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Everything posted by Flanker562
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Weaponspack 3
Flanker562 replied to ravenclaw_007's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
We should give out some kind of award for stuff like this, sorta like a community thank you for such quality weapons. Nobody has done so well with this stuff. I'm sure have done good but wow, this is impressive. -
Thanks man but as of late I don' t play SF2 at all, I keep it around because I'm working on a project with Soulfreak and Co., but it's a phase of me not playing it for awhile since there's nothing new to do with it. I mainly play other games and such, keeps my interest, though I play a lot of Arma 3 though. I think SF2 will keep you busy since all of the aircraft and maps you can fly to keep busy with. Maybe you'll do more or some modding, that usually takes up time too, so that may be a good route. The only reason I play Arma 3 a lot is that I can mod that game, as I have enough software to help me edit the models and the like, so I stick with what I can do, while in SF2 I mainly do skins and such.
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I think we should wait for somebody with a Warthog stick to chime in that can help you, as I don't own a Warthog stick. I own a Thrustmaster Hotas One myself and it's plug and pray more or less. An aside I got depression though I'm managing it kinda well, so you're not the only one on here who's got mental issues.
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WIP Mega THREAD!
Flanker562 replied to ErikGen's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Wouldn't you have to make a new Mig-23/27 for that to look right though? I mean it's cool looking, but I guess you can figure out a way to adapt it so it looks right. -
SF2 sale?
Flanker562 replied to Spare15's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Fair enough. -
Right now nothing is being mostly worked on. I did setup the A/MH-15M for the ability to be slingloaded, so that'll show up next week. I had looked into a couple of A2 models that can be modified to look with the tilt-rotor/ducted fan system. Right now I don't have a good selection of models to work with, so I'll probably do those two. The tentative derivative of the Ka-52 is the "Ka-145" and not sure what to do with the Orca/Ka-60 that was in A2: OA, so it'll be easy to convert it and look okay. Both helos will probably be worked on next week, after RC144, which just has the Sling Load points for the two helos I mentioned. So far nothing else has come to mind and frankly taking it easy this week as well, I've been working on the helos since 2015, and sometimes I just need to let it sit for awhile and wait for user feedback and so on. Nothing else comes to mind for the other mods that I have worked on, they're pretty much set, though I am leaning to get the Barrett M468 textured. I got it configged so it'll come around when it will, and I can finally put that for users. Ammo and stuff is taken care of, and surprisingly 6.8mm ammo turned out equivalent to 5.56mm, so I'm a little disappointed in the outcome, or it's been so long that I didn't do the round justice. Whatever the case that works. Once the M468 gets textured I can work on the rest of the gun, getting it setup for A3 and so on. I might look forward to A4, but that's in 2027, not now. Again and any issues feel free to let me know and I'll see what I can do.
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SF2 sale?
Flanker562 replied to Spare15's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
I don't think Thirdwire has ever done a sale where they reduce the price for a bit (but I could be wrong too). I mean yeah why pay 160 when you can pay 100? It's definitely worth it though. -
Kansas Phantoms
Flanker562 replied to CSomers611's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Okay but I'm still against dogfighting in it, especially with the flight model in the game, which remains to be seen if I will fly it anyway in the future. -
Kansas Phantoms
Flanker562 replied to CSomers611's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Nice work. The Phantom has always had nice lines, but the maneuverability makes it only good for a bomb truck, rather than an interceptor in my opinion. But it has it's charms, and maybe I should fly it more, maybe. -
EricJ Helicopter Pack RC143 - MH-60S 2-pylon has correct scheme - Removed all EoTechs from the M134s, given that the miniguns are used for area suppression, and not point shooting. To aim without a crosshair use the tracers.
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After some thought, I decided to change the price of 5th Kommando: Destinations to 1.99 dollars. This has nothing to do with inflation, but the book is 50K words, and lower than the books that are like 100K+ words, which is still reasonable. Right now it's still .99cents: https://amzn.to/3CTPsPC
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You're asking the wrong guy, but if somebody had access to the files and could modify them... I think it's possible. Frankly as I said, nobody has modded the horizon distance, and never mentioned an intent to do so. So the answer is just you need to modify the code as a "safe" answer for your question. Unfortunately it's hard to get (impossible I would say as an opinion) to get a hold of TK and maybe fix that issue. Other than that what I've said is basically what I know, which isn't that much. But as you mentioned it could be a hard limit that the game has, given it's age. Only the Spaghetti Monster (Or God, if you believe in him) knows if TK will ever work on this game again to possibly address the issue.
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I don't recall anybody else asking this kind of question about that. Overall you can see "far enough" which is basically the range your virtual eye ball can see. So there may be a way, but I don't recall anybody messing with that at all, since like the game has been out. Of course I could be wrong, but everybody accepts the view as it is more or less. Then again there may be something in the Knowledge Base but I kinda doubt it.
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EF2000 Typhoon Add-on
Flanker562 replied to Menrva's topic in Thirdwire: Strike Fighters 2 Series - File Announcements
I know GKABS was working on one, but nothing more from that unless I'm mistaken. -
EricJ Helicopter Pack RC142 - Lowered the RadarTarget size for the MH-80. While it doesn't prevent you getting fired upon, it does give you some chance against getting shot down. I would advise terrain masking to avoid or get close to the S-750 Rhea and the Cronus radar given game mechanics and whatnot. - MH-60S (Insertion) has ACE3 Fast rope points and coding for fast roping. - MH-60A (Insertion) has ACE3 fast rope points and coding for fast roping.
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From what I remember not much. I don't know which planes do as I don't fly stock at all to be honest. Just go through the keys and maybe you'll find one. If not then don't inquire about modifying it so it has an animation, the result will start off a long diatribe on how TK doesn't care about the game anymore and that you can't access the models anyway to implement animations for that particular jet, and you're better off downloading a modded plane for the fancy stuff.
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ADuke Kiowa Warrior RC17 - Tweaked the camo a bit, getting it closer to the real thing. EricJ Helicopter Pack RC141 - Improved and added better rotor wash effects for the helos - Tweaked the UH-92 flight models, to include the RWG and MEV variants, made them similar to the MH-92 flight models Google Drive Updated EricJ Taliban Fighters RC14 - Added a medic for the Special Activities Division unit listing
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WIP Mega THREAD!
Flanker562 replied to ErikGen's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
I mean it would be nice, but you're really not flying for the cars. Even in Microsoft Flight Simulator 2024 I more or less ignore the animated traffic as I'm not driving (I'll drive in A3 though) around the map. But either way I don't really mind it though as I'll be free flying around it sometime.
