Lexx_Luthor
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Everything posted by Lexx_Luthor
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That's the overcast. Something similar happened to me, but maybe not exactly. What happened to me was the overcast "tile" sizes were too large for some FlightEngine setting, and this messed up the overcast grafix. Experiment with the clip distances, which I think is what helped me....not sure now. IF I RECALL ( ): The band, or strip under the sun, is part of the horizon band which uses horizon color, and if I recall the sunward band is the gap between the sky dome and the edge of the Earth horizon pancake. The band is caused by suncolor adding to horizon color. The suncolor is not the color of the sun, but the color the game adds to the sunward sky when the sun is low. This is also added to horizon colour, hence it looks different from when you look away from the sun. Note the band is zero height when you are at sea level, but grows with your altitude above sea level.
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I think Timmy meant, the Movie is a way to learn how to make fun of yourself and the things you like, such as, flying Tomcats in The Sims. Think how Trekkies or Tomcatties get completely bent when you make fun of their show or plane, while SF and LEXX fans always poke fun at their own sim or show (they have no alternative). Everything I know about Canada, and Canadians I learned by watching LEXX on TV.
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With one wing lost, the B-47 has TEH ROx0r dead cat bounce, gaining and giving up, and gaining again, about 4km altitude for maybe 5 or 10 minutes. Worse with LeMay's high altitude jests, PVO SAMs keep firing at the left overs, its still a live target, but the gyrations are so wild, the missiles miss (very early non-manueverable S-25). Be careful of the volatilty here. Don't try to time the top or bottom of this. Use NO MARGIN.
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ATI-9200 here. Eventually I'll upgrade.
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Right, just make sure the UM skin being used does not have Reflection=0. One or two have this.
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What skins? Some of the UM skins have Reflection=0 in the Texturelist file. This setting caused F-84F to lock up my video card under the specific lighting conditions of high sun and high moon. If so, change to a nonzero number between 0 and 1 and see what happens. I suggest setting the metal silver skins to Reflection=1 ... it looks pretty at least under the Siberian sun.
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Rambler:: And the serial moderators have to do more than see it, but judge it as well against all others. Think of the laws of probability as one increases the number of items that all have to be compared to every other item. You could poast a note, not to be judged. Better, use the standard never ending "screenshot" thread that every The Sims forum has, except SF CombatAce. We need one of those forever screenshot threads, just to get the pics out there.
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To stimulate discussion, the standard "screenshot" thread, running for years and several hundred pages, is always popular on The Sims boards. Keep the rule about not quoting pics though. For a monthly competition, one screenshot per month will not prevent anybody from poasting their *best* pic. I suggest a one week window to poast pics, the last 7 days of the month say. ie...the serial moderators don't start the competition until the last week, and so only have to work overtime for a week. I say no edits at all. Nothing. All game text can be turned off, but that's not too important and could slide.
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Just found this (peeking back a few weeks). Thanks! Whilch...add SeatID=1 and 2 as below. Also, these are correct pilot positions but they interfere with external model, which forces you to turn OFF the external fuselage boom, but then you lose the prop disc in front of you. So I fly inside the external model with frameless P-51 cockpit panel. Link discussing this below... Scroll down a bit to F-82 ~> http://bbs.thirdwire.com/phpBB/viewtopic.p...=a&start=40 [Pilot] SystemType=PILOT_COCKPIT SeatID=1 Position=-2.26, -0.36, 0.60 PilotModelName=WW2Pilot.LOD MinExtentPosition=-2.51, 0.42,-0.12 MaxExtentPosition=-2.01, 0.01, 0.82 etc... : : [Pilot2] SystemType=PILOT_COCKPIT SeatID=2 Position= 2.26, -0.36, 0.60 PilotModelName=WW2Pilot.LOD MinExtentPosition= 2.01, 0.42,-0.12 MaxExtentPosition= 2.51, 0.01, 0.82 etc... : :
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Siberian Sky -- Contrails for strategic air warfare
Lexx_Luthor replied to Lexx_Luthor's topic in File Announcements
Thanks fellas/fellattes. Screenshots, screenshots please, and give the contrail type. I can't tell you what it means for a molder to see screenshots proving something works for others. If you use stock bright ThudWire Blue skies, maybe ramp up the contrail brightness. LeMay....Sweet? These are Contrail-20 if I recall...may need more brightness/thickness closer to front end. Zoomed in view from ground, about 30 degree FOV... External free camera view from below B-47... -
From the album: Siberian Sky
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From the album: Siberian Sky
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623 downloads
Purely experimental effects for radical hardcore fans of generals Curtiss LeMay and Yevgeniy Savitskiy ONLY. This is an exhaust effect mod that can change the large scale visual environment across a map, so I hope its okay to put this in the Environment mod section. Included are experimental contrails that attempt to model both quickly evaporating and persistent spreading ice crystals clouds that shine brightly near the sun, and range in lifetime from 5 seconds to 1240 seconds, which is about 20 minutes. The contrail tga uses the same game grafix calls as my Cirrus clouds, which makes sense since contrails can become cirrus clouds over time. Best used with the blue sky and sunglare ideas in the Siberian Sun mold. Instructions and advice on game limits of the longer contrails are found in the Instructions file. Pics and words soon available at this ThudWire forum thread ~> http://bbs.thirdwire.com/phpBB/viewtopic.php?f=14&t=4964 ====================================================== UPDATE EDIT: Somewhat reduced max visible distances. Contrails 320 and 640 had 1000x too great a max visible distance for testing vs cirrus. Now reduced. Will update later if improved methods are found. -
Siberian Sky -- Contrails for strategic air warfare
Lexx_Luthor posted a topic in File Announcements
View File Siberian Sky -- Contrails for strategic air warfare Purely experimental effects for radical hardcore fans of generals Curtiss LeMay and Yevgeniy Savitskiy ONLY. This is an exhaust effect mod that can change the large scale visual environment across a map, so I hope its okay to put this in the Environment mod section. Included are experimental contrails that attempt to model both quickly evaporating and persistent spreading ice crystals clouds that shine brightly near the sun, and range in lifetime from 5 seconds to 1240 seconds, which is about 20 minutes. The contrail tga uses the same game grafix calls as my Cirrus clouds, which makes sense since contrails can become cirrus clouds over time. Best used with the blue sky and sunglare ideas in the Siberian Sun mold. Instructions and advice on game limits of the longer contrails are found in the Instructions file. Pics and words soon available at this ThudWire forum thread ~> http://bbs.thirdwire.com/phpBB/viewtopic.php?f=14&t=4964 ====================================================== UPDATE EDIT: Somewhat reduced max visible distances. Contrails 320 and 640 had 1000x too great a max visible distance for testing vs cirrus. Now reduced. Will update later if improved methods are found. Submitter Lexx_Luthor Submitted 07/30/2008 Category Environmental Mods -
From the album: Siberian Sky
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From the album: Siberian Sky
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STORM:: Any screenshots out there about this? I've been wanting to try BoB2 but have never got round to it, lack of time mainly. Sounds very deep.
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That's a faxinating photo. KB-50J? You can just see the jet exhaust, J-47s, flyin chickens in the barnyard. I'm desperately looking for a way to let SAC shoehorn those jets into B-50 a few years earlier, to get better preformance over Siberia. KB-50J ~> http://home.att.net/~jbaugher2/b50_13.html
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Its not that hard. Use the exclusion region. Download a map that uses the method. My 6M map with blank development terrain tiles uses it alot, in fact, I used the method doubled up to further restrict tiles beyond where Major Lee's tutorial took it. If you look at mine for your example, focus on Baikal lake tile for example... First exclusion is set up with initial Baikal tile definition. The numbers are kilometers. [baikal] : : ExclusionRegion=1 ExcludeMaxX=2900 ExcludeMinX=0 ExcludeMaxY=6000 ExcludeMinY=0 : : Second exclusion set up with the specific Baikal__.bmp definitions... [baikal.bmp] : : ExclusionRegion=1 ExcludeMaxX=6000 ExcludeMinX=0 ExcludeMaxY=6000 ExcludeMinY=2220 : : Beware that this map is still in pure X experimental phase, and not at all usable by normal real life people.
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Like every SAC crew, they earn every minute of sleep they can get.
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There's a famous pic running around with Putin holding a gold bar. Some say Russia is buying gold, or at least its own mine prodution, so that could explain the takeoff. Interesting. I know of one F-106 and an Su-9 that landed by themselves after pilot ejection, engines running. Both flew again.
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If you have not tried my 3D rocket exhaust, take a look here... ~> http://bbs.thirdwire.com/phpBB/viewtopic.p...=a&start=16 Note: Short missile trails are caused by short burn time. Some SAMs may offer longer burn times especially for the sustainer stage. However, ThirdWire sustainer motor grafix do not work, and some sort of compromise must be made.
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Man I've tried enough stuff that never panned out I should be poasting from a padded cell.
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Enviro? I never knew it was in there. I guess it rules over game created missons, including campaigns. That's another thing. My Enviro that I often share assumes hand crafted missions. I never use the other quick mission features, nor campaigns. mmm
