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Flanker562

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Everything posted by Flanker562

  1. I'm hoping this will find it's way (modified of course) to Anatolia?
  2. And here's the same weapons mit dynamic shadowing.... Nice plane though Weapons.7z
  3. After months of working on, being lazy, Low Level Flight Tutorial for SF1/WoX/SF2: http://562.50megs.com/562nd/Tutorials/LLFWOX.zip Kudos to Spectre_USA for being the ad hoc Editor-In-Chief . Please feel free to suggest any additions, etc. etc.. Format is in Adobe PDF
  4. Generally yes, various aircraft have different takeoff speeds but that's a starting rule of thumb.
  5. Pulling a few g's myself...
  6. Very nice
  7. Happy Birthday Gunny!
  8. Yeah I've redone Gabilon's 2S6, SA-15, and SA-13 and uploaded it about over a month ago for SF2
  9. Well relooking at the images, the canted tails go with the new intakes. Though I would prefer a two seater and Strike Eagle conformal tanks, but still the Advanced Eagle (seems to work for me too) is cool by itself.
  10. Still I think some additional stealth (not much but every little bit...) would be gained by the redesigned intakes, but then again they're still the size of a barn door. Cool stuff I like it
  11. It's the same function as for the AV-8 Harrier, just cooler animations, check your manual for thrust vectoring keys.
  12. Found a fixable error on the droptanks. Seems it's actually not actually level. Which really isn't too bad, but it's noticeable from the left and right for those who want things levelled out. Here's the actual droptank texture base with the black line used for lining things up on the sides of it. This can be used for also lining up decals. Simply convert the image below to .bmp
  13. Yeah unfortunately I learned the hard way too when I had all my texture work on the computer and caught a bug... Obviously nothing pretty anymore, but I learned too, so the next time (even back in the states) when I lose the comp, its not a real hit. An annoyance but nothing to cry over anymore. And no problem
  14. I see now... man that would be nice though for the whole area... be alot of work but 840MB? I'll download it :)
  15. Touch and go.
  16. Here you go man. If you're deployed, best recommendation is order an external hard drive from Amazon.com.... It's saved me a few times as well out there, when there's no hope of backup and when stuff goes in the pot from MWR... d3dx9_31.zip
  17. Actually I've never played USNF, after Jane's ATF... I lost interest, as I was also playing Su-27 Flanker 1.0, so... I was more interested a fleshed out plane than a hundred abstract planes. So... a bit more regional help would help... but I can't wait until Baltika finishes his project... or gets a good beta out. I miss Norway
  18. Honestly your terrains are worth the effort for more modern settings, thanks!
  19. I got a screenie somewheres of a Polska modern -29 somewhere.. Found em..
  20. In the Mountains
  21. Well sorry, apparently we missed that topic, no need to get worked up
  22. Yup, selecting E or it's variants doesn't target a building unless it's the primary target. Unless it's just the * command.
  23. Well... would it be too much to ask to give it a whirl again? And I'm running 32-bit, just checked
  24. Just in case however... install this driver in the main game directory, as it may ask for it. That's the only issue I've run into with it on Vista. And you can have "free flight" style missions, just a mission designer to create a Recon mission, or Fighter Sweep with no fighters to shoot down. Player made missions don't spawn enemy aircraftt like Single Missions do. However ground threats (SAMs, AAA) are still spawned so you can't fly over enemy territory without getting shot at, but if you fly over the stock Desert map AAA isn't an issue. And I'd recommend the newer SF2 but that's me... d3dx9_31.zip
  25. Truly? Hrm.... I'll bug swambast because it no likey me, and could you PM your settings?
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