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Everything posted by Flanker562
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But a better way to do it, is to open the file I uploaded, and then put the template "above" or "below" as a layer for the colors. Color it how you want it and then deactivate the template layer, and save as a PSD so you can keep your work somewhere. Then you can save the file as a .tga (with the Alpha layer there) and then it should work fine.
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Strike Fighters 2 Screenshots
Flanker562 replied to Dave's topic in Thirdwire: Strike Fighters 2 Series - Screen Shots
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On the top left is the HUD glass (external view) and the first two rectangles (going from left to right are: Inside (facing towards pilot) Outside: (facing towards nose) Next to the right is the large glass, and it's similar: Inside (facing towards pilot) Outside: facing towards nose) Below that is the E rear portion of the canopy Below that is the F full canopy, to include the forward half of the cockpit windshield The circle is the projector The rectangle on the far right of the image is the screen door on the main gear door. The top half is the outside of the screen, the bottom half is the inside. Attached is my current work in progress, but you'll see it when you either put it in the specific aircraft skin folder, or as Brain32 said, in the aircraft main folder. But you edit the file in Photoshop as a PSD and then save as a .tga file, and you get the result in the clipped shot I have: CANOPYGLASS.7z
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In any case, Spiff just change to Avionics70.dll, if YOU STILL have a gunsight issue, then you need to open the aircraft AVIONICS.ini file, find the appropriate section, copy and paste, and save: [HUD] HUDColor=0.18,1.0,0.48,0.80 HUDMaterial=HUDMaterial BoresightOffset=0.0,0.0 ViewportTopLeft=-0.145,-0.125 ViewportBottomRight=0.145,0.28 unBoresightAngle=0.0 RocketBoresightAngle=0 [HUDMaterial] EffectShaderName=fltHUD.fx DepthBufferCheck=FALSE DepthBufferWrite=FALSE RenderedInOrder=FALSE AlphaTestEnabled=TRUE CullMode=NO_CULL LightEnabled=FALSE UseLightLevel=FALSE SpecularEnabled=FALSE EmissiveEnabled=FALSE FogEnabled=FALSE AmbientColor=1.000000,1.000000,1.000000,1.000000 DiffuseColor=1.000000,1.000000,1.000000,1.000000 ZBufferOffset=0 PriorityLevel=1 BlendOp=BLEND_SRC_ALPHA NumTextureStages=1 TextureStage[01].TextureName= TextureStage[01].MipMap=FALSE TextureStage[01].FilterEnabled=TRUE TextureStage[01].StageColorOp=TEXTURE_MODULATE_DIFFUSE TextureStage[01].StageAlphaOp=TEXTURE_MODULATE_DIFFUSE
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True, but that shouldn't be a HUD issue, I think that Spiff is using the SF1 version, NOT the SF2 version, which accounts for the HUD problem. I use the AvionicsF14 and get a full HUD, as here: If he doesn't have SF2NA, then he should just change the line to Avionics70.dll and things will work. IF he changes it and he still has problems, he needs to But that shouldn't be a HUD issue, I think that Spiff is using the SF1 version, NOT the SF2 version, which accounts for the HUD problem. I use the AvionicsF14A.dll and get a full HUD, as here:
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Strike Fighters 2 Screenshots
Flanker562 replied to Dave's topic in Thirdwire: Strike Fighters 2 Series - Screen Shots
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Strike Fighters 2 Screenshots
Flanker562 replied to Dave's topic in Thirdwire: Strike Fighters 2 Series - Screen Shots
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Strike Fighters 2 Screenshots
Flanker562 replied to Dave's topic in Thirdwire: Strike Fighters 2 Series - Screen Shots
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The Pacific Incident
Flanker562 replied to JonathanRL's topic in Thirdwire: Strike Fighters 2 Series - File Announcements
Ran fine with my laptop, we on a posting restriction for a bit? -
Strike Fighters 2 Screenshots
Flanker562 replied to Dave's topic in Thirdwire: Strike Fighters 2 Series - Screen Shots
