-
Posts
12,678 -
Joined
-
Last visited
-
Days Won
63
Content Type
Profiles
Forums
Gallery
Downloads
Store
Everything posted by Flanker562
-
Right now all I have to do with the glass system is the AH-96 and Ka-145. Right now I'm not planning on adding much, given that a lot had to be fixed in this build. I will backup the files but more or less they're safe. I think it was good I pushed for the glass rework, since it showed that a lot of helicopters were just not complete, and I always in the military in my job did terrain sketches, and they were never complete, so that's my mentality with these modss, well most of them anyway, so there's that.
-
Strike Fighters Link
Flanker562 replied to Flanker562's topic in Site Support / Bug Reports / Suggestions
That's a good way to look at it, given the amount of categories and such, so yeah I'll pace myself and such then. -
Well I seem to have misjudged the time it'll take to redo the helicopters. As mentioned I'm fixing A lot of stuff that was not finished or set properly. So when you game it after this Sunday some things will be different for players given changes to the View Geometry. Seems a lot of hidden doors and stuff, so taking fire will be more interesting now for the helicopters. But I should be able to get the fixes out Sunday, as when you use the same general model, it makes copying and pasting easier, and speeds things up, so by the end of the week I should be done with the helicopters, most of them anyway, and we'll go from there.
-
Strike Fighters Link
Flanker562 replied to Flanker562's topic in Site Support / Bug Reports / Suggestions
Yeah looks like Saturday I can work on the SF2 section. I got the SF2 complete, so I'll be able to sequester the mods into one install, then delete it and such whenever I get done. This won't be a just one day operation though. -
Well I have to admit a lot of issues are being squashed with models. Going over them this time is yielding some issues. So, on Sunday, those who use my helicopters in the Helicopter Pack can get some good use out of the revamped and fixed helicopters. I've gone over the MH-60s (at least the SOAR ones) and need to do the three Navy ones, and I'll be done with that folder. I have to look at the other helicopters too, as they need to be updated and tweaked with the glass system, which of course said will take time to fully go over. But the fact that there are issues shows that a one-person show isn't always the best either.
-
Flanker562 7.62mm Ammo https://steamcommunity.com/sharedfiles/filedetails/?id=3649527730
-
Strike Fighters Link
Flanker562 replied to Flanker562's topic in Site Support / Bug Reports / Suggestions
Yeesh that's a LOT of screenies to take though, I mean this isn't a two person job, more like a team needs to do it rather than just "one or two". That and I'm limited to SF2 as well. Somebody needs to have SF1 to do that side of the Downloads. -
Strike Fighters Link
Flanker562 replied to Flanker562's topic in Site Support / Bug Reports / Suggestions
Nice, it always helps. I've been staring at Arma 3 models most of the day, getting them setup for damage effects, and I got a lot to go through... -
I've been spending some time today (and since it's a holiday), tomorrow with the glass setup. It's just tedious, and learning that just to roll with the helicopter and set it up as is because it's not uniform on the models. Overall it'll take some time, so updates will be what they are with the glass issue. I predict a couple to three weeks or so to get all of them done. Also on the horizon is another ammunition mod, this time some 7.62mm stuff, that works out pretty good with the rounds, and have used them in the past with great success on pub servers, just whomping CSAT, or the rare AAF. But I'll upload that during the week. Again it's a config only mod, using the Mazazine Wells system to just load into your Mk18 ABR to have something better to mess with than the standard BIS stuff.
-
Fixed the Formation Lights. I wasn't using a BIS RVMAT, and now the Formation Lights on the helos work as intended, so I can scratch that one off. Also I found an error with the AH-96, I didn't add a correct config entry, so it'll give an error (which isn't game breaking) that will not show up next Sunday. Already: - Flanker562 Helicopter Pack - Flanker562 Weapon Pack All for next Sunday
-
For the Flanker562 Weapon Pack, I'm removing the EBR, and moving the two specialty magazines to the Magazine Wells system instead, to cut down on the amount of weapons. The reason I did a custom version was to use the two mags, and now that I can use the Magazine Well system, I don't need that weapon. The textures are still there, so I may keep them and work them into another mod, or just delete the skins, lost to eternity.
-
For the Strike Fighters link that's on the top right of the Forum listing page (Popular Destinations), should have either both SF1 and SF2, or maybe just SF2 since that's more popular than the old game.
-
Flanker562 Helicopter Pack RC180 - Made the MH-80 SlingLoadMax equivalent to the stock Ghost Hawk, due to issues lifting the GMV from TF562 - Corrected the chaff and flare dispensers on the HH-60Hs model-wise(thanks gatordev) - Cleaned up some models, removed some unneeded magazine proxies from the UH-60.pbo - Fixed some RVMAT assignments, linked properly on the models. - HH-60H Chaff/flare capability reduced to 120 rounds per countermeasure system (both versions). - Improved Helicopter and UAV Geometry LODs, updating them so they work better with the game. - Currently the MH-92s and HH-60s have enhanced glass effects. They are up to the current standard that Apollo on the Arma Discord presented to me, so they should have some effects, just not on par with the BIS stock helos in regards to breaking glass if you slam the helicopter too hard, and such. It's the best I can do until I can find a solution that makes it work with the game properly. - "Fixed" the Formation Lights issue, somewhat. The code and model.cfg is right, it does "work", but due to the game settings, does not exactly work either. I can barely see the Formation Lights and may consider removing them from the helicopters, unless a patch or update fixes the issue. Again, thanks to Apollo on the Arma Discord for his help. Note that for it to also work, the engine has to be on as well. So unlike before, the Formation Lights require that the engine be On. - Tweaked roll rate on the AH-96, should be at its good point now, seems good to me now. https://steamcommunity.com/sharedfiles/filedetails/?id=667709746 AH-1Z RC25 - Updated the Geometry/Geometry Phys LODs with some more tweaks https://steamcommunity.com/sharedfiles/filedetails/?id=1515670051 ADuke Kiowa Warrior RC25 - Updated the Geometry/Geometry Phys LODs with some more tweaks https://steamcommunity.com/sharedfiles/filedetails/?id=3324552051 ADuke's UH-1Y Venom RC24 - Updated the Geometry/Geometry Phys LODs with some more tweaks https://steamcommunity.com/sharedfiles/filedetails/?id=667728800
-
An issue that has happened I noticed with 2.20 is that the Formation Lights on the equipped helicopters don't work anymore. They work in the daytime, as intended. However, at night you really can't see them. I asked on the Arma Discord and Apollo helped me fix the coding and such, and got them to work. Now they "work" in the night time, when the4 engine is on. However, you can barely see the geometries and lights. It's something with the game, and I need to do a feedback tracker on it sometime, maybe after this post. Anyway, things are streamlined with the models and coding, so when it decides to work, it'll show as intended, hopefully.
-
It looks like it'll be a busy week with the Flanker562 Helicopter Pack, so I'll just update the UH-1Y and AH-1Z tomorrow with the Geometry/Geometry Phys LOD tweaks, so tomorrow: - Flanker562 Helicopter Pack - AH-1Z - ADuke UH-1Y - ADuke Kiowa
-
I think we all are happy with the new system, because it stops the unnecessary abuse of the system and we all win to some degree.
-
CA After Dark and WOFF
Flanker562 replied to Erik's topic in Site Support / Bug Reports / Suggestions
Hell, necrothread and Wrench will be all over you. -
Spent a couple of hours trying to get things cleaned up (again anyway) and found some stuff that I just didn't need to do, and ended up just plain removing some entries, after that two hours of model cleanup. Anyway the good thing is that the models that are in the Helicopter Pack are streamlined and more akin to the A3 Sample model. Still debating on the glass feature, as I use the BIS stuff, but given how I did it? Probably missed it somewhere and stuff, but it "works" and need to go through the other models (the MH-92s are done, with the exception of the DAP) sometime in the future, and get them sorted out. Not much else but next week I'll tweak the geometry LODs of the other helicopters I've done too.
-
Well with some asstance from Apollo on the Arma Discord, I sorta, kinda got the shattering glass working. I think it works, and shards of glass show when you shoot it, but doesn't "break", but I think the glass dissapears at least. So tht's on a limited amount of birds (some of the MH-92s have it) and see what happens with users. I want to have some graphic showing of damaging the windows and the like, but the stuff isn't working with me, yet. Maybe in the future when I get a hold of the unbinarized P3Ds that BIS will release sometime, I can get it working.
-
Just a fair warning. Everybody wants this, and everybody wants that. Somebody might be interested, or not. So while you can Always request, keep in mind some people just have other things going on. Not to say it won't happen, but don't expect a lot of people here to jump on it.
-
CA After Dark and WOFF
Flanker562 replied to Erik's topic in Site Support / Bug Reports / Suggestions
I like Abyss better. I got an extension for my browser that did Dark Mode (cost me ten bucks), but given the effort you put into this site, I'll use Abyss anyway, thanks! -
The BI forums got hit so hard that it's only in Read-Only mode, and I guess switched to Discord as the means to talk to players.
-
So anyway, I at least tweaked the Kiowa a bit, fixing the Geometry LOD for it. That'll be that for this week: - Flanker562 Helicopter Pack - ADuke Kiowa
-
Well, I'm at a quandary with some of the other helicopters. I kinda just want to focus on doing the Helicopter Pack this week, and tweak the Geometry and so on LODs of the helicopters. And would it be better to reduce it to a biweekly update schedule? Given the amount I do, it would give players some relief in uploading to servers. I figure that would make sense. I'll figure out how to run a poll in Discord, but any feedback would be appreciated. I'm not planning on bi-weekly scheduling, but want to see what users think.
