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Everything posted by dtmdragon
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From the album: Dan
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SITREP FROM: 129th EXPEDITIONARY RESCUE SQUADRON CALIFORNIA ANG TO: JFC SHAPE UNIT HAS DEPLOYED TO RAS ASSANYA AFB TO PROVIDE CSAR SUPPORT FOR OPERATION DARIUS. 3x HH-60G + 2x MC-130P ARE AVAILABLE ALL WEATHER 24/7 AT 15 MINUTES READINESS. CONTACT 129TH ERS HQ AT RAS ASSANYA TO INITIATE CSAR ASSETS. HH-60G UNIT IS IS FOWARD AIRBASE DEPLOYABLE IF REQUIRED. APOLOGIES FOR LACK OF PREVIOUS COMMUNICATIONS DUE TO COMMS ERROR
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Tornado GR1/GR4 for SF2
dtmdragon replied to Dave's topic in Thirdwire: Strike Fighters 2 Series - File Announcements
Sorry what file? The folder with the decals is missing from the download completly.... -
Tornado GR1/GR4 for SF2
dtmdragon replied to Dave's topic in Thirdwire: Strike Fighters 2 Series - File Announcements
From the Decal.ini file in the 31_2010 skin folder inside the TornadoGR4_06 aicraft: [Decal001] MeshName=Tail DecalLevel=2 DecalFacing=RIGHT Reverse= FilenameFormat=TornadoGR4/gr4tn <<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<< There is no 'TornadoGR4' folder in the decals folder in the download. Other decal.ini files point to this missing folder as well. Position=-7.60,3.72 Scale=0.60 DecalMaxLOD=3 [Decal002] MeshName=Tail DecalLevel=2 DecalFacing=LEFT FilenameFormat=TornadoGR4/gr4tn Position=-7.60,3.72 Scale=0.60 DecalMaxLOD=3 [Decal003] MeshName=Fuselage DecalLevel=2 DecalFacing=LEFT FilenameFormat=TornadoGR4/GR4sn Position=-2.50,-0.25 Scale=0.8 DecalMaxLOD=3 [Decal004] MeshName=Fuselage DecalLevel=2 DecalFacing=RIGHT FilenameFormat=TornadoGR4/GR4sn Position=-2.50,-0.25 Scale=0.8 DecalMaxLOD=3 -
Tornado GR1/GR4 for SF2
dtmdragon replied to Dave's topic in Thirdwire: Strike Fighters 2 Series - File Announcements
I don’t mean to be a broken record Dave but I’m just wondering about that missing decal folder for the low viz grey nados? The decal.ini files point to a decal folder named "TornadoGR4" that isn't there... -
AH-64 Package for SF2 Ver 1.1
dtmdragon replied to Dels's topic in Thirdwire: Strike Fighters 2 Series - File Announcements
Yes sorry and the following to the [Aircraftdata] section: Component[011]=no_radar2 Component[012]=no_radar3 -
SF2 Screenshot Thread
dtmdragon replied to Stary's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Kicking but over Iraq..... Made some changes so the radar can be added and removed at the load out screen via a fake fuel tank and weapon station. Also reskinned the pilots in ACU pattern uniforms. See the Apache support forum for details. -
AH-64 Package for SF2 Ver 1.1
dtmdragon replied to Dels's topic in Thirdwire: Strike Fighters 2 Series - File Announcements
Don't worry I figured it it :) Instead of creating a whole seperate aircraft I just made the Radar removable via a fuel tank and weapons station. Also reskined the pilots in ACU pattern uniform. Weapon station that needs to be added to the AH-64_data.ini file: // Longbow Radar --------------------------------------------------------- [RadarStation] SystemType=WEAPON_STATION StationID=15 StationGroupID=6 StationType=EXTERNAL AttachmentPosition=0.00,-0.07,3.0 AttachmentAngles=0.0,0.0,0.0 LoadLimit=300.00 LengthLimit=3.0 AllowedWeaponClass=FT AttachmentType=NATO,USAF,USN,USMC,USA ModelNodeName=MMWR_Base PylonMass=0.0 PylonDragArea=0.0 FuelTankName=Longbow_Radar FuelTankNodeName=radar NoJettisonTank=TRUE SpecificStationCode=Longbow This is the info needed in the AH-64D_data.ini to remove the radar nodes for when the Radar is not loaded: [no_radar] ParentComponentName=Radar_Base ModelNodeName=radar DestroyedNodeName=radar DetachWhenDestroyed=TRUE HasAeroCoefficients=FALSE [no_radar2] ParentComponentName=Radar_Base ModelNodeName=MMWR_Base DestroyedNodeName=MMWR_Base DetachWhenDestroyed=TRUE HasAeroCoefficients=FALSE data.ini info needed when you create the Lowbow_Radar fuel tank for the weapons folder: [WeaponData001] TypeName=Longbow_Radar FullName=Longbow Radar ModelName=FakePilot Mass=226.796005 Diameter=0.150000 Length=0.150000 SubsonicDragCoeff=0.050000 SupersonicDragCoeff=0.100000 AttachmentType= SpecificStationCode=Longbow NationName= StartYear=0 EndYear=0 Availability=0 BaseQuantity=0 Exported=FALSE ExportStartYear=0 ExportEndYear=0 ExportAvailability=0 WeaponDataType=5 MaxFuelAmount=0.001000 Asymmetrical=FALSE HideStationPylon=FALSE Aircraft weight for the AH-64D is also changed to: EmptyMass=5125.204 And the AH-64D_LOADOUT.ini file needs the following lines added to all load out options: Loadout[15].WeaponType=Longbow_Radar Loadout[15].Quantity=1 -
AH-64 Package for SF2 Ver 1.1
dtmdragon replied to Dels's topic in Thirdwire: Strike Fighters 2 Series - File Announcements
Exactly, the radar was designed to be used to engage mass formations of soviet armour advancing across west germany. The brits are quoted as keeping theirs on to help with situational awareness in the airspace they are flying in.. -
AH-64 Package for SF2 Ver 1.1
dtmdragon replied to Dels's topic in Thirdwire: Strike Fighters 2 Series - File Announcements
Thanks mate. -
AH-64 Package for SF2 Ver 1.1
dtmdragon replied to Dels's topic in Thirdwire: Strike Fighters 2 Series - File Announcements
Due to the negative effect of the heat plus the altitude in Afghanistan and Iraqi on the performance of the AH-64D the US Army removed the longbow radars in those theatres to save weight. Interestingly the Brits were able to keep thiers without the effect on performance due to the superior Rolls-Royce engines used in their versions. To replicate this I plan on either making a separate D model aircraft without the longbow radar with the weight/performance adjusted to reflect this. Or Having the Radar load/unloadable as a weapon station. The follow edit gets rid of the radar as shown in the image I posted but I need the node name of the part I drew around to complete it. [AircraftData] Component[xxx]=no_radar <<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<< add this line to the AircraftData section in the data.ini file [no_radar] <<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<add this section to the bottom of the data.ini file ParentComponentName=Radar_Base ModelNodeName=radar DestroyedNodeName=radar DetachWhenDestroyed=TRUE HasAeroCoefficients=FALSE -
AH-64 Package for SF2 Ver 1.1
dtmdragon replied to Dels's topic in Thirdwire: Strike Fighters 2 Series - File Announcements
Thanks. 'Radar' made the radar disappear as you can see, I just need the node name of the part I've drawen around when you get a chance. Thank mate, Dan -
AH-64 Package for SF2 Ver 1.1
dtmdragon replied to Dels's topic in Thirdwire: Strike Fighters 2 Series - File Announcements
Does the Longbow radar dome have a specific node name? I wanted to do a version of the AH-64D without the radar as it operated in Iraqi and Afghanistan by ’turning off’ the node for the radar- if it has one. -
AH-64 Package for SF2 Ver 1.1
dtmdragon replied to Dels's topic in Thirdwire: Strike Fighters 2 Series - File Announcements
Absolutely F*#!$*G stunning!!! -
Nice work however your missing the LAU-138 BOL countermeasure Sidewinder rails fitted to the F-14 fleet in the early 90's. I did this a little while ago which added them onto the previous MF F-14 for SF2. Basically all you need to do as add two 160 shot chaff dispensers that fire out the back of the Sidewinder missile rails and make it so they don’t disappear when no weapon is loaded. Having the BOL chaff launchers fitted meant all the pyrotechnic countermeasure launchers were freed up for flares. http://combatace.com...ab-f-14d-fa-18/
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Tornado GR1/GR4 for SF2
dtmdragon replied to Dave's topic in Thirdwire: Strike Fighters 2 Series - File Announcements
[WeaponData001] TypeName=TIALD400 FullName=TIALD 400 ModelName=tiald Mass=230.000000 Diameter=0.400000 Length=2.900000 SubsonicDragCoeff=0.200000 SupersonicDragCoeff=0.770000 AttachmentType=NATO,UK SpecificStationCode= NationName=RAF StartYear=1991 EndYe............................. Sorry I wasn't very clear about the ALARM I ment including them in the load outs along with the AIM-9/ASRAAM on the inner wing pylons -
Tornado GR1/GR4 for SF2
dtmdragon replied to Dave's topic in Thirdwire: Strike Fighters 2 Series - File Announcements
Nice work on the updated model but If I might make a few suggestions; ALARM missile rails/station on the outside of the wing pylons (opposite the AIM-9 position), Some more modern CAS load outs like we saw over Libya with Brimstones and the litening pod etc. There is also a better tiald pod model in the SF1 downloads section that doesn’t have the GR7 pylon/rail attached, the diameter figure in the data.ini justneeds to be edited so it sits in the right place on the weapons station. -
From the album: Dan
RNZAF what nearly was F-16BM OCU MLU