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Everything posted by Flanker562
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SF2 Screenshot Thread
Flanker562 replied to Stary's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
I'll agree with that, the J-20 realistically is just fugly, the PAK-FA has smoother lines fo sho -
SF2 Screenshot Thread
Flanker562 replied to Stary's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
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SF2 Screenshot Thread
Flanker562 replied to Stary's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Ahh I didn't even realize it was the stock one... yeah it's a bit easier when you can work with a better template. Some Israeli Viper flyin. -
SF2 Screenshot Thread
Flanker562 replied to Stary's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
You need the actual meshnames which may be in the Decal.ini file. If not PM FastCargo. Pulling around for another gun run (Using bits from the original Range and the Mascelero Range) and some Marine Rhino flyin. -
Weapons Packs
Flanker562 replied to Dave's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Agreed I've streamlined my weapons folder as well. I have a few training weapons but overall I keep that to a minimum as obviously I use more of the "live" stuff. -
It's not possible within the coding limits of the series right now. There's a lot of stuff, such as NVGs, which would be nice to be implemented but unless you hack the code and program it in there's no way. The best way to "fake" that effect is the F4 padlock and use an AIM-9X or AA-11.
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SF2 Screenshot Thread
Flanker562 replied to Stary's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
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SF2 Screenshot Thread
Flanker562 replied to Stary's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
A VFA-111 pilot drops a GBU-12 during live training in preparation for a deployment to the Persian Gulf area. -
3. which was an uneducated guess... not sure where it's 'read" now so needless to say the values are understood by the game (I don't know how sorry) but they are. 4. Yes there is GPS, such as JSOW, JDAM, etc. 2. Good question Maybe there's some distinction that TK makes that's different from the real world (such as the SA-2 a "Beam rider" which its not, as it's a radar guided SAM, but "rides" the radar beam would be the best approximation of it)
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2. SACLOS means you have to keep the crosshair on the target in real life in order for it to hit (TOW, HOT, Dragon) and had wires trailing behind them while it flew. Essentially the weapon automatically flew but still required human control. Today's weapons like the Javelin and equivalents only require a lock. As far as SF2 Gameplay I've never played with it so I have no clue if it really makes any difference other than restricted firing arcs or the like. Inertial Homing = the weapon has a database of the terrain the weapon is to fly (Tomahawk, ALCM, ACM, so on), not modeled in SF series as a whole Radio Command Guidance= Requires a radar to lock onto the target, and provides mid-course and terminal data (I'm assuming while locked the radar is "painting" the target for this) for the missile, same as in real life. Beam Riding is laser-guided and in real life requires a laser designator and also in real life (best example would be Laser Maverick, Bofors RBS70, Hellfire, etc.) 3. I'm not sure but may be encoded into the Weapondata.dat file that is associated with that weapon so when the game reads that file, it applies those values without putting them on the appropriate Data.ini 4. Perhaps because SF series doesn't properly model the terrain following flight characteristics of a cruise missile which realistically game-wise point and shoot.
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Anti-ship missiles are what's called "CGR": and use the Ground Mapping radar function. Simply load them up and while hunting for ships you press the E key to lock on to the target. Once you lock on you are generally in range to engage (I could be wrong but it should model radar cross section of the ship) you fire and it homes on the target. JSOW is GPS guided.while the Apache is TV Homing. I just had the Weapons Editor open (hint hint) and looked at the files myself and I'm sure Storm Shadow is the same, but you can go to the Thirdwire site, download the latest Weapons Editor and a lot of these questions can be answered with that.
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Disappearing Cockpits SF2
Flanker562 replied to Wolf_3's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Go in the Options screen and adjust the Horizon distance. I had the same problem as you and I did that and it hasn't cropped up again.
