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Stephen1918

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Everything posted by Stephen1918

  1. I spent some time trying to make an "incapacitated" pilot as whitekinight suggested. But it isn't going to happen because you can always see part of the dead guy sticking through the live guy before he gets hit. I flew a lot of missions trying to get the pilot killed, it's not as easy as it might seem! It looks like "slumped to the bottom of the cockpit" will have to do.
  2. I've been working on a naval terrain so I can fly single missions with seaplanes. The entire terrain is water. All the airfields are seaplane tenders (they didn't have a flight deck, they used cranes to transfer the planes in and out of the water.) All the targets are warships. All the trucks are cargo ships. All the tanks are torpedo boats. All the balloons are airships. All the ships have AA guns so flights should be challenging. I've made about a dozen ships, I'm still working on skins and data files. I also have more seaplanes started - a Rumpler 6B1 is almost finished, a Sopwith Baby is about half done, and a Hanriot HD2 is started. It will be a while before everything is ready to fly. I figured out how to make a wake for ship that is parked, you can see it in some of the pics. I modified the wake emitter from First Eagles. I put a fake engine in the ship and assigned the new wake emitter as the exhaust. So instead of spewing smoke from the funnel, it spews wake from the back of the ship. It looks pretty good from the air, but it starts to break up when you get down to sea level.
  3. Good looking 3D model of the Marlin!
  4. Great stuff. My computer is too slow for me to use all the visual upgrades, so I love to see how my models look with high res skins and all the effect mods applied.
  5. Sinbad, welcome back! This is a great skin, I love what you've done to the cockpit!
  6. Geezer, I hope you're still working on this. The aircraft and ground objects alone would be great to have, but the campaign would add a whole new dimension to FE.
  7. This is amazing! Thanks for all the hard (and tedious) work you must have put into this.
  8. Nice work Ojcar! Thank you, these are a great addition to First Eagles! I look forward to seeing them in campaigns and I will add them to my naval project. And thanks Quack for the formation info. It will be great to see them in single missions, too.
  9. We need more model builders around here! I have a Be2 and an LVG CI started. I also some that I made before I started doing stuff for First Eagles. Those need pretty extensive conversions before they can be used here, and it will take time. I'm focused now on seaplanes and naval missions and I'll be working on that for now. But, as I did for the Eastern Front, I will take some time out now and then to do things for the rest of you. I think it's a good idea to have a wish list, so let's keep this going. It would help if you could provide links to the specs for each plane, and links to any plans you may know of, especially hi res top and side view drawings. Photos of the cockpits would be a great help too.
  10. Yep, I've been starting to make ships to act as targets for seaplanes. That's where all my recent questions about ship movements came from.
  11. I uploaded the Albatros W.4, the float plane version of the D.II. It will take off and land from a regular airfield, but it looks better if you begin the mission in the air. I included a full set of number decals and my skinning templates. Thanks to Ojcar for the data file, to Nix for the sound, to to Quack for getting me started on sea planes.
  12. View File Albatros W.4 (Early) The Albatros W.4 was a float plane version of the D.II. It used the same fuselage, engine, and armament as the D.II, but had a wider wingspan and tail. The W.4 was used for recon and spotting missions in the North Sea, the Baltic, and by Austria-Hungary in the Adriatic Sea. I have made an early version of the W.4 with the radiators mounted on the sides of the fuselage. I have included a complete set of number decals, and three skins - a basic wood and linen skin for Germany, one for Austria-Hungary, and an early hex camo skin. I have also included my skinning templates. The skins for the early Albatros W.4 are interchangeable with the late version skins. My version includes a loadout for a light bomb load, even though the W.4 was not used for bombing. You can delete the loadout file if you want more historical accuracy. Since it's a float plane, the W.4 works best in the Flanders, Gibraltar or other terrain that has a lot of water. The plane will actually take off and land from a conventional airfield, but it looks strange to see the floats going under the ground. It would be best to start the missions in the air. The plane will show up occasionally parked on an airfield, but its availability is listed as "Rare" so it shouldn't happen too often. Credits Thanks to Ojcar for making the data file for the Albatros W.4. Thanks to Nix for providing the sound for the Mercedes engine. And thanks to Quack74 for giving me the idea for a float plane. Installation Instructions For FE1 - Unzip the file and move the folder named "AlbatrosW4" into the FirstEagles/Objects/Aircraft folder. You also need to move the sound file "mercedes160m2.wav" into the FirstEagles/Sounds folder. For FE2 - Unzip the file and move the folder named "AlbatrosW4" into the FirstEagles/Objects/Aircraft folder. Then in the FirstEagles/Objects/Decals folder, create new folder named "AlbatrosW4". Move the folder named "D" from the Aircraft/AlbatrosW4 folder into the Decals/AlbatrosW4 folder you just made. You also need to move the sound file "mercedes160m2.wav" into the FirstEagles/Sounds folder. Submitter Stephen1918 Submitted 03/12/2013 Category Albatros
  13. This is looking very cool. I admire your dedication. I know that it's a lot of work, and we all appreciate the effort you're putting into this.
  14. Version v2.1

    322 downloads

    The Albatros W.4 was a float plane version of the D.II. It used the same fuselage, engine, and armament as the D.II, but had a wider wingspan and tail. The W.4 was used for recon and spotting missions in the North Sea, the Baltic, and by Austria-Hungary in the Adriatic Sea. I have made an early version of the W.4 with the radiators mounted on the sides of the fuselage. I have included a complete set of number decals, and three skins - a basic wood and linen skin for Germany, one for Austria-Hungary, and an early hex camo skin. I have also included my skinning templates. The skins for the early Albatros W.4 are interchangeable with the late version skins. My version includes a loadout for a light bomb load, even though the W.4 was not used for bombing. You can delete the loadout file if you want more historical accuracy. Since it's a float plane, the W.4 works best in the Flanders, Gibraltar or other terrain that has a lot of water. The plane will actually take off and land from a conventional airfield, but it looks strange to see the floats going under the ground. It would be best to start the missions in the air. The plane will show up occasionally parked on an airfield, but its availability is listed as "Rare" so it shouldn't happen too often. Credits Thanks to Ojcar for making the data file for the Albatros W.4. Thanks to Nix for providing the sound for the Mercedes engine. And thanks to Quack74 for giving me the idea for a float plane. Installation Instructions For FE1 - Unzip the file and move the folder named "AlbatrosW4" into the FirstEagles/Objects/Aircraft folder. You also need to move the sound file "mercedes160m2.wav" into the FirstEagles/Sounds folder. For FE2 - Unzip the file and move the folder named "AlbatrosW4" into the FirstEagles/Objects/Aircraft folder. Then in the FirstEagles/Objects/Decals folder, create new folder named "AlbatrosW4". Move the folder named "D" from the Aircraft/AlbatrosW4 folder into the Decals/AlbatrosW4 folder you just made. You also need to move the sound file "mercedes160m2.wav" into the FirstEagles/Sounds folder.
  15. Thanks guys. I actually started these back in December and I've been working on them off and on since then. Quack and I have been thinking about naval missions and airships would be more appropriate for them. I have a naval terrain started and I started making some ships too.
  16. I've uploaded a set of five airships for First Eagles - a new Zeppelin, as well as four other common types of dirigible. They are all identified as balloons and they all have machine guns, so they should make for more challenging balloon busting missions. You can install by simply dropping them into your GroundObject folder. I've included alternate skins for some of them so you can make copies for different nations.
  17. View File Airships Dirigibles were used by both sides on all fronts during World War I. Early in the war, they were used for recon and bombing, but were soon replaced by aircraft. However, because they could stay aloft for long periods, and their ability to hover, airships continued to be used for naval operations, especially for scouting and anti-submarine patrols. I have created five different types of airship. They are all identified as "Balloon" and they are all armed with machine guns. Drop them into your Ground Object folder and they will show up over the battlefields for more challenging balloon busting missions. I have included alternate skins for some of them so you can use them for different nations. Historical Notes The R23 and L32 are relatively accurate models of actual airships. The Type M, Type PL, and Type VZ are more or less generic representations of popular airship types which were used by different nations. I have averaged out the national and manufacturer variations, but the overall size and shape is relatively accurate. I have taken liberties with the gondolas and simplified the rigging in order to keep file size down and frame rate up. Installation Instructions Unzip the file and copy the folders you want into your FirstEagles/Objects/GroundObject folder. Submitter Stephen1918 Submitted 03/10/2013 Category First Eagles - WWI and Early Years - Object Mods
  18. 373 downloads

    Dirigibles were used by both sides on all fronts during World War I. Early in the war, they were used for recon and bombing, but were soon replaced by aircraft. However, because they could stay aloft for long periods, and their ability to hover, airships continued to be used for naval operations, especially for scouting and anti-submarine patrols. I have created five different types of airship. They are all identified as "Balloon" and they are all armed with machine guns. Drop them into your Ground Object folder and they will show up over the battlefields for more challenging balloon busting missions. I have included alternate skins for some of them so you can use them for different nations. Historical Notes The R23 and L32 are relatively accurate models of actual airships. The Type M, Type PL, and Type VZ are more or less generic representations of popular airship types which were used by different nations. I have averaged out the national and manufacturer variations, but the overall size and shape is relatively accurate. I have taken liberties with the gondolas and simplified the rigging in order to keep file size down and frame rate up. Installation Instructions Unzip the file and copy the folders you want into your FirstEagles/Objects/GroundObject folder.
  19. I've also noticed that single missions have a lot more troops (or tanks) on the ground. I think that sometimes the formations are doubled. For the campaigns, if changing the formations doesn't work, all I can think of is adding more strategic nodes really close together. I haven't tried it so I don't know if FE will populate more than one node at a time. I think that campaigns use the nodes instead of the movement.ini.
  20. Thanks for the convoy set up. I'll use that for now. It's frustrating that some things carried over from SF, but other things didn't...
  21. I've been playing with the Formations.ini and I remembered this post. In my campaigns, the Infantry use the "Tank Spread" formation. The tank spread only has positions for 4. You could probably edit the formations.ini to get more positions.
  22. Back in August, Sinbad uploaded a corrected version of the Morane N in the skins section - "IRAS Morane N Skin Set" under "Other Entente Aircraft" - It included the sound fix and Peter01's FM. The download has Russian skins, but you can use the other skins with it.
  23. Thanks for your help Wrench. It looks like FE does not recognize a "shipping" route. If I define a ship as "Cargo_Shop" it will show up on a truck route, but the game ignores it if I make the same route into a shipping route. I'll keep playing with it.
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