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Everything posted by Trotski
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Some of the big campaign mods , and terrain mods do need a fully merged setup of all the titles, so by only owning SF Europe you are a little limited when it come to those , other mods such as aircraft etc are dependant on whether or not you have the actual aircraft in your set up, also some of the skins etc are reliant on certain DLC packs to add the relevant aircraft into your library. I would seriously consider buying all the titles in the series and then you will have no problems with anything at all. So in answer to the question, you originally posed, in a lot of cases having the full set of titles is beneficial, and also the DLC 's as well then you can run riot and install stuff like a crazy fool hehehehehe !!
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A-1H USMC DECAL.ini Corrections View File Just a quick errata sheet for the USMC Skyraider skins I released last month, I just noticed a glaring error, ie I had misnumbered the decals in the decal.ini on 3 of the skins I uploaded that is for VMA212 - 251 - 333 causing the tail numbers to be errr rather truncated on the right side of the fin.....ooops !! So, here are the 3 corrected decal.ini's for the relevant skins, just rename them ie just delete the names I have put on them for reference, and rename EACH one "Decals" and drop them into the relevant skin folder and allow it to over write the existing decal.ini file if you didnt delete it first of course, oh yes, I had also forgotten to enable the prop decals on those 3 skins so that has been rectified as well. Totally my bad here, I shall be having strong words with my quality control department , apologies for the error , silly me !! Submitter trotski00 Submitted 05/07/2018 Category A-1
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Version 1.0.0
56 downloads
Just a quick errata sheet for the USMC Skyraider skins I released last month, I just noticed a glaring error, ie I had misnumbered the decals in the decal.ini on 3 of the skins I uploaded that is for VMA212 - 251 - 333 causing the tail numbers to be errr rather truncated on the right side of the fin.....ooops !! So, here are the 3 corrected decal.ini's for the relevant skins, just rename them ie just delete the names I have put on them for reference, and rename EACH one "Decals" and drop them into the relevant skin folder and allow it to over write the existing decal.ini file if you didnt delete it first of course, oh yes, I had also forgotten to enable the prop decals on those 3 skins so that has been rectified as well. Totally my bad here, I shall be having strong words with my quality control department , apologies for the error , silly me !! -
hell yeah !!! hahahahaha
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on the lightning it was because of the fuel and gun pack, and on the Bucc a rotary bomb bay which meant the aircraft flew fully armed at very low level, very fast with no drag from dangly bits hanging off the wings and the Bucc was one of the best maritime strike aircraft in service at the time, the Lightning needed the same, ie no draggy fuel tanks , except for the long range overwing ones that could be fitted for ferrying, , so you had a very fast, very clean airframe that could rotate from take off to almost vertical climb , if you have never see a Lightning "Scramble" look it up and be amazed, for its time one of the most advanced interceptors around, so all the preggie bellies were there for good reason.
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View File A-1H Skyraider USMC Pack This is another rework of the available A-1H Skyraider skins, this time for USMC A-1's same details as the previous upload for the USN versions. 3 of which are generic USMC airframes, the bu numbers etc are also generic as not many A1's were in use with the Marines in Vietnam as most of the squadrons had re equipped with A4's by then. included are VMA 212 generic VMA 225 VMA 251 generic VMA 331 VMA 333 the reworked data.ini to stop the clipping issue Decals All the Sounds needed weapons Pilot ( a different one from the USN one ) lo res screens if you need them as with the previous skins I have re-enabled the wingfold system,and the canopy so the usual shift-9 for the wings and shift-0 for the canopy Enjoy, fly safe, and give 'em hell. Submitter trotski00 Submitted 04/20/2018 Category A-1
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Version 1.0.0
174 downloads
This is another rework of the available A-1H Skyraider skins, this time for USMC A-1's same details as the previous upload for the USN versions. 3 of which are generic USMC airframes, the bu numbers etc are also generic as not many A1's were in use with the Marines in Vietnam as most of the squadrons had re equipped with A4's by then. included are VMA 212 generic VMA 225 VMA 251 generic VMA 331 VMA 333 the reworked data.ini to stop the clipping issue Decals All the Sounds needed weapons Pilot ( a different one from the USN one ) lo res screens if you need them as with the previous skins I have re-enabled the wingfold system,and the canopy so the usual shift-9 for the wings and shift-0 for the canopy Enjoy, fly safe, and give 'em hell. -
yes I basically copied all your hard work , you did it so well originally that it transferred to the new skin beautifully, well chuffed that I didn't have to do it from scratch. as there are no lods for the aircraft, it is a bit of a sod to get decal placements just right, and I really didnt want to go down the decal route with it for the BEE.
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View File A-1H Skin Pack This is a rework of the available A-1H Skyraider skins, the project started when I noticed there was a clipping issue on the original user made skins, after the stock aircraft had been made flyable etc. being an OCD sufferer I couldn't live with it, so I had to comb the DATA.INI of the aircraft to find the issue, which I never didi, probably one number out of place , or something of that nature. So I re did the whole data file, using a frankenstien of a couple of the available ones, mainly Wrench's , so worry ye not good campers, very little has been altered, so the A/C still operates as Wrench intended, just NO CLIPPING !!! ................YAY !! RESULT !! HAPPY BLOODY DANCE !! ...... Anyhow, I then went on to re do all the skins, utilising the templates from bot Wrench, and Nyghtfall, so a mix and match of those as well, I hope you like and enjoy the results !! Included are VA-35 VA-52 ( two versions, one dirty one clean , the clean one has new decals for the squadron markings made by me ) VA-65 (Early version ) VA-65 ( USS Enterprise ) VA-85 VA-105 ( A really shiny pristine skin ) VA-176 (USS Shangri La ) VA-176 (USS Intrepid) the reworked data.ini to stop the clipping issue Decals ( of course....no use without 'em as I have altered theDECAL.INI of all the skins , 'cos I like to make trouble harharhar ) All the Sounds needed Finally the weapons ie drop tanks and the bog bomb, and the Pilot I myself use for this aircraft, oh yes and all the screens, both in hi res, and lo res if you need lo res screens for any reason. One final note, on the VA-176 ( Intrepid ) skin, two of the aircraft have kill markings, I have put the entry to enable those in the DECAL.INI of that particular aircraft, however I have them disabled, as in reality the Bu Numbers of the skins and the Actual aircraft are not the same, and I couldnt be bothered to make the correct bu numbers for thos 2 particular aircraft, however if you do not have OCD, and you want the marking showing ( they are keyed to the correct nose numbers ) the just remove the hash marks in the DECAL.INI [Decal019] MeshName=Fuselage DecalLevel=2 DecalFacing=LEFT //FilenameFormat=A-1H/VA176a/D/kills <<<<<<<<<<<<<<<<<<<<<<<<< THAT THERE !!! Position=-0.70,0.70 Scale=0.55 DecalMaxLOD=3 Thats about it, please enjoy, and please leave feedback if you like...........................cheers !! OH yes, I forgot one last thing, I have re-enabled the wingfold system, , yes , yes I know its not perfect, as it leaves the stores hanging in a weightless environment, but hey ho, if ya dont like it, eith re disable it or , simply ignore it !! so canopy opens with SHIFT-0 and the wingfold is SHIFT-9. Submitter trotski00 Submitted 04/17/2018 Category A-1
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Version 1.0.0
218 downloads
This is a rework of the available A-1H Skyraider skins, the project started when I noticed there was a clipping issue on the original user made skins, after the stock aircraft had been made flyable etc. being an OCD sufferer I couldn't live with it, so I had to comb the DATA.INI of the aircraft to find the issue, which I never didi, probably one number out of place , or something of that nature. So I re did the whole data file, using a frankenstien of a couple of the available ones, mainly Wrench's , so worry ye not good campers, very little has been altered, so the A/C still operates as Wrench intended, just NO CLIPPING !!! ................YAY !! RESULT !! HAPPY BLOODY DANCE !! ...... Anyhow, I then went on to re do all the skins, utilising the templates from bot Wrench, and Nyghtfall, so a mix and match of those as well, I hope you like and enjoy the results !! Included are VA-35 VA-52 ( two versions, one dirty one clean , the clean one has new decals for the squadron markings made by me ) VA-65 (Early version ) VA-65 ( USS Enterprise ) VA-85 VA-105 ( A really shiny pristine skin ) VA-176 (USS Shangri La ) VA-176 (USS Intrepid) the reworked data.ini to stop the clipping issue Decals ( of course....no use without 'em as I have altered theDECAL.INI of all the skins , 'cos I like to make trouble harharhar ) All the Sounds needed Finally the weapons ie drop tanks and the bog bomb, and the Pilot I myself use for this aircraft, oh yes and all the screens, both in hi res, and lo res if you need lo res screens for any reason. One final note, on the VA-176 ( Intrepid ) skin, two of the aircraft have kill markings, I have put the entry to enable those in the DECAL.INI of that particular aircraft, however I have them disabled, as in reality the Bu Numbers of the skins and the Actual aircraft are not the same, and I couldnt be bothered to make the correct bu numbers for thos 2 particular aircraft, however if you do not have OCD, and you want the marking showing ( they are keyed to the correct nose numbers ) the just remove the hash marks in the DECAL.INI [Decal019] MeshName=Fuselage DecalLevel=2 DecalFacing=LEFT //FilenameFormat=A-1H/VA176a/D/kills <<<<<<<<<<<<<<<<<<<<<<<<< THAT THERE !!! Position=-0.70,0.70 Scale=0.55 DecalMaxLOD=3 Thats about it, please enjoy, and please leave feedback if you like...........................cheers !! OH yes, I forgot one last thing, I have re-enabled the wingfold system, , yes , yes I know its not perfect, as it leaves the stores hanging in a weightless environment, but hey ho, if ya dont like it, eith re disable it or , simply ignore it !! so canopy opens with SHIFT-0 and the wingfold is SHIFT-9. -
Look out Gomer Pyle, Gunny's on his way to see ya.
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Yeah radial engines always sound agricultural, especially on warm up.
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yes if you watch the film suspending all belief, then it is a fun movie I suppose, some nice air to air filming in there, Iron Eagle II was horrible though, nay dreadful
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First SF2 install
Trotski replied to flieger97's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Couldn't agree more with Streak's comments, at the very least have the base sim and Europe, however having all the titles and the DLC's is certainly worth while, as finances allow of course, First Eagles is a good 'un too if you can afford it, modded to the hilt as well.....Nato fighters is superb, as are Vietnam and the Israel campaigns, just buy the stuff slowly, as the sim is here for the duration I think, so there is no rush to get everything NOW -
Bloody ghastly film, I re watched it a few months back and its dreadful.
- 6 replies
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- iron eagle
- doug masters
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Thank you, proud to have served in the RAF like my Mother and Father before me PER ARDUA AD ASTRA
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my wingman disappers
Trotski replied to combatace444's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Yes its one of the not so good aspects of the sim, and spoils the immersion just a bit, it is a shame they dont land and taxi back to dispersal, like you can do, but its not there, like in flight refuelling etc, but the rest of the sim makes up for it in other ways though. -
there ya go, I havent adjusted any of mine for a while so I had forgotten which variable to adjust.
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yes you need to adjust one of the variables for the pilot in the data.ini of the particular aircraft you want to adjust the pilot in , if you scroll down to where the pilot you have installed is in the Data.ini file, you will see something like this [Pilot] SystemType=PILOT_COCKPIT PilotModelName=PilotFrench40 SeatID=1 SetCockpitPosition=TRUE Position=-0.252,6.35,0.71 MinExtentPosition=-0.6,6.9,0.1 MaxExtentPosition= 0.1,5.9,1.6 SeatModelName= SeatPosition= CanopyNodeName= You need to play with the "position" variables, I cant remember which one off the top of my head, but adjusting that variable will move the pilot in any direction ie. up, down left , right, however, be aware the pilot may be in the right place, in which case you may just need to tweak the seat position.
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Any landing you can walk away from...........
Trotski replied to MigBuster's topic in Military and General Aviation
ahh never mind the dents will polish out -
Thanks mate, much obliged
