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Everything posted by Stephen1918
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Looking good! I want to fly this plane!
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Thank you for your comments, gentlemen. Ojcar has pointed out that by changing the names of skins, I broke all the campaigns he's made using the Rumpler. So I uploaded version 2.1 (which should receive administrator approval shortly) with the skin names corrected. If you downloaded version 2 yesterday, you will need to change the names of the skin folders in order to run correctly in any of the Armchair Aces campaigns. RC1Blue should change to RC1Texture1 RC1Camo should change to RC1Texture2 The RC1Linen is a brand new skin so you won't need to change the name for that one. Sorry about that, Ojcar!
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I have uploaded a new version of the Caudron G.4 with a better wing profile and nicer wing edges. Ojcar has also revised the FM to improve the plane's handling. I replaced the old version and it's a few pages back. Here's a link: http://combatace.com/files/file/15024-caudron-g4/
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My skills have improved over the years. I started started having issues with the way the Rumpler C.I looked, so I did some tweaking. I cleaned up the wing edges and wing tips, and I made new skins. All the changes are purely cosmetic, skins made for the older version will still work, all the data and ini files are the same. I replaced the old version with a new one, so the upgrade is several pages back in the Download section. Here is a link: http://combatace.com/files/file/12740-rumpler-ci/
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33Lima uploaded a flyable RE8 which uses the cockpit for the SE5a. It may not be entirely accurate, but it fits pretty good. http://combatace.com/files/file/12403-flyable-re8-for-first-eagles-gold-first-eagles-2/
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The Halberstadt is looking really good! I'm looking forward to flying this one!
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Ojcar discovered a problem with the gun data for the Lebed 12. He provided corrections and I have uploaded a corrected version (v3) which is available now in the download section. The problem is with the gun data for FE2. The name of the ini file did not match the name of the folder so the observer's gun never fired. Users of FE1 should not have had a problem.
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If somebody who was good at making campaigns made some campaigns for this terrain, that would be great!
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I have uploaded a new Galicia terrain for the Eastern Front. This version is geographically accurate and includes many new ground objects. My thanks to Geezer who made some machine gun trenches and artillery guns for this terrain.
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I think these things were included as part of one of the other downloads. Take a look in Quack74's old "Battle of Caporetto" campaigns. The ambulances are really Geo's wagon and the stock trucks with new skins. Ojcar's campaigns will still work without these. You'll just have lighter AA in some parts of the map.
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Ojcar, your Armchair Aces campaigns really bring the Western Front to life. Thanks for all your work on these campaigns.
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I'm putting on the finishing touches on the Eastern Front now, it should be done in a few days. Geezer made some howitzers, so I've included some artillery batteries. And I made some cavalry units, both charging and on patrol. I repainted some of the tiles to make more variation in the farms, and to make the battle zones less beat up. And I made a smaller airfield, most of the airfields will be about half the size of those on the Western Front.
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I second the nomination. Outstanding work.
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The Galicia terrain is getting close to being finished. I'm doing minor adjustments to the tiles and doing a lot of work on the target.ini. Using Geezer's mechanics and airfield objects, Geo's wagons, the stock objects, and my own objects, I've created several supply depots, army bases, and balloon stations. Most of the airfields are very small. I'm working on some cavalry units and a few other new objects. Does anyone remember who made the ambulances? They've been included in a lot of terrains, but I haven't been able to trace who made them in the first place.
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Welcome to the site Mark. It's good to see new people interested in First Eagles. The folks here are pretty helpful so if you have any other questions don't hesitate to ask.
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After several days of trying everyhing I can think of, I've concluded that - in FE Gold anyway - the ground units will not fire on units placed in the target.ini. Thanks for all your suggestions. I will place them on the map and keep the space between them level so maybe they'll work in FE2 when it's done. I have been thinking about the ground units hitting each other too soon - try setting their min and max extents (MinExtentPosition and MaxExtentPosition found in their data.ini) to a lower height. These two numbers define a box (x,y,z values of two points) which is the collision target for the bullets. If you set the last number of the max position to be around 0.5, it will make a short box which the others should usually miss, but you should still be able to hit it from the air. I haven't been able to try this idea, but it seems like it should work. For artillery, try putting an enemy balloon a couple of kilometers down range of the gun. That worked well for me when I did the rail mounted artillery units. You have to place the balloon carefully to make sure it's in front of the gun. My artillery never seemed to hit the balloon, so the guns would fire continuously, and they would elevate up like a real long range gun.
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Here's a question for those of you who have been using FE a while. I'm trying to get me ground units placed in the target.ini to fire at each other. Reading in the Strike Fighters forums and in the Thirdwire forums, there was an indication that one of the patches in FE1 broke that feature, but nobody seemed to know for sure. TK was surprised that it was ever possible at all since he didn't design that into the game. But Quack obviously has it working in FE2. And earlier threads talk about it happening in FE1. I'm trying to figure out if it's the way I'm writing my types.ini, or if it just isn't possible. So here's my question: Is it possible to get ground units to shoot at each other in FE Gold?
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I'll keep playing with it. They fire when there's an army cooperation mission, but not when I place them using the target.ini. Maybe it's an FE1/FE2 thing.
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Quack - that's encouraging, at least I know there's a solution. What target types do you assign them?
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I have the terrain pretty much finished and I'm starting to place the targets. I've been experimenting with battle lines. Has anyone figured out how to make them shoot at each other? It would be nice to fly over a battle in progress, but even 300 meters apart, they don't recognize each other as targets. If I put an AAA gun behind the line, they shoot at that until it's destroyed, then stop shooting. but anything placed as a ground target doesn't register as a target. Even if I could get them to fire randomly it would be an improvement. Does anyone have a solution?
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I always chalked it up to evasive action. The flight seems to break formation and go into a zig-zag weave when you get close to the front, when you start getting flak, or when enemy planes are in the vicinity.
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View File Airfields for Large Planes This replaces the stock airfield for both FE1 and FE2. The planes are spaced 25 meters apart instead of 15 and arranged in two rows, 10 meters apart. For smaller planes, like the Morane Saulniers, they will seem pretty far apart, but the larger planes, like the Farman F.40 and the Caudron G.4, can now take off without colliding. In your Terrain folder, make a backup of your WW1_Airfield1.INI and replace it with mine. It will change all the airfields to the new configuration. All the parked planes and all the other spacing is the same as the stock airfield. Submitter Stephen1918 Submitted 03/26/2015 Category First Eagles - WWI and Early Years - Terrain and Environmental Mods
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173 downloads
This replaces the stock airfield for both FE1 and FE2. The planes are spaced 25 meters apart instead of 15 and arranged in two rows, 10 meters apart. For smaller planes, like the Morane Saulniers, they will seem pretty far apart, but the larger planes, like the Farman F.40 and the Caudron G.4, can now take off without colliding. In your Terrain folder, make a backup of your WW1_Airfield1.INI and replace it with mine. It will change all the airfields to the new configuration. All the parked planes and all the other spacing is the same as the stock airfield. -
I've been playing with the Airfield ini since 33Lima's post. This version seems to work pretty good. The planes are spaced 25 meters apart instead of 15 and arranged in two rows, 10 meters apart. For smaller planes, like the Morane Saulniers, they look pretty far apart, but the larger planes, like the Farman F.40 and the Caudron G.4, can now take off without colliding. I noticed that the Airfield.ini indicates a "[Runway001]" I tried for several days to make a "[Runway002]" but could not get FE to recognize the second runway. Make a backup of your WW1_Airfield1.INI and drop this in your Terrain folder. It will change all the airfields to the new configuration. All the parked planes remain the same. I will also put this in the Downloads section for Terrain and Environmental mods. AirfieldForLargePlanes.zip
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Let's not forget quack74 who has made an incredible contribution with all the skins he has made. I would also like to acknowledge ojcar who made all the FMs for my planes, and who has made a huge number of wonderful campaigns.
