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dtmdragon

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Everything posted by dtmdragon

  1. TO: JFC SHAPE FROM: NO. 1 SQUADRON ROYAL AUSTRALIAN AIRFORCE SQUADRON AND SUPPORT ASSETS HAVE ARRIVED AT KUWAIT CITY INTERNATIONAL. SQUADRON IS CURRENTLY SETTING UP FACILITIES AND WILL BE AVAILABLE FOR TASKING WITHIN THE HOUR. RAAF AIRFIELD DEFENCE DETACHMENT HAS BEEN ORDERED TO REINFORCE LOCAL MILITARY FORCES DEFENDING THE AIRFIELD. ADDITIONAL 2x F/A-18F SUPER HORNETS WILL ARRIVE IN THE NEXT 24 HOURS INITIAL DEPLOYMENT INVENTORY: 14x F/A-18F BLOCK II/+ SUPER HORNETS (PLUS 2x ENROUTE) 18x PILOTS PLUS 18x AIR COMBAT OFFICERS 70x FUEL TANKS 2x BUDDY REFUELLING PODS 15x AN/ASQ-228 ATFLIR TARGETING PODS 5000x M61A1 ROUNDS 23X AIM-9X 50X AIM-120C-7 32x GBU-31(V)4 JDAM 28x GBU-38(V)3/B JDAM 32x GBU-12E/B PAVEWAY IV 28x GBU-10D/B PAVEWAY II 18x AGM-154C-1 JSOW (Block III) 30x AGM-65G MAVERICK 12x AGM-84A HARPOON BLOCK 1C RAAF C-17 TRANSPORTS WILL REMAIN ON STANDBY IN AUSTRALIA TO PROVIDE ADDITIONAL/REPLACEMENT STORES/SPARES WITHIN 48 HOURS NOTICE
  2. TO: JFC SHAPE FROM: NO. 1 SQUADRON ROYAL AUSTRALIAN AIRFORCE SQUADRON HAS DECLARED FULL OPERATION CAPABILITY WITH THE F/A-18F BLOCK II SUPER HORNET AHEAD OF SCHEDULE AND HAS SUBSEQUENTLY BEEN ORDERED BY THE AUSTRALIAN PARLIAMENT TO DEPLOY TO THE REGION IN SUPPORT OF OPERATION DARIUS. 14 F/A-18F AIRCRAFT ARE ALREADY ENROUTE FROM RAAF AMBERLEY ETA APPROXIMATELY 8 HOURS. EXPEDITIONARY COMBAT SUPPORT ELEMENT INCLUDING AIRFIELD DEFENCE DETACHMENT, SPARES AND WEAPONS WILL ARRIVE WITHEN 12 HOURS VIA RAAF C-17 TRANSPORTS. SQUADRON IS FULLY MULTI-ROLE AND OPTIMIZED FOR DEEP PENETRATION/STAND-OFF STRIKE INTENTIONS ARE TO DEPLOY TO KUWAIT CITY INTERNATIONAL UNLESS OTHERWISE DIRECTED BY JFC SHAPE
  3. Would you like us to upload any mods that we want to use with op Darius here so you can include them all?
  4. Since the 129 ERQS is a basicly a support/sar/helo non combat unit I'm going to bring in 1 Squadron RAAF with Super Hornets once the Emergency Action Message Thread is unlocked, so you dont have to keep track of the 129 ERQS I'll just use it for extra stories etc
  5. 129th Expeditionary Rescue Squadron night time HALO training jump and pick up 30km NW of Ras Assanya AFB
  6. Does anyone have a 'downed pilot' model by any chance? Cheers, Dan.
  7. Does anyone have a 'downed pilot' model by any chance? Cheers, Dan.
  8. TO: 334 MIRA, JFC SHAPE FROM: 129th EXPEDITIONARY RESCUE SQUADRON REQUEST CONFIRMATION OF 2LT.PSYCHOUNDAKIS'S STATUS, WAS AN EJECTION OBSERVED OR POSSIBLE?
  9. TO: JFC SHAPE FROM: 129th EXPEDITIONARY RESCUE SQUADRON ACKNOWLEDGES ROE CHANGE AND ADVISES INTENTIONS TO CARRY OUT NIGHT TIME HALO PARASHOOT TRAINING APROXIMATLY 30KM NW OF RAS ASSANYA AFB AT 2300 HOURS 1x MC-130P + 1x HH-60G WILL BE INVOLVED FOR APROX 3 HOURS 2x HH-60G + 1x MC-130P WILL REMAIN ON ALERT AT RAS ASSANYA AFB FOR OP DARIUS CSAR COVER ADDITIONAL CSAR AIRCRAFT ARE AVAILABLE WITHIN 24 HOURS IF JFC SHAPE REQUIRE AND REQUEST ADDITIONAL CSAR ASSETS IN-THEATRE
  10. 129th Expeditionary Rescue Squadron MC-130P and HH-60G conduct air-to-air refueling during in-theatre training near Ras Assanya AFB as part of their mission to provide CSAR for Operation Darius.
  11. SITREP FROM: 129th EXPEDITIONARY RESCUE SQUADRON CALIFORNIA ANG TO: JFC SHAPE UNIT HAS DEPLOYED TO RAS ASSANYA AFB TO PROVIDE CSAR SUPPORT FOR OPERATION DARIUS. 3x HH-60G + 2x MC-130P ARE AVAILABLE ALL WEATHER 24/7 AT 15 MINUTES READINESS. CONTACT 129TH ERS HQ AT RAS ASSANYA TO INITIATE CSAR ASSETS. HH-60G UNIT IS IS FOWARD AIRBASE DEPLOYABLE IF REQUIRED. APOLOGIES FOR LACK OF PREVIOUS COMMUNICATIONS DUE TO COMMS ERROR
  12. Sorry what file? The folder with the decals is missing from the download completly....
  13. From the Decal.ini file in the 31_2010 skin folder inside the TornadoGR4_06 aicraft: [Decal001] MeshName=Tail DecalLevel=2 DecalFacing=RIGHT Reverse= FilenameFormat=TornadoGR4/gr4tn <<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<< There is no 'TornadoGR4' folder in the decals folder in the download. Other decal.ini files point to this missing folder as well. Position=-7.60,3.72 Scale=0.60 DecalMaxLOD=3 [Decal002] MeshName=Tail DecalLevel=2 DecalFacing=LEFT FilenameFormat=TornadoGR4/gr4tn Position=-7.60,3.72 Scale=0.60 DecalMaxLOD=3 [Decal003] MeshName=Fuselage DecalLevel=2 DecalFacing=LEFT FilenameFormat=TornadoGR4/GR4sn Position=-2.50,-0.25 Scale=0.8 DecalMaxLOD=3 [Decal004] MeshName=Fuselage DecalLevel=2 DecalFacing=RIGHT FilenameFormat=TornadoGR4/GR4sn Position=-2.50,-0.25 Scale=0.8 DecalMaxLOD=3
  14. I don’t mean to be a broken record Dave but I’m just wondering about that missing decal folder for the low viz grey nados? The decal.ini files point to a decal folder named "TornadoGR4" that isn't there...
  15. Yes sorry and the following to the [Aircraftdata] section: Component[011]=no_radar2 Component[012]=no_radar3
  16. Kicking but over Iraq..... Made some changes so the radar can be added and removed at the load out screen via a fake fuel tank and weapon station. Also reskinned the pilots in ACU pattern uniforms. See the Apache support forum for details.
  17. Don't worry I figured it it :) Instead of creating a whole seperate aircraft I just made the Radar removable via a fuel tank and weapons station. Also reskined the pilots in ACU pattern uniform. Weapon station that needs to be added to the AH-64_data.ini file: // Longbow Radar --------------------------------------------------------- [RadarStation] SystemType=WEAPON_STATION StationID=15 StationGroupID=6 StationType=EXTERNAL AttachmentPosition=0.00,-0.07,3.0 AttachmentAngles=0.0,0.0,0.0 LoadLimit=300.00 LengthLimit=3.0 AllowedWeaponClass=FT AttachmentType=NATO,USAF,USN,USMC,USA ModelNodeName=MMWR_Base PylonMass=0.0 PylonDragArea=0.0 FuelTankName=Longbow_Radar FuelTankNodeName=radar NoJettisonTank=TRUE SpecificStationCode=Longbow This is the info needed in the AH-64D_data.ini to remove the radar nodes for when the Radar is not loaded: [no_radar] ParentComponentName=Radar_Base ModelNodeName=radar DestroyedNodeName=radar DetachWhenDestroyed=TRUE HasAeroCoefficients=FALSE [no_radar2] ParentComponentName=Radar_Base ModelNodeName=MMWR_Base DestroyedNodeName=MMWR_Base DetachWhenDestroyed=TRUE HasAeroCoefficients=FALSE data.ini info needed when you create the Lowbow_Radar fuel tank for the weapons folder: [WeaponData001] TypeName=Longbow_Radar FullName=Longbow Radar ModelName=FakePilot Mass=226.796005 Diameter=0.150000 Length=0.150000 SubsonicDragCoeff=0.050000 SupersonicDragCoeff=0.100000 AttachmentType= SpecificStationCode=Longbow NationName= StartYear=0 EndYear=0 Availability=0 BaseQuantity=0 Exported=FALSE ExportStartYear=0 ExportEndYear=0 ExportAvailability=0 WeaponDataType=5 MaxFuelAmount=0.001000 Asymmetrical=FALSE HideStationPylon=FALSE Aircraft weight for the AH-64D is also changed to: EmptyMass=5125.204 And the AH-64D_LOADOUT.ini file needs the following lines added to all load out options: Loadout[15].WeaponType=Longbow_Radar Loadout[15].Quantity=1
  18. Exactly, the radar was designed to be used to engage mass formations of soviet armour advancing across west germany. The brits are quoted as keeping theirs on to help with situational awareness in the airspace they are flying in..
  19. Due to the negative effect of the heat plus the altitude in Afghanistan and Iraqi on the performance of the AH-64D the US Army removed the longbow radars in those theatres to save weight. Interestingly the Brits were able to keep thiers without the effect on performance due to the superior Rolls-Royce engines used in their versions. To replicate this I plan on either making a separate D model aircraft without the longbow radar with the weight/performance adjusted to reflect this. Or Having the Radar load/unloadable as a weapon station. The follow edit gets rid of the radar as shown in the image I posted but I need the node name of the part I drew around to complete it. [AircraftData] Component[xxx]=no_radar <<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<< add this line to the AircraftData section in the data.ini file [no_radar] <<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<add this section to the bottom of the data.ini file ParentComponentName=Radar_Base ModelNodeName=radar DestroyedNodeName=radar DetachWhenDestroyed=TRUE HasAeroCoefficients=FALSE
  20. Thanks. 'Radar' made the radar disappear as you can see, I just need the node name of the part I've drawen around when you get a chance. Thank mate, Dan
  21. Does the Longbow radar dome have a specific node name? I wanted to do a version of the AH-64D without the radar as it operated in Iraqi and Afghanistan by ’turning off’ the node for the radar- if it has one.
  22. Nice work however your missing the LAU-138 BOL countermeasure Sidewinder rails fitted to the F-14 fleet in the early 90's. I did this a little while ago which added them onto the previous MF F-14 for SF2. Basically all you need to do as add two 160 shot chaff dispensers that fire out the back of the Sidewinder missile rails and make it so they don’t disappear when no weapon is loaded. Having the BOL chaff launchers fitted meant all the pyrotechnic countermeasure launchers were freed up for flares. http://combatace.com...ab-f-14d-fa-18/
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