Lexx_Luthor
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Everything posted by Lexx_Luthor
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white I hear ya man, but it doesn't explain the blowback. Sometimes these losers terror their own .govs, often when those corrupt .govs are puppets we install or prop up. Communist chinese are targets of Xinjiang terrorists, not that Communists have many freedoms to be attacked for, but they are meddling with local cultures, as commies tend to do. Blowback comes down to basic street sense. Yea, dirt farmers in Pakistan may only see the effects or end results of US banking (actually, global banking) when their nation is put into debt which means poverty which means terrorist recruitment which means blowback. Same over here ... many see the lost jobs and homes, but they don't understand (ask them) their own banking system nor legal tender laws that force, by politico's law, every soul into dependence on bank debt. I have, however, noticed the complete disappearance of those [ XYZ Bank Me ] bumper stickers on soccer moms' SUVs. And that is today's good news. --- eraser, found something new (for me). I was looking at the Azores for use on my big map, and stumbled on an old war -- Liberal War -- Portuguese constitutionalists vs absolutists. Well that turned interesting, since one of the top RN admirals of the time took command of constitutionalist fleet, along with RN sailors. The UK politicos and rear echelon navy lords hated him for that. ~> Admiral Sir Charles Napier ... played a primary role in the Star Spangled Banner battle as well. I guess sometimes really good guys can be on the wrong side lol.
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This dialogue has always been my fave, slightly modded for SF here ~> http://bbs.thirdwire.com/phpBB3w/viewtopic.php?f=5&t=8693&start=16#p54407 I modded that script before I knew 2NA would have the Reds already camped on Iceland with local bases. Oh well.
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76, lets make a deal. You know a Deal deal. Maybe you're a republican. I'm back running now on my big map, solving some thorny issues I knew I'd run into, so if I upload it, you upload that La-200. My map needs 200 for obvious reasons. Well if Dave approves but hopefully he won't remember approving anything in the morning. Deal?
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There has always been some copying of basic ideas, since its art after all, and these souls were extreme artists. How about missiles? Okay R-3 = AAM-N-7 but usually everbody had way different looking missiles. I like the Red missles since I like big fins on missiles and old cars. I tend to thinki that auto engineers copied the big fins of early rockets for the 50s cars. Both eventually lost their big fins.
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76:: If you didn't know the Show Filter Options at the bottom where you can set 25 planes per page and so reducing the current SF-2 aircraft list to a mere 18 pages, now you do. I rather enjoy browsing, looking for something, but stumbling on stuff I did NOT know about, that I can use, and might not have discovered if not for having to browse roundabout.
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Hi All
Lexx_Luthor replied to DaveS's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
What's your fave pit? F-105 panel I think has always been the best Thudwire thing, ever. Ever think you'd see it in a game? Once you learn the basics of extracting hidden files, you can do things like change the player's view limits so you can actually see outside the right window of the A-6. Its very nice and I don't know why it was hidden. Some pits like WoV's A-6 won't let you turn off the dark canopy "glass" but there are hidden ways to do this. Be careful cos this game can become very addictive if you get deep into it. -
Correct erasur, at one level they are the "blowback" -- a technical term for those in the business so to speak -- reaction against the giant banks' and civilian politicos' foreign policy. Best Quote, ever, never thought of it like this before.:: Fred Reed, USMC ::
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LCA Tejas- Navy flies for the first time
Lexx_Luthor replied to ghostrider883's topic in Military and General Aviation
lol The best ladder is a truss work like that. I like that ladder. I used to climb 300ft to 450ft ladders like that -- guy wired towers. I hate pegs though, everybody does. Ever seen the pic of the NAVY pilot trying to navigate the pegs on the side of the Demon fleet interceptor? -
Yep. Not just turn radius, but play time also. B-70 was to cruise at M=3, and without afterburner, I think? It was to get its best range at that high speed, waveriding, while lower speeds would not wave ride, and so cost more fuel for the distance. So any B-70 flight across the map would take just a few hours, counted on one hand, far less time than B-36, B-52, and even a refueled B-58 which cruised subsonic until near the target. Is all this Correct Thinking? One interesting analysis I read about was that the B-58 was intended for use against a tight defense system, a defense that was located near the target, which the plane would sprint for over the defense. But, with the Soviet spacing SAMs widely across the land in the 1960s, far between targets, the B-58 would have to fly over these defenses at slow speeds until the near-target sprint. I've read that this contributed to the short service life of the plane. Not sure if this is true. Any thoughts?
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Terrain Issues...
Lexx_Luthor replied to SidDogg's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Sun, could that be somehow related to the Sticky Runway problem? ... ie... if the first city in Targets.ini has a runway, planes get stuck in it like molten tar. Back in the day, I noticed Thudwire's desert Targets had cities *without* airfields listed first. That was a clue for me. -
An irrational conundrum, and possibly a new terrain oddity. I tried extending this thing farther .. "north" .. by an extra 1,000km to get in some good continental USA, but got snared by an interesting limitation to either TE, or the game itself, or my settings. To grab some USA, I made this 13,000km map size, with 3km tile size, and it tiled up okay in TE, but the tiles in the newly added area would not show up in game. A day later, they showed up in game, but getting close to the northern new tiles dumped the game, just like how the game dumps if we get too close to the northern/southern border when Horizondistance < Border. But this did not effect the southern border. Strange. Changing to the next integer tile size, 4km, fixed everything. But I think I want smaller tile sizes for more terrain detail -- nicer coastlines, vastly more sea level lakes get auto tiled, etc... so I found that a 12,500 map will use 3km tiles, but not 13,000km. That extra 500km will have to do, enough to get the states of Washington and Montana playable at least. Apparently, as maps grow larger, there are minimum limits to tile size in game, and the game won't display rows of tiles that exceed some number related to map size. For 13,000km maps, the smallest tile size is 4km. I tried doing a 12,000km map with 2km tiles, but it didn't work in game, 3km tiles were the smallest there. I recall once tiling a 12,000km map with 2km tiles, but that was SF-2006, and I don't recall a problem. I'm doing this over SF-2008 now, so something may have changed. Recall that Patch 2008 was when TK hid the map edges from view, causing the game to dump in situations where we could previously see the edge and beyond -- the Great White Abyss -- so this is possibly a result of that change. 12,500 kilometers, the largest map we can do with 3km tile sizes over the SF-2008...
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a MUST see site for Hunter fans
Lexx_Luthor replied to Piecemeal's topic in Military and General Aviation
This explains it...maybe, although Bain talked about taxes owed to HMG. Seems the HMG could save thousands of Pounds by just letting the MiG-17s do the strikes for them. On the other hand, their pilots might try to hit the targets. Aden Protectorate:: All around just weird. -
Terrain Issues...
Lexx_Luthor replied to SidDogg's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
lol mee too -
a MUST see site for Hunter fans
Lexx_Luthor replied to Piecemeal's topic in Military and General Aviation
Very in depth indeed. Thanks. Lots of sandy desert stories by squadron there. Amazing airplane, apparently quite weather sealed. This is fascinating, and weird/sad -- me I'd go home rather than "fly" for civilian politicos....under the Anecdotes button, 8th Squadron, Chris Bain... Pay your taxes fellas hehe. Lots of stuph there thanks. -
Help needed with 08 patch
Lexx_Luthor replied to dbmsts's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Make your own weapons text ini file, starting from nothing, just the weaps you want, and run it through WE2008. That's what I did. Keeps things alot simpler. Mine has only about 100 weapons so far, but it will eventually end up with maybe 300 (with drop tanks and jammers too). Thudwire is nothing like the big mega game developers in this respect, in fact just the opposite of them, at least back in SF-1 2008 and earlier. Do you know the very most simple basics of file and folder management in any Microsoft operating system past or present? If you know, you have your answer. -
Brain:: Interestingly, the Nightwatch has been offering insights into the western MSM and Syria, for example this poast from February. Good read, but note the comment of an eventual "engame" to the regime. Much more at Nightwatch front page ~> http://www.kforcegov.com/Services/IS/NightWatch.aspx
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B-52 was the plane, and KC-135, that brought Strategic Air Command back home, well for the most part, inside national borders. A long and unique read on the role of SAC overseas basing until the B-52 and KC-135, massive PDF file, 280 pages... ~> Strategic Frontier: American Bomber Bases Overseas, 1950 - 1960, by Kurt Wayne Schake
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That's an interesting point. The correct intended souls to be seen are trained to not look, the unexpected souls stare back at the bustographers. I figure NK represents the ideal dystopian society often seen in scifi.
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Civilian Viggen flies again!
Lexx_Luthor replied to JonathanRL's topic in Military and General Aviation
Love the shiny raw metal. Thanks -
I'm still waiting on the Great Pumpkin -- the Thudwire flayable Red cockpit announcement. However, TK did once talk about flayable Red -- in due time. On the other hand, TK last year said "no strategic game" -- ever. So ya'll be playing Thudwire Red cockpit long before you play Thudwire Strategic Air Command cockpit, which is probably never. He'd have to change the game big time for that. I know.
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This is a good point. malibu:: You got tricked into the myth, promoted by space combat game developers, that space combat should be compared to 20th century air combat. It should not be. Space combat is best compared to 20th century surface ship-ship combat, but without air units. Yea its about turrets in 3D instead of 2D, but far more other things that would never apply to air combat. Think ships and fleets manuevering for position or evasion. You can have "space carriers" but the carrier based space fighters are not the equivalent of airplanes, but the equivalent of small combat boats. The smallest and the largest space combat vehicles are the same class of vehicle -- like a small boat vs a battleship -- and not different classes of vehicle like the flying dive bomber vs boats/ships. Okay. I suppose a game could be made where "normal" space ships operated in NORMAL space, but "space fighters" and "space bombers" operated in hyperspace (or whatever) where space ships could never go -- like neither PT boats nor battleships can fly. Only the small hyperspace vehicles can take off into hyperspace, like only airplanes can take to the air. The rest of the space fleet stays in normal space, like a naval fleet operates strictly in water, unlike the air planes. I guess you could call airplanes hyperwater craft since they go beyond water. A game like that could be neat if you can accept the concept of hyperspace or whatever.
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Canberra WIP
Lexx_Luthor replied to Cliff7600's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
Interesting. For laker marks, I use the 104 pit, as it gives a "wrap around" look like the Canberra pit, but something with an older IAS guage would be better. In my fictional game, I'll need the 104's RWR. I'm really butchering the Canberra marks in my planeset, for example, something I call E.9 will be anti~SAM. Trying to fit my fictional marks to replace unneeded hysterically correct marks. I have not tried the F-86 pits for RWR possibilities. The clock should work but I love having a cockpit clock. However, I found that if I can live without cockpit clock, I can set the mission advance time to a fraction of a second in Flightengine, so I can see the "new" time displayed when I advance the game clock, without changing the time other than a millisecond. For some reason, TheSims developers don't offer a dedicated an in-game clock display to simulate pilot wrist watch or something. But this reduced advance timing workaround works over the SF. -
UGH. Well at least they don't seem to put other souls at risk out there over the water.
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Canberra WIP
Lexx_Luthor replied to Cliff7600's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
lol TK should code up some Speech that goes @$%!&*# Not that big of course.
