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Everything posted by Kodiak
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SmokelessMissileEffect
Kodiak replied to Teras's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Any news on this? I also would like to know, if possible. My best regards, Kodiak. -
Flightengine and N.A.
Kodiak replied to bandina's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Change this line: MaxIndexCount=32768 into MaxIndexCount=98303 That should do it (if I'm not mistaken) My best regards, Kodiak. -
free filght?
Kodiak replied to FRS1's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
I know how to do that, thank you. But I think it should have been already in SF2 in the single missions from the beginning! And not everybody knows how to edit their files in SF2. I think it should have been in SF2 from the beginning for everybody. My best regards, Kodiak. -
free filght?
Kodiak replied to FRS1's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
I think there should be a Free flight option made by TK for SF2. Like a friendly free flight and an enemy free flight. e.g. the friendly free flight would create you waypoints over friendly ground with NO mission objectives, just follow all your waypoints or go free roaming and land at homebase. And the enemy free flight should be a flight path over enemy ground also WITHOUT any objectives, just follow your waypoints or go free roaming and land at your airbase. It should be made possible in the Single Missions. You had then the chance to test your airplanes over friendly or enemy ground without to worry about mission objectives. Should not be too hard to do this for TK. My best regards, Kodiak. -
I observed lots of my missiles I fired and saw that sometimes my AIM-120 (mostly that one, sometimes also the AIM-7 types) passes straight through the plane I fired it at! No explosion, no hit, just goes through it like a ghost! Sometimes the missile explodes and damage or blows the plane up, but I saw it happen the missile simply flies through the plane with no effect at all! I noticed this since I have SF2NA in a ful 5 merged install. Did not yet notice it with a sidewinder, but those are really very random at what they do now. (damage a lot, a little, nothing, miss, etc...) My best regards, Kodiak.
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Last Few Questions......
Kodiak replied to AJAY67's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
For the first question. here save this text under these 2 lines as MESSAGESYSTEM.INI and then put in your flight folder! As you can see you can change the font size to your liking. I set my size to be 16. TextFontName=Arial TextSize=16 [MessageSystem] MaxMessages=8 MessageTime=2.0 MessageFadeTime=3.0 ;MaxMessages=25 ;MessageTime=200 ;MessageFadeTime=2.5 [MessageWindow] BackgroundImage=TextBackground.tga TopLeftPosition=0.22,0.8 BottomRightPosition=0.78,0.985 VerticalBorder=0.0015 HorizontalBorder=0.008 ;TopLeftPosition=0.2,0.2 ;BottomRightPosition=0.8,0.985 ;VerticalBorder=0.0015 ;HorizontalBorder=0.008 My best regards, Kodiak. PS you can also edit size and more things in the COMMDATA.INI and HUDDATA.INI -
Mirage 2000 Pack (WIP)
Kodiak replied to ace888's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
VERY NICE!!! When we gonna have the pleasure to fly this bad boy?? My best regards, Kodiak. -
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Northern Sabre 1975
Kodiak replied to arthur666's topic in Thirdwire: Strike Fighters 2 Series - File Announcements
Got this, but gonna replace the F-4K with the one from Mirage Factory, same with the F-8E, 'cause don't want to buy DLC for a campaign. But good work sir! My best regards, Kodiak. -
Water_Maps_1.02.zip
Kodiak replied to Kodiak's topic in Thirdwire: Strike Fighters 2 Series - File Announcements
Version 1.02 released some time ago. Check 'em. Better layouts for the ship areas! Also NO enemy ship area's anymore in IsraelME and VietnamSEA, you can still launch from a carrier on those maps and attack ground targets but no enemy fleet on those maps. (I think that is more realistic) If you still want enemy ships on those maps please keep the old watermaps for those terrains. My best regards, Kodiak. -
Water.BMP File Weirdness
Kodiak replied to a topic in Thirdwire: Strike Fighters 2 Series - General Discussion
If you want to attack the naval fleet then in the nations *.ini from the map you use needs the USN or the Soviet to be the FIRST nations in the friendly or enemy or both nation lists! e.g: [Theater] TheaterName=Black Sea Location001=Ukraine Location002=Abhkazia Location003=Georgia Location004=Russia Location005=Black Sea [LimitedNationList] FriendlyNation001=USN FriendlyNation002=Ukraine FriendlyNation003=RAF FriendlyNation004=USAF FriendlyNation005=USMC FriendlyNation006=RoyalNavy FriendlyNation007=France FriendlyNation008=WGermany FriendlyNation009=FrenchNavy FriendlyNation010=Spain FriendlyNation011=Italy FriendlyNation012=USA FriendlyNation013=Georgia EnemyNation001=Soviet If the soviet nation is set as a second enemy nation after another one, and you fly USN then you will NOT attack the enemy naval fleet but targets on land! If you want to attack the Soviet naval fleet, the FIRST enemy nation has to be Soviet! If you want to strike soviet land based targets, then the soviet nation should NOT be the number one enemy nation! I hope you understand what I am trying to say. My best regards, Kodiak. -
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ODS Mirage F1 (and any Super Etendard too!) high resolution cockpit repaint
Kodiak commented on Stary's file in Jet Cockpits
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Update #1 for SF2E ODS
Kodiak replied to eburger68's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Okay, I see. Thanks for the quick reply. My best regards, Kodiak. -
In your *nations.ini file for the map that you wanna start of a carrier, the FIRST nation needs to be USN. If the first nation is NOT USN then you will start of a land airbase! So first friendly nation needs to be USN Also, if in the enemie nations the first nation is Soviet your strikes will be at te soviet naval fleet! If the first enemie nation is NOT Soviet then you will strike a landbased ground target! The ORDER of nations in your *_NATIONS.INI files is important for naval missions!!! My best regards, Kodiak.
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Update #1 for SF2E ODS
Kodiak replied to eburger68's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
About the weapons that come with SF2E ODS. Is it normal that some weapons like the AGM-84A (Harpoon) have WeaponDataType=1 But in SF2NA, and I take it also in the March or april patch they have WeaponDataType=7 Is that how it has to be? Just noticed that when I was updating some of my weapons in my Mod folder. My best regards, Kodiak. -
Su-27 cockpit WIP
Kodiak replied to The Trooper's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
NICE! Can't wait for it! I love to fly the russian birds! My best regards, Kodiak. -
ODS Mirage F1 (and any Super Etendard too!) high resolution cockpit repaint
Kodiak commented on Stary's file in Jet Cockpits
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Cannot Stop Playing ODS
Kodiak replied to a topic in Thirdwire: Strike Fighters 2 Series - General Discussion
I love the Desert Storm scenario! I don't know what it is but I love to fly over desert or snow maps! Great work!!! My best regards, Kodiak. -
I saw that in SF2I (I have a full 5 merged install), some Israeli Kfir's, they took off, never retrackted their gear and kept flying in a straight line, slow and low. During the whole mission that flight of Kfir's kept going like that and never activly took part in the mission, just low, slow and with their gears out 'till end of the mission. Weird. Only saw that one time. My best regards, Kodiak.
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Hello Dave, I didn't notice the file was already gone. I installed the update for the F-14A gloves the day it was released and it seemed to work okay then, but I only looked at the plane from an external view when flying at high speeds and thus the gear was (automaticly) up by then. Just last night I was tired of editing things in my terrain data files and decided for a flight at Nellis with an F-14A and noticed this mess. I forgot about the gloves update with the F-14A's and thought it had something to do with SF2NA. When I was in bed I suddenly realised that it could be the gloves ini update. When home today I checked and yes that was the culprit. I love to edit and install mods for this sim, but lately I've been more busy tracing and tracking down errors than I do flying. It's frustrating and just wanted to know if anybody else had thesame problem. It's solved now, I know how the edit the data files, just wanted to share incase someone else had thesame problem. that's all. My best regards, Kodiak.