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Everything posted by KJakker
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- 2020
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@JosefK Thanks for the link. @Wrench I considered "By Dawns Early Light" but compared to "Threads" it is no where near as bleak. The latter follows the collapse of civilization in the UK for 13 years after the war.
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- 2020
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Link: Threads 1984
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- 2020
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I thought I would share this.
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@Wrench Are you looking forward to Star Wars: Squadrons?
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Nothing from FarScape ether.
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Aircrew Interview channel, live Q&A, with Bruce Gordon
KJakker replied to KJakker's topic in Military and General Aviation
Interview now live!- 1 reply
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- aircrew interview
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The Aircrew Interview YouTube channel will have a live Q&A with Bruce Gordon, a retired F-86, F-100, F-102, F-106 pilot and Vietnam Vet on Wednesday, August 26th, at 1900 Zulu/7:00 PM GMT. He also has past interviews with Gordon as well as many other aviators. Channel Description.
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- aircrew interview
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@Gepard I was wondering if you could pick this old documentary apart? I am sure there have to be mistakes given when it was made.
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- wings of the red star
- soviet rotors
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Anyone recognize this key/switch? It is supposedly from a fighter or attack aircraft for arming some type of missile or weapon system.
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Ships' Structural Factor
KJakker replied to UllyB's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Sorry for being so late. With ground objects like ships the durability is a combination of the object's "EmptyMass=" with the volume of the object's "Hit Boxes". This durability level can then be amplified by the use of the "StructuralFactor=" entry. It can the be further modified via the "HasArmor=TRUE/FALSE" option. Then setting a "ArmorMaterial=" and thickness value in millimetres. Armor material types are ALUMINUM, STEEL, TITANIUM, GLASS, FIBERGLASS, WOOD, and NONE An example from a battleship. [Hull] ModelNodeName=Hull EffectSize=1.0 MinExtentPosition=-16.634,-105.707,-8.412 MaxExtentPosition=16.634,114.828,9.093 StructuralFactor=1000.0 HasArmor=TRUE ArmorMaterial=STEEL Armor[FRONT].Thickness=304.8 Armor[RIGHT].Thickness=355.6 Armor[LEFT].Thickness=355.6 Armor[REAR].Thickness=254.0 Armor[TOP].Thickness=273.05 Armor[BOTTOM].Thickness=254.0 Take a look at this post, is included quotes from the games creator about hit points and armor. -
I just saw this and had to share it.
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weapons editor dictionary
KJakker replied to UllyB's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
The bigger the value the better the performance. -
weapons editor dictionary
KJakker replied to UllyB's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Noise Rejection is how well the seeker can see through ground clutter and CM Rejection is how well is ignores chaff and flares. -
Flak AAA mechanics
KJakker replied to Nuni's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Here is the optional more lethal flak from the SF2:V Air & Ground Expansion. Flak.7z -
Flak AAA mechanics
KJakker replied to Nuni's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Check out the modified ships and guns in my ship packs as well as the more lethal flak mod. -
I need some help. I have added an SSD in an M.2 slot to my system and I want to clone my current OS HDD (Win10) over to the new SSD. What do I need to do to get the SSD formatted and ready to receive the clone? I have Macrium Reflect to do the cloning with unless anyone has a better option.
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Wall Street Journal Navy Officials Fear USS Bonhomme Richard Fire Has Damaged It Beyond Repair UPI Dozens injured as Navy ship USS Bonhomme Richard continues to burn in San Diego USA Today Multiple sailors injured during fire on USS Bonhomme Richard at Naval Base San Diego
