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Flanker562

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Everything posted by Flanker562

  1. Well.. I've done two Recon missions and well... I've been bothered by Flankers and Floggers... So don't get too excited And to be honest with you Baltika, I just looked up the name after seeing the image in the file... honestly one of the more imaginitive things on a map fo sho!
  2. If I remember from the NATOPs manual I had years ago, the flight software had to be adjusted to account for the drag and such like that. Going from virtual experience even at full load I don't have major issues trapping, with even five full tanks. You load a tank, and 24 Mk.82s, then you will definitely have a serious sink rate.
  3. Right now with OEF/OIF going on still, they're returning with the tanks, to include the birds tasked as tankers. So as of now they're obviously keeping them.
  4. Good thing I know KMD... I admit it does give me the heebie jeebies... However on a reality note, for SF2 now I can actually have a use for the F-2 I got in my Aircraft listing... nice work!
  5. Let me guess, there's a crashed Dalek spaceship there right???
  6. Thanks! South to north and a Flygvapnet pilot engages Taliban targets in Afghanistan
  7. As Dave said, he helped get the color right from another perspective (as well as others) and other things as well. I had at the time been out of the "action" of skinning, so I wanted the challenge of shaking off the rust and creating something new, rather than just using a template
  8. Alot of flight simulations use what are called "sprites" for trees, simple "panels" that have a .tga texture applied to it. It keeps the poly count waaay down, saves processor (doesn't have to render a full 3D object), etc. Besides, the opinion and view is that really, flight simulation isn't about looking at trees anyways
  9. Objects: Aircraft/Ground Objects/Guns/Pilots/Weapons Terrains Sounds Campaigns
  10. Unfortunately that only applies to player selection, not AI, as this is my Afghan setup: [AllowedMissionTypes] FriendlyMissionTypes=STRIKE,SEAD,ARMED_RECON,CAS,RECON And I still get them. I think its controlled by a .dll and not ini...
  11. You don't need to put the modded files in the .cat files, no reason too. In your User/Thirdwire/SF2/ folder, simply create an "Effects" folder, and place the modded files in there. The game will read those instead of the files in the .cat file, so you don't have to worry about losing the base (unmodded) files with an overwrite.
  12. Cool find!
  13. Thanks! Ukrainian AF Flanker on patrol in Afghanistan (I truly wish you can disable AI Escort and CAP missions from some maps, truly a waste of processing power).
  14. Think this one should be stickied...
  15. Knowing that you hit a target on the side of a mountain using just a GPS guided bomb: Priceless
  16. Messing around with FC's GBU-32. Finally got around to seeing if I can't improve the texture, and well... I'll have to redo the texture because the bomb skin is from LOMAC, but it's not too difficult.
  17. A Flygvapnet pilot fires an AGM-65D Maverick in support of combat oprations in Afghanistan (Fictional account)
  18. Relax man, I can't tell what you did or didn't do... I know it's "simple, stupid" but hey, I wasn't sure
  19. The only thing I can think of is adding "TLR" to those pylons. It's listed in the Weapons Editor as one, so add that and see what happens.
  20. Yep I tried it on the A-4E (Late) and it didn't work. Guess I'll have to reinstall SF2V..
  21. True I was trying to fix a Scooter myself but for some reason the hump won't show, so not sure what the deelio is, may need the "FakePilot" setup in order for it to work.
  22. YAP and excellent shots Stick, and Spinners
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