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Everything posted by Flanker562
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More texture tweaking for the SH. Pureblue has helped me understand a few things I'm missing, and looks like I have to take some time and really delve back into 3ds max... it's been so long but he's helped me with some pointers so hopefully I can get the calliope in game, someday.. Two weeks as usual, but all the "default" aircraft have the new exterior engine nozzle textures applied and once I get the internal textures done, I'll apply it to them as well.
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No, I think I wasn't clear on that, the targeting pod was pretty much the enhancement from the A model, which if my mind serves me, the NAW version had the LANTIRN, and maybe FLIR (wpnssgt?) too. Least what I remember from an old book when I was a kid. The C model has a Litening III and NVGs, so I misspoke I would say, as it doesn't have a radar. Sorry about that.
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Yes, the NAW (Night Adverse Weather) version. It can be found in the "A-10 Version 3.0" in the SF1/WoX download section. But from a historical and practical view, the A-10C is practically the "NAW" version that seemed so "cool" back then is commonplace with the C version.
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Update your drivers and see if that doesn't fix it. Because if I read it right, the 6600GT isn't a cheap card, and should run all three (especially WOE) fine. Also check your DirectX and see if that's not the culprit either.
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Yes and no. I've landed and done touch and gos on the runways. Of course I'm using the Super Hornet, which has a better short field length capability than a '60s vintage aircraft. One key point though, is to put the nose at the runway and immediately hit the speed brake, lower your speed to like around 150-200 knots on the threshold (of course watch sink rate), and as soon as your tires hit, activate the brakes. It can be done, just requires some finesse and knowing your aircraft capabilities. Of course for argument you can say because I'm in a "clean" configuration it's easier, but I can still do that with five tanks.
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In game, I can see it fine in max... And yes, I get both a .lod and .out files..
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Well through a good friend, I managed to get a hold of 3ds max... only problem is now the model above I exported with the right plugin, and no see no model. Something I'm forgetting? Because I do have it as a named selection (so far) and so far not sure what to do.
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Black`s Projects Su-33UB,Su-25 WIP and more
Flanker562 replied to 76.IAP-Blackbird's topic in Mods/Skinning Discussion
Looking cool... -
creating Canopy effect in Max
Flanker562 replied to 76.IAP-Blackbird's topic in Mods/Skinning Discussion
Think he means the "shine" effect, but methinks specular setting if I'm on the right track? -
View File F/A-18F VFA-111 What If Line Bird Drop in the FA-18F directory and fly. Submitter Flanker562 Submitted 09/01/2009 Category F-18
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View File F/A-18F VFA-111 What If CAG Just something that appealed to me, and applied to this jet. Simply drop in the FA-18F directory and fly. Submitter Flanker562 Submitted 09/01/2009 Category F-18
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I would think that the Su-39 isn't at all different from the Su-25 as far as locations.
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Got a buddy who likes to do paid 3d work, and this is my latest idea (okay not mine, it's a model done by Kevin Dallimore for the fiction Hammers Slammers). I really like this design so he's building it. Also looking for somebody who can obviously get it in game when finished:
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That would be nice but his intent is purely the fighter mode.
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Um, I can upload mine. Max 6 format... I would assume that it needs to be scaled and properly animated... The one I have. It's bought, paid for... needs somebody to get it in the game. JAT81500 can do the other work, which I'm sure it's collecting on his hard drive, but it just needs importation. It has textures with it but not sure if its necessary for remapping. And thanks Silverbolt, once I figured out how the droptanks were oriented it took some experimentation and looks how it might be
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Well don't forget Paint Shop Pro, I've used it and was happy with it back in my Flanker/LOMAC days. Then again, even with PS Elements, you can still get the same results... but a desert version would be nice
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And working on a Navy skin for the default GBU-12... and touching up on the VFA-111 droptanks, fixing the glaring error, which will probably be uploaded soon.
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Not actually too bad But on the talent note.... skinning isn't an art you just jump into and paint a Picasso, it just takes time
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More update on the Rafale, contacted somebody to reduce the polys, now is 17k-18k and here's a render. Again if anybody wants to tackle this, I have it in .max format. Render below.
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