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Flanker562

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Everything posted by Flanker562

  1. And it's also part of the actual aircraft model, which has it's own LODs for distance, so FC just simply commented them out, disabling them. And the models that are being addressed, delete those too. Only files that should be in the folder are: "Completely Clear.tga" "FakePilot.LOD" "SuperHornetTank.bmp" "Tank480_FA18EFG.ini" "Tank480_FAI8EFG_data.ini"
  2. Not as capable as the Strike Eagle, but even the vanilla Eagle can move some mud..
  3. Speaking with Matt Wagner weeks ago, they do talk to real pilots in developing this sim.
  4. Nope. Been like that since the SF series started. The abstract targeting system is vehicles and the like.
  5. 76 downloads

    For SF2 only, read the readme Skin by EricJ Decals by pureblue
  6. View File Fictional Turkish Air Force F-18E 191 Squadron Skin For SF2 only, read the readme Skin by EricJ Decals by pureblue Submitter Flanker562 Submitted 08/18/2009 Category What If Hangar  
  7. Nah looks more like graphics card rather than corrupt download.
  8. Well actually I did just the template yesterday and today, the Oregon ANG is all mine, Dave must be reupdating the older skins.
  9. Oregon ANG WIP (actually mostly done, just have to add some bits)
  10. Just remember the Su-35 beta really required the most work, since it has a real MFD and better TEWS RWR setup. The original Su-27 should only require a few adjustments to bring it in.
  11. The other problem is that the M1A1 value was set lower in range compared to the T-72. I found out during a CAS mission in Afghanistan, so I adjusted the values because a T-72's main gun couldn't shoot farther than a 120mm smoothbore. So while the above is true, the 120mm has to be longer ranged than the T-72, etc.
  12. I'll get cracking then Gunny... leave has made me kinda... lazy I guess Anyways sony tuckson is right, read the frakkin readme. Alot of problems and checking the Downloads section, as well as the Knowledge Base (especially that) helps you get settled and with no pain. And compared to most games/simulations, the TW series by far the less problematic of programs, seriously. Most of the screwups are operator error, rather than TW error
  13. Sure will, but I want the numbers done only. I'll PM you the texture and references.
  14. Well actually it's No. 6 Squadron... thanks to Say What?!, but I may just upload it and let the decal gurus tackle it. There's really not much else I want to do with it.
  15. No.6 RAAF Sqd WIP. Just need a decaller and she's ready to go.
  16. That sucks... looks like I'll have to get off my fat butt and get crackin sometime..
  17. And you don't have a weapons pack iinstelled... whch could be the issue, because I know the readme was kinda specific. It's suggested you download the Community Weapons pack 2.52 in the Downloads section. Then once you get that sorted out, you manually enter the tank data from the "add to weapondata.ini" file to the weapondata.ini from that pack. Further instructions are in the Knowledge Base... which I think is the problem.
  18. Out of curiosity I'm assuming you're using SF2? or SF1/WoX?
  19. Been contemplating doing one since it works okay so far in Gen 2.
  20. Not too difficult if Sundowner releases the templates
  21. They're not used by the Super Hornet. Not to say in real life it couldn't, but the US Navy sticks with the 480 gallon. You can mod the Data.ini to use 300 gallon tanks, but why?
  22. Beautiful work, can't wait....
  23. My thoughts exactly ironroad....
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