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UllyB

HAT IN THE RING
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Everything posted by UllyB

  1. You are confusing POWER, raw power given by a full cache with...threads thecnology which mean NOTHING for older 32 bit games of course. Also you are forgetting an important factor, old 32 bit games, especially flight simulators are very dependable on the CPU raw power (bigger is better, so, again, you are wrong) rather than the graphics card. At the same clock frequency, the differece between a i-5 and a i-7 is bigger than you say there. It's not 10%, it's at least 50% depending on the frequency (the more the frequency, the more tha gap between them, keep that in mind). I am talking here about THE SAME CPU frequency ! So, again, you are wrong. You are a persistent person in being wrong instead of proving me wrong aren't you ? Rememeber that if one goes forward from a wrong presumption, its conclusion will be, you guessed, wrong, too ;) Maybe you learn something here after all. :) PS - Ocam's blade is the same with Ocam's razor. Potatoes, patatoes ;)
  2. None of them, at least for me. I played two of them and there was no CAP yet. They are randomized. Missions type in a campaign are given by the percentage allocated in the campaign files by the user who made/created the campaign. If there is 10% CAPs chances fixed in its file, then , in the unfolding of the current campaign , there will be 1 in 10 chances to get a CAP mission etc.The same for the other types of missions.
  3. A runway is not LONG, MEDIUM etc because YOU consider it's enough LOL. It has a designation in airstrip files (TERRAINNAME_targets.ini file, see the pictures!) ! If it says there that it's a SHORT one, and in your plane's file it says it needs a MEDIUM one, the game will crash. That was what I was saying. Take a careful look to how things are going in the following phrases please. This is the short rundown to have a picture in your mind about airstrip sizes: Sizes for runaways (See targets.ini file in each terrain!) runaway 1 (MEDIUM - 2500m) runaway 2 (MEDIUM SMALL* - 2500m) runaway 3 (SMALL - 1200m) runaway 4 (LARGE - 3000m) runaway 5 (MEDIUM - 2500m) runaway 6 (MEDIUM - 2500m) Game, the whole game, has archives hulks ("CAT" extensions). In it , except planes 3D models and sounds (I think !?) you can find EVERYTHING this game has, from decals to terrains. There is a special archive software , you can find it in the download section (make a little research on your own if you want to learn things nad make , generally, things easier for you). The TERRAINNAME_target.ini file, for EACH MAP, is in the X:\...\StrikeFighters2\Terrains\TERRAINNAME folder! Data for each aircraft is in its AIRCRAFTNAME_DATA.INI file ! Look for the line: MinBaseSize=MEDIUM/SMALL/LARGE (There will be just one of them, not all three!) It's tough isn't it ? And you ain't seen nothing yet...:D
  4. Oh, It seems that I got it all wrong. My apologies. I think you realize that I don't have time to play all the campaign to see which one is a CAP, don't you ? If that's the case, check first what planes types are into your formation. Check if you have them in those folder. If they are where they were supposed to be, then check if they are MERCENARY (country=MERCENARY). Maybe they aren't. If they are, check if you have the base accordingly to your planes requirements. Maybe the airstrip you are taking off with a wingman's plane that requires a medium strip is not..medium, it's a small one. In this case game will crash. But to check them you have to deflate the archive of the game where the campaign files are located. Do you know how to do that with SF2 ?
  5. Ok then. If you can replicate just randomly, then it could be a lot of things, agree ? Are you familiar with Ocama blade's theory ? Between two explanations , one sofisticated , the other simplier, the odds to be right for the second one it's much higher than for the the first one. And you are wrong about dimsissing that double the cache for a CPU it wouldn't count. It's the cache that makes the difference (plus the frequency of course the core works, but let's say they have the same core frequency for the argument) between two CPUs, one with full cache and the other with half of it. So saying that processing time (between i-5 and i-7) is insignifiant is a little far fetched. The more the load, the less time spent by the full cache CPU to process the data to the motherboard bus, so a full cache CPU wins everytime by far a race with a halved one. That is why a full cache CPU is so expensive comparing with a no horse/no donkey one. :)
  6. i-5 ? i-5 it's a kind of no horse but not donkey either, it's a shitty CPU, there is NO comparison between i-5 and i-7 class. Of course, that's my opinion after 35 years of hardware engineering. i-5 it's a i-7 wannabe built to reduce the costs, it has its cache halved etc. i-7 is a TITAN rivaling even with today's CPUs. It NEVER crashed on those system I told you about, NOT EVEN ONCE in 10-15 years with this game, so that instability you're experiencing, even from time to time, is not FROM THE GAME, it's from your system whatever it might be. I didn't see how you set up your rig to tell you what is going wrong there, but I'm telling you, it's not what you think it is. As you, yourself said/admitted/pointed out, it's NOT a graphics issue. I don't mind if you dislike my commentaries but If you dislike them so much why bother answer them ? ;)
  7. I pump to it a lot more than you think you have on your computer in matter of details and quantities and it (still) works, it doesn't bog at all so I disagree, again. I have a I-7 8700 3.2 Ghz CPU, 16 GB RAM, RTX 3080 Ti 12GB VRAM. I had an older the system , without the new CPU and the new graphics card (with a MSI GTX 1070-OC, 4GB VRAM graphics card and a i-7 3770 CPU) and it still worked as I mentioned before without a flaw on Win 7 x64 and Win 10 64x. My guess is that something is wrong with... YOUR configuration/computer and not the other way around, but I might be wrong...:)
  8. Well the second rig is very good but if you say it also crashes on it, the first won't matter to debate about it. I checked, the campaign you are referring to is stock (though I never tried it and never heard about it, it happens) . I tried it, with the mercenary team and it works) The first screenshot is after the game loads and I switched to autopilot for taking off (notice the mercenary insignia on the F-4 fuselage). So for me it works. My guess is that somewhere, there on your computer/installation the path to those mercenary aircraft is not where it should be, so the game, when starts can't find it and of course it crashes. Take a screenshot of your windows explorer interface installation "X:\...\Objects\Aircraft\" folder. The second screenshot included shows mine as it should look.(Ignore other folders that are not default YELLOW). Do you have, there, the folders I encircled with red ? If you don't, bring them there or bring there/copy the folder is missing (with anything that is inside it). If you do have them exactly like in the picture, then it has to be something else, we'll figure out then, after you check what I suggested.
  9. Well if it's not that tell us what system exactly you have. Is it a laptop (I hope not), is it Win 10 , Win XP ? I already said that you have to give here all the data if you expect anyone to help. It's the last time I will inquire about that, next time you are on your own if you will provide insufficient data. 1975 Desert Fury campaign is a stock one ? I never heard of it. If it's not, than why do you say there is nothing modded ?
  10. I disagree. I run it on a Win 10 system. I ran it on a Win7 system, too and NEVER crashed because of one core story. It's not that. Maybe the system has less RAM , VRAM, corrupted files, you name it etc.
  11. Did the game , when it crashes, give any error ? If it does, which is it ? If you wanna get help, you have to let us know all the data available to a better asses of the matter. If the game gives no error, which would be odd, then the problem could get messy. It needs every corner of your installation checked, any recent changes, any new plane, weapon or mod added, any filed edited, any strange behavior previously reported etc Sometimes people assume to know to "transform" a SF1 environment plane to SF2 one, but they could missed something. Sometimes one can edit a file and write down, let's say a LARGE airstrip, for a large plane, but on the ground there isn't one and then game crashes when you try to pilot that large plane.It could be many things... One more thing: when you do changes, make them gradually (checking FIRST that things work before implementing new changes), especially in SF2 environment and if you don't quite know what you're doing, take notes, you might need them if things go sideways. :)
  12. Some more skin models which could make an appearance on the final product, we'll see:
    Ma maaaaaan ! Very nice DETAILS, I scoped them closely. I love them ! I see now why you said you will be busy ;)
    Ohohooooo Ludo! A very nice piece of work! I like your attention to details.Nice!
  13. Very cleaver and useful, too. Thanks!
    Very nice work! Very nice complement of weapons, too!
    very nice piece of work M. ! Thank you!
  14. This is a skin that will definitely make an appearance for FCK-1:
  15. First, I will let you know that the initial decision (GKABS team will take over soon the FCK-1 project) was "revoked" at my request because of the new circumstances arisen. As you may remember we had a bit of a trouble losing the 3D modeller we started the project initially with. My search for the "best man" continued as I let you know last time and had no luck. But, meanwhile, one Combat Ace veteran saved the day for us, when I least expected, because I never dreamed he would have time and will put aside his work, in order to give us a helping hand. Logan4 joined the team and he will be handling the 3D modelling heavy lifting for the FCK-1 for the time being and, for both projects, generally. As you all know there is a lot of modelling work involved even if we already have the 3D models, in order to prepare them for the SF2 environment... GKABS team will also, if needed, give a hand with the SU-34, when the time comes. They will also assist, if needed, with any issue raised by the project work. For now I can let you know that we will have four FCK-1 versions (yes, two seat version included, and, yes, you are welcome). Logan4 already corrected the FCK-1 3D model we have, there were some issues with it.(See the pictures included to compare some changes). As soon as we will have the UV mapping, for both models, we will start the work for some skins which will go nicely with them. We also found a better model for SU-34 than the built one we had, and we will bring it soon before commencing the work to SU-34 project effectively. We also have but... AFTER the two planes (FCK-1 & SU-34) will be finished, tested, corrected and released, THREE more surprises, one bigger than the last one, if I may say so :) You are encouraged to ask and try to bribe me (I like cookies!) but being a surprise, of course, I won't tell you anything, I will just eat the cookies. LOL As usual I will take questions if you have and I'll do my best to answer to them. In the end I want to thank Logan4 for his dedication, altruism and help. Just knowing him made me wish be a better person. ORIGINAL 3D FCK-1 model/components: CHANGED 3D FCK-1 model/components:
  16. We will be having new updates soon about the project, I am putting now the last details in order so please stay tuned.
  17. I think the website stuttered....LOL
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