here's how I make my aluminium in Photoshop... Create a new file, with whatever dimensions you want, set the background to transparent. Make a new layer on top of this so you have two active layers, both transparent. Then, using the colour palette, select two different greys, one dark and one light. Something like these: Now with the dark grey selected as the foreground colour, fill the bottom layer using the Paint Bucket Tool. Now hit "x" to swap the background and foreground colours, so that the light grey is the foreground colour. Now fill the top layer with the light grey using the same tool again. Should be like this... With the bottom layer selected and the top layer invisible, go to Filter > Noise > Add Noise and using roughly the following settings: Now make the top layer visible and select it. Go and add the same Noise filter to this layer using the same settings as the last one. Once this is done, again, make the top layer invisible, and select the bottom layer. This time go to Filter > Blur > Motion Blur and use the following settings. (Note - the direction is key in which way you want the "brushed" effect of the aluminium to be. Usually, this is horizontal, so a direction of 0 works just fine.) The bottom layer should now look like this: Go ahead and apply the same Motion Blur filter with the same settings to the top layer. Now comes the part where you want to blend the layers together a little bit. I have found that changing the blending mode of the top layer to "Overlay" works okay: You can play with the opacities to fine tune it to achieve different types and grades of aluminium. You can always take this slightly further by going ahead and applying a texture on top of what you have just created. This may give it a more realistic appearance. Copy a metal texture aluminium (I now get all of mine from http://www.cgtextures.com (thanks Julhelm)) into a new layer on top of the two existing layers: Now you can play with the blending mode and opacity a bit to make it look a bit better: You may want to play with the scale of the aluminium texture in order to make it look more authentic.
  10. Many Happy Returns Wrench, The!
  11. is enjoying his month off for Easter.

  12. Title says it all, anyone here at CA interested in some online play perhaps? I haven't been able to put it down since I bought it a few weeks ago
  13. Many happy returns Sony!
  14. Jimbib

    Help Finding a DVD

    I watched the final three commercial Concorde flights land at Heathrow, one after the other. Will never forget that sight, ever.
  15. Those look great Ant, have you thrown in a cheeky bit bump mapping too?
  16. I'd say bump mapping also, you can clearly see the difference on the tail with regard to the panel lines. Nice job FC.
  17. *Munches popcorn* Om nom nom nom nom nom nom
  18. Eric Clapton - Cocaine. In fact, I saw him play this on Saturday night.
  19. Happy Birthday ST0RM!
  20. Hey Nils, in a weird turn of events, apparently you've already featured with this aircraft before you made your announcement post! (Scroll down to post #609) http://www.defence.pk/forums/india-defence/25061-indo-russian-pak-fa-fgfa-41.html You also get called an artist here... http://jasonjeffrey.wordpress.com/2009/10/08/indias-first-stealth-fighter-to-fly-in-4-months/
  21. http://news.bbc.co.uk/1/hi/entertainment/8481047.stm Well done that man.
  22. Happy birthday!
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