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Everything posted by Flanker562
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I'm trying to get it done for my own Super Hornet Pack, so there's that (didn't see this one as quick, sorry), but no ETA other than the requisite two weeks Anyway more on the F/A-XX: https://theaviationist.com/2024/11/16/u-s-navy-f-a-xx-update/ I'm more of a Super Hornet guy, so maybe somebody else will do it.
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EricJ Taliban Fighters RC26 - Added a functioning DSHKM machinegun, currently a "raised" version. Most of the original A2 anims are not working, but I figured that you'd be being shot at rather than always using, so I didn't see the anims as a priority. If user feedback wants this, I'll see what I can do.
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Need some minor modeling assistance
Flanker562 replied to simonmiller416's topic in Mods & Skinning Discussion
That's why I remove warships from maps, and replace it with like a Cargo Ship or something. I mean it's cool to bomb a real ship, but that bug really gets you shot down because you're not aware of it coming in. -
I can see the need to limit sizes, but wouldn't this more or less matter anyway? CarrierBased=TRUE CarrierParkSpan=10.06 CarrierParkAnimationID=7 Because regardless of size, this I would think if included (Or FALSE), would prevent planes from even hitting the deck anyway, so I think the point is kinda moot (but I could be wrong) as lon as you don't have the above values in the _Data.ini anyway. I mean it stopped the Australian Super Hornets from spawning on the deck, which obviously makes sense since Australia presently doesn't have any carriers.
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Not much going on with modding. ADuke hasn't said anything at all about the SA-2, and right now just making tweaks to the mods here and there. For the most part the Kiowa is "done", and I can look at other things now. I don't know what is next, because I haven't thought of anything. I may look into the slingload camera for the helos in my EricJ Helicopter Pack and fixing it a bit, making it more like the CH-67, which was the intent with me going over it, but still not satisfied with it. Other news I'm looking for a modder who can do a standalone DSHKA for me, for the Taliban Fighters (formerly Units, I know it's above) as I tried to make a configged .50 (raised) for the mod, but it didn't work out too well, and maybe if somebody could help with configging it, I would appreciate it though if somebody can send me a config that allows me to do that. Otherwise, I am looking for a completed model (good quality as well of course), that the Taliban can use for missions, and for a few missions I'm working on (the Pilot XX missions in Clafghan) to add some flavor, and so on. Otherwise I'm chilling out working on stories for Inkspired, and so on.
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EricJ Taliban Units RC25 - Changed the heads of the Taliban and Afghan Civilians to look more white than Persian/Iranian
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After like playing games since 1993 I figured that if it was intended to work a certain way, it would work a certain way, and with some logic. I don't disagree with you as it's a logical thing, but if it's SMALL then it's SMALL. The kicker is that nobody AFAIK can't adjust it, but you gotta remember you're landing on a moving platform that is relatively small, so I figured that's the logic behind TK assiging a deck as SMALL, and not how you relate. I mean there's little room to maneuver so it does seem logical. I mean it's unlikely to change in the future as we'll be starting to beat a dead horse on that particular thread. But if you do adjust it then make sure it correlates with the size of the deck though. But I don't care as much about deck size and how it should be rated. As long as I can trap on the deck that's all I worry about.
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Need some minor modeling assistance
Flanker562 replied to simonmiller416's topic in Mods & Skinning Discussion
Yeah a foreign national without clearance... Good luck with that my friend. Anyway without data you'll have to make it up I suppose, but maybe the Wiki article has approximate dates. -
Need some minor modeling assistance
Flanker562 replied to simonmiller416's topic in Mods & Skinning Discussion
That might work, worth a shot. -
Need some minor modeling assistance
Flanker562 replied to simonmiller416's topic in Mods & Skinning Discussion
Yeah all I found were manuals and other stuff too, so looks like Wiki is the only way to list them. I mean the beauty of ini files is that you can always update them as more info comes along. -
Need some minor modeling assistance
Flanker562 replied to simonmiller416's topic in Mods & Skinning Discussion
Yeah as unreliable it is sometimes, I use it because I don't know enough people to ask those kinds of questions overall. For some things I can ask, but as far as operators and the like I tend to use Wiki, but yeah I got you. -
Need some minor modeling assistance
Flanker562 replied to simonmiller416's topic in Mods & Skinning Discussion
I mean wiki should work for a list of operators, but yeah I've been looking for a good Patriot for a long time for SF2. But I'm sure you got that already in your searches as I don't know myself either. -
ADuke Kiowa Warrior RC2 - Added some RVMATs to the pylons, and M3P
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SF2 Avionics Community Pack - - Beta release v0.5
Flanker562 replied to Eagle114th's topic in Mods & Skinning Discussion
Don't feel too old Wrench, I play with a 79 year old myself. He's a bit cranky too, so yeah all good. -
Scooters pack - VA-12 skin incomplete?
Flanker562 replied to Mr_Tayto's topic in Mods & Skinning Discussion
Nightshade/PR and Wrench might be right as USN jets had varying looks depending on deployment or year. I know more or less looking at Super Hornets of today where the same squadron has different markings, to include insignia, but overall follows a pattern anyway. -
Need some minor modeling assistance
Flanker562 replied to simonmiller416's topic in Mods & Skinning Discussion
Cool, I hope it works out though, could use a newer F-35C -
If you have it, you may have to modify your SOUNDLIST.ini to include the new sound. The Readme may mention that, whichever sound it is, but @GKABS can chime in though since it's his mod.
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EricJ Helicopter Pack RC117 - Tweaked threat values, enemy AI should be more violent towards the UH/MH-60/92s. I didn't change the civilian birds because well, they're civilian and don't need to be shot at. This is just a QOL update. More than likely I'll update when a new patch comes out for compatibility and so on. https://drive.google.com/file/d/10RoVbj-hTePeY51QXrOIfaRNw2AZ3obk/view?usp=sharing
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I mean it's tolerable, I wouldn't let it hinder me from downloading it.
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I agree, they do look squished now that you mention it.
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EricJ Weapons Pack RC113 - Removed a CfgFactions error with the removed Taliban units https://drive.google.com/file/d/10RiVopWlcDDN1wGft-hiGquP2moMAwuw/view?usp=sharing
