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dtmdragon

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Everything posted by dtmdragon

  1. Version 1.0

    286 downloads

    'What nearly was' Royal New Zealand Air force F-16A/B Block 15 OCU/MLU Anthology. When doing some research about the proposed Kahu II upgrade for the RNZAF A-4K fleet I found some good info on the New Zealand F-16 deal 'that nearly was' in the late 1990s/early 2000s. I decided to make as accurate 'what if' version I could. Ive used the Mirage factory F-16A/B Block 15 OCU model which is the version we would have received as they were built for Pakistan but embargoed and put in storage. I added a A-4K style UHF antenna just behind the refuelling receptacle. I've left the weapons the same as used by the upgraded A-4K fleet in 2001 except for the addition of the Litening targeting pod and Harpoon ASM which were going to be procured along side the F-16. Since the RNZAFs primary role is close air support it was unlikely any extra money was going to be spent on any radar guided missile, such as the AIM-120, as their air-to-air role was seen as one of primarily self defence. The terms of the deal included a Mid Life Upgrade at the end of the 10 year lease period when we would have purchased the aircraft. As part of the MLU I have included the integration of the AIM-9X along with the JHMCS as it stands to reason that the RNZAF's AIM-9L models would have been considered to be going out of date by 2009. The Pylon Integrated Dispensing System (PIDS) has also been included as part of the MLU as it is in some European Mid Life Upgrades. Also on the MLU aircraft are ALQ-131 ECM pods which there were provisions for in the original terms of the lease but most likely would have been pushed out to the time of the MLU because of the extra costs. There are 4 separate aircraft that represent the 13 'A' and 9 'B' model Vipers before and after a Mid Life Upgrade (MLU): -F-16A Blk 15 OCU RNZAF (What if?) -F-16B Blk 15 OCU RNZAF (What if?) -F-16AM Blk 15 MLU RNZAF (What if?) -F-16BM Blk 15 MLU RNZAF (What if?) I've given the A models the serial numbers NZ6301 through to NZ6313 and the B models NZ6314 through to NZ6322 2 Different skins for the operational aircraft are included which are; the Pakistani style camouflage scheme the aircraft were already painted when New Zealand placed the order and they would have been delivered in. As well as an all over medium grey used on all current RNZAF aircraft since around 2003. 8 Special/Commemorative skins are also included such as; high-viz Commanding Officers aircraft, Rugby World Cup All Blacks supporters scheme, a couple of retro Kiwi Skyhawk style skins, an Aggressor skin plus a few others. You can use the mission editor to load alternate loadout options that include the AIM-120 or are specific to close air support roles in Afghanistan etc Also included is a extensive RWR.LST and set of RWR.TGA files. INSTILLATION: Just Extract the files, then drag and drop into your mods folder and override when prompted. Thread in Sci-Fi/Anime/What If Forum with lots of screen shots: http://combatace.com...lock-15-ocumlu/ Links to Info on the cancelled RNZAF F-16 'deal of century' that nearly was: http://f-16.net/f-16_users_article28.html (3/4 of the way down the page) http://www.beehive.govt.nz/feature/review-f16-aircraft-royal-new-zealand-airforce These F-16 are a mix match between the best parts of all the F-16 mods available with new/modified/enhanced skins of my own. I've also re written most of the data.ini and avionics.ini files with updated data from the net especially when it comes to the performance of the radar after the MLU update. Credits: Dave's Mirage Factory F-16C Block 25/30/32/40/42/50/52 3.0 and Mirage Factory F-16B Block 15: -bpao -Moonjumper (aka Crusader) -Migbuster -Sundowner -Diego -X Ray -Jat -ravenclaw -Aleducat The NATO Fighters Team for the F-16A Block 15 OCU model ace888 for the PAK skin ravenclaw007 for the Weapons - Pack 1 vers 1.2 331Killerbee for the MGunny's Ordnance Shop II for SF2 Enjoy, Dan.
  2. Nice work on the splinter!
  3. When the RNZAF selected the A-4K in the early 70's the A-7 (along with the F-4, F-5 and even F-111) also made it on to the short list:
  4. BIG 'what if' RNZAF Mig-29 lol
  5. Yes http://combatace.com...for-sf2-series/
  6. Thanks, I was starting to fear that would be the case, only option is to paint the frame to match the inside of the cockpit so it is less visible.
  7. In the late 1980s when the RNZAF was deciding to upgrade or replace its A-4K Skyhawks (It ended up upgrading the A-4 fleet) one of the possible replacements it looked at along with the F-16, F-20 Tiger Shark and F/A-18 was the Jaguar:
  8. It happens in all terrains and in every different scenario I can come up with to test it. The way I know it is the missiles diameter that is causing it is I reduced the diameter and the problem was solved but obviously the missile then did not sit in the correct place. I am stumped, if it is just me it must just be an issue with my install or flight engine.
  9. I've figured it out. The Diameter of the StormShadow lod is 1.00 (meters). In real life it is 0.48m meters. Because the diameter is 1.00 in the game the game thinks the missiles are sitting blow the landing gear when they are loaded on the fuselage stations. Because of this the game removes them as soon as a game is started from the runway as the game thinks they (the StormShadows) have collided with the ground and have been destroyed. I think you might need to change the diameter of the lod if this is a common issue
  10. Thanks Ian the new lod works fine. However I am having a bizarre issue where the Stormshadow missiles disappear from my aircraft when I try and fly a mission with them loaded. my wing men all still have their stormshadows and I had mine in the load out screen but once the game starts they are gone from just my player aircraft!?!? It happens when the missiles are loaded by default when I fly a strike mission and also when I load them manually???
  11. A-4M WIP thanks to a canopy mod for the stock A-4F Alejandro came up with:
  12. Nice work Ian one thing tho, the new RAFStormShadow.lod file is missing. Cheers, Dan
  13. Thanks but unfortunately that wasn't it, any other ideas or nodes that sounded close? 'Canopy', 'Canopy_Glass' and 'Windscreen_Glass' are the nodes that have already been removed, the 'ParentComponentName' is 'Nose' for them. Here is what I'm working on: Alejandro did the new Canopy for SF1 but never finished it off
  14. Hi guys, I'm trying to remove the canopy from the Stock A-4F Skyhawk. I've got the node names for all the glass but need the node name for the front canopy frame as you can see in the attached pic. Hopefully someone can help? Thanks, Dan.
  15. RAAF No.3 Squadron F/A-18A Hornet Upgrade Program (HUG) 2.2 Hornets over Darwin...
  16. Love the aggressor skin
  17. Does any one have a conformal fuel tank mod that fits on the Mirage factory F-16 A, B, C, or D, along with the cordinates to put them in the right place, that they don't mind sharing? Cheers, Dan.
  18. Cheers, a new updated version is available here: http://combatace.com/topic/70301-top-gun-a-4f-super-fox-mongoose-for-strike-fighters-2-mkii/ It uses the DLC A-4G as the model instead of the A-4E used with this one and is intended to replace this one -as long as you have the DLC A-4G.
  19. View File Top Gun A-4F 'Super Fox/ Mongoose' for Strike Fighters 2 (Mk.II) Top Gun A-4F 'Super Fox/ Mongoose' for Strike Fighters 2 (Mk.II) This an update and replacement of the A-4 Super Fox I have previously released: http://combatace.com...updated-270111/ HOWEVER, this mod uses the DLC A-4G as the base model as it is an F model Skyhawk but without the avionics hump which is what the Super Fox is. So this means if you don't have the DLC A-4G this will not work and you should stick to the previous version in the above link. If you do have the DLC A-4G delete the old Super Fox from your mods folder and use this one instead. This aircraft is the modified A-4 Super Fox/ Mongoose used as an Aggressor aircraft by the US Navy Fighter Weapons School (Top Gun) from 74 till 94. The Super Fox was the ultimate adversary Skyhawk as it was equipped with updated J52-P-408 engine giving 11,200 pounds of thrust. The Super Fox also had its avionics hump and associated equipment stripped reducing its weight and giving it an impressive, better than 1:1, thrust to weight ratio. Other modifications included the wing slats being bolted closed and removal of the cannons.I have retained the countermeasure dispensers as I couldn’t find any information indicating they were removed but with no ECM or RWR I would advise you to avoid being engaged at beyond visual range.Best way to enjoy this bird is to set up a guns only dogfight with the mission editor and go head to head with a few Tomcats. Additional Features: - 9 different Aggressor skins including US Navy and USMC versions. - Cannon barrels have been removed from the 3D model. However the cannons will still fire and I have modified the cannons to be more accurate and more reliable in an effort to more accurately simulate combat with an aggressor aircraft. By this I mean all you needed to do in real life was to get the 'enemy' aircraft in your gun sight and call "Guns kill" so jamming guns or inaccurate cannons weren't an issue so I've stoped it happening in the game. - Top Gun Pilot Skin INSTILLATION: 1, Delete previous A-4F_Super_Fox from your mods folder. 2, Drop the extracted files in to the appropriate folders. 3, If you have an extracted and modified NATIONS.INI file than add the following to it if you haven't already: (If you haven't, a modified NATIONS.INI file is included) [NationXXX] Name=AGRS DisplayName=Aggressors (Red) Alignment=ENEMY PlayerFlyable=TRUE Mercenary=FALSE PilotNameList=NamesUS.lst RankList=RanksUSAF.lst CallsignList=CallsignsUS.lst Formation.Fighter=USFighter Formation.Attack=USFighter Formation.Bomber=USBomber Formation.Transport=USBomber Formation.Tank=USTank Formation.MobileAD=USAD PilotTrainingStandard=EXCELLENT GenderRatio=0 CampaignWinMusic= DebriefSuccessMusic=DebriefSuccess.wav DebriefFailMusic=DebriefFail.wav DebriefKilledMusic=DebriefKilled.wav SpeechFile=USAFSpeech.cat SpeechTextFile=USAFSpeechText.cat Medals=MedalsUSAF.ini MedalTextFile=MedalsUSAF.str Mod Has only been tested/used in a merged install of ALL SF2 titles with the DLC A-4G installed. Third Wire DLC A-4G available here: https://store.thirdw...e_dlc.htm Credit goes to column5 for their A-4E Super Echo which gave me the idea and various skins which I updated to work in SF2. Enjoy, Dan. Submitter dtmdragon Submitted 01/27/2012 Category A-4  
  20. Version 2.0

    450 downloads

    Top Gun A-4F 'Super Fox/ Mongoose' for Strike Fighters 2 (Mk.II) This an update and replacement of the A-4 Super Fox I have previously released: http://combatace.com...updated-270111/ HOWEVER, this mod uses the DLC A-4G as the base model as it is an F model Skyhawk but without the avionics hump which is what the Super Fox is. So this means if you don't have the DLC A-4G this will not work and you should stick to the previous version in the above link. If you do have the DLC A-4G delete the old Super Fox from your mods folder and use this one instead. This aircraft is the modified A-4 Super Fox/ Mongoose used as an Aggressor aircraft by the US Navy Fighter Weapons School (Top Gun) from 74 till 94. The Super Fox was the ultimate adversary Skyhawk as it was equipped with updated J52-P-408 engine giving 11,200 pounds of thrust. The Super Fox also had its avionics hump and associated equipment stripped reducing its weight and giving it an impressive, better than 1:1, thrust to weight ratio. Other modifications included the wing slats being bolted closed and removal of the cannons.I have retained the countermeasure dispensers as I couldn’t find any information indicating they were removed but with no ECM or RWR I would advise you to avoid being engaged at beyond visual range.Best way to enjoy this bird is to set up a guns only dogfight with the mission editor and go head to head with a few Tomcats. Additional Features: - 9 different Aggressor skins including US Navy and USMC versions. - Cannon barrels have been removed from the 3D model. However the cannons will still fire and I have modified the cannons to be more accurate and more reliable in an effort to more accurately simulate combat with an aggressor aircraft. By this I mean all you needed to do in real life was to get the 'enemy' aircraft in your gun sight and call "Guns kill" so jamming guns or inaccurate cannons weren't an issue so I've stoped it happening in the game. - Top Gun Pilot Skin INSTILLATION: 1, Delete previous A-4F_Super_Fox from your mods folder. 2, Drop the extracted files in to the appropriate folders. 3, If you have an extracted and modified NATIONS.INI file than add the following to it if you haven't already: (If you haven't, a modified NATIONS.INI file is included) [NationXXX] Name=AGRS DisplayName=Aggressors (Red) Alignment=ENEMY PlayerFlyable=TRUE Mercenary=FALSE PilotNameList=NamesUS.lst RankList=RanksUSAF.lst CallsignList=CallsignsUS.lst Formation.Fighter=USFighter Formation.Attack=USFighter Formation.Bomber=USBomber Formation.Transport=USBomber Formation.Tank=USTank Formation.MobileAD=USAD PilotTrainingStandard=EXCELLENT GenderRatio=0 CampaignWinMusic= DebriefSuccessMusic=DebriefSuccess.wav DebriefFailMusic=DebriefFail.wav DebriefKilledMusic=DebriefKilled.wav SpeechFile=USAFSpeech.cat SpeechTextFile=USAFSpeechText.cat Medals=MedalsUSAF.ini MedalTextFile=MedalsUSAF.str Mod Has only been tested/used in a merged install of ALL SF2 titles with the DLC A-4G installed. Third Wire DLC A-4G available here: https://store.thirdw...e_dlc.htm Credit goes to column5 for their A-4E Super Echo which gave me the idea and various skins which I updated to work in SF2. Enjoy, Dan.
  21. manizaeim: http://combatace.com/topic/62302-what-is-the-mod-folder/ arthur666: The FM is mostly from the SF2 NATO fighters CF18.
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