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Everything posted by Flanker562
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Dave you're just not SOI enough for this topic... Just ran a CAS mission and looks like my wingnut is banned from LGBs and related ordnance, as he proceeded to just treat them like iron bombs, but he did fire his only Mav, so it's back to giving him the missiles and I use the real stuff...
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Looks awesome!
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Me: F/A-18F with 2 x AIM-9X, 6 x AIM-7P Sparrows, gun Opposition: Two MiG-21bis with 4 x Atolls (I assume, unless it's 2 x Atoll and 4 x AA-8/11) Started neutral and for this bout per SidDogg's recommendation to try the Aug2011 patch AI... I have to say it's gotten better. I admit I had to work harder for a kill... sorta. Upon turning around I locked up one of the MiGs, launching a Sparrow and dropping it. The remaining Fishbed I locked up but he was accelerating perpendicular to me so I didn't take the shot with the older Sparrow and maneuvered with him, this time not using my 9Xs and going for a radar missile kill instead. The Sparrow is big, cumbersome, but I'm getting a soft spot for the -7Ps, so we'll see in the future for them as I don't fire them regularly (instead dwindling the virtual stock of AMRAAMs) enough and wanted to maintain a personal qualification on the missile. The Fishbed went low quite fast, and with me getting slight tunnel/lock vision he managed to get me into the first low level yo-yo. Terrain awareness, while flat is a consideration when maneuvering with the Padlock option enabled. He came around and obviously broke lock, so I maneuvered and managed to lock onto him again. Next he tried to go into a circle but broke out of it. After that he forced me into a lower speed yo-yo in which I deployed my airbrakes in order to not force an overshoot. He was a wily opponent, turning away and he could have gotten on my six but he went high and tried to level out while I looped into him, the superior maneuverability allowing me to recover quickly. I manged to lock him up. He started to turn north in which I fired my second and last Sparrow, the missile tracking an killing him. Takeaways: The key thing about any radar missile kill in the knife fight is position. In essence I could have used a 9X and ended it sooner perhaps, but a radar missile kill forces you to think more on getting him into position, with the limited maneuverability of the Sparrow it required finesse especially against the wily Fishbed. The first kill in this situation is easiest while the last remaining target is harder because he manages to get into a better position in order to work himself into engaging you.
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Hey Teras, that constitutes "What If" and should be moved to the What If Screenshot Forum...
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View File VAQ-133 "Jammin Jihad" What If Growler scheme This is actually an EA-6B Prowler scheme that was deployed to Bagram AB, Afghanistan in support of Operation Enduring Freedom, and adapted for the EA-18G Growler. Submitter Flanker562 Submitted 09/08/2011 Category F-18
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Previewed on FB and in the What If Screenshot Thread, my "What If" EA-18G "Jammin Jihad" scheme originally from an EA-6B in Sept. 2007, at Bagram AFB, Afghanistan. Some liberties had to be taken due to airframe differences but should be good enough...
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I flow low level too but man... there's things that are on there, trees, buildings... you know, stuff you should avoid...
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Apparently Crusader knows more than any of us, which would be nice...
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The carrier mission Loadout bug is fixed, tried it just a few minutes ago...
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IFF function with IR homers... no worky. It'll still go after your friendly element. However the only way to to make sure that you're targeting the right aircraft is to use the overhead map, point your aircraft in the direction (as specific as possible), use the radar to lock up your target, and use that to designate for an IRM launch. Not totally perfect but a way to help avoid a fratricide incident...
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I have the same problem mikeymead. The best way is to go to [Engine1] and scroll down to this line: AfterburnerEmitterName=AfterburnerEmitterAdour And use something like this: AfterburnerEmitterName=ViperEffects And you'll get the effects, though not sure why it's not showing either. But very nicely done, the Adour could use more push but she's a decent plane
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Yep that's what I was looking for, sucks though and thanks!
