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Menrva

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Everything posted by Menrva

  1. Never had such an issue. I cannot replicate it on my end, it works fine on a fresh installation on my laptop. So basically it crashes to desktop once you press Missions in the main menu screen? The only plausible reason for this is that your Strike Fighters 2 installation is not up to date or is somewhat broken. ODS 30AE is built to work on the latest July 2013 patch, it has not been tested on older patches featuring outdated .DLL libraries. You should reinstall the required Strike Fighters 2 games, and make sure they are updated to the latest July 2013 patch. It's explained in the mod's download page. The installer should automatically detect your Strike Fighters 2 installation folder. Make sure that the installation path points to your Strike Fighters 2 game folder, not to a custom mod folder. The installer does not allow you to choose a custom mod folder path at this time. The mod folder will be installed automatically in the proper "X:\Users\YourName\Saved Games\ThirdWire\" path, like any other mod folder created by TW's stock Strike Fighters 2 games. After installation is over, simply run the mod by using the created Desktop and/or Start Menu links. Make sure that you run the installer with admin rights, and that no third-party antivirus programs interfere with it.
  2. Menrva

    HAPPY HOLIDAYS

    LOL, of course not. That is an amateur print I made for myself, though it might look very professional. However, you can do it too! If you download the ODS 30AE package, inside the Goodies folder you'll find a high resolution PDF of the DVD cover I created, the very same one I showed. You can print it and add it to a blank DVD case. You can even burn the package, which is an .ISO disk image, to a DVD!
  3. Fans of ThirdWire's Strike Fighters, I'm glad to announce the Christmas release of Operation Desert Storm: 30th Anniversary Edition. This huge and quality total conversion has seen two Early Access releases this year, one back in January 16th and the other on August 2nd. Once available to site subscribers only, now we offer an updated version of the package to all CombatACE users as our Christmas gift, regardless of a subscription. There have been usual bug fixes and important improvements since the last release. Make sure to read the change log and all the details in the mod's download page once it's approved. You are not required to own a subscription, but keep in mind that the mod is distributed in a hefty, yet highly compressed 3GB installer which contains 15GB of contents. You will need a stable internet connection in order to download it. The mod cannot and will not be offered in a different form. A subscription grants you unlimited number of downloads for its duration and will support the site's hosting costs. The Operation Desert Storm: 30th Anniversary Edition modification does NOT comply with CombatACE's Freeware Licensing. Various contents of this modification are exclusive, as such you are NOT allowed to share, redistribute and/or make use of the mod and/or its contents for other purposes, without the consent of the mod's developers. Contents of the modification are the copyright of their respective authors. My personal thanks to the ODS 30AE Development Team, you guys keep inspiring me with your great works and continuous support! And special thanks to @Erik and to all admins and moderators of this great place that is CombatACE. Happy Holidays, pilots of the virtual skies!
  4. Menrva

    HAPPY HOLIDAYS

    Happy Holidays! A surprise is coming soon here on CombatACE, for everyone. Take care, people.
  5. Likewise. It's not hard to imagine how difficult life has been for many others in all corners of the planet. RL and health come first. Wish you all the best for the upcoming 2022. Take care and stay safe!
  6. There is no update. Again, I just changed the page's description, but the site makes it look like the package was updated. Please don't ask again, I had already explained it here: https://combatace.com/files/file/17485-hawaii-central-pacific-1959-2028/?tab=comments#comment-12480 If there are true updates, the version number would increase and there would be a change log. Thank you.
  7. View File Ethiopia, African Horn (1993-2028) Ethiopia, African Horn (1993-2028) Terrain December 13th, 2021 (1st Release) by Menrva >For Strike Fighters 2, Recommended Full-5 Merged I am proud to present a brand new terrain made from scratch! Initially proposed in private by tiopilotos, I later decided to create it in order to offer an accurate playground for different conflicts never recreated in Strike Fighters. The terrain completely covers Ethiopia, Eritrea and Djibouti, and a great portion of Somalia and Yemen. The tileset, based on JSF_Aggie's Desert repaint and Centurion-1's Desert 4 add-on, has been greatly expanded with necessary transition tiles. Expect long and very accurate river courses and all major lakes, the reddish deserts of the Horn of Africa and the green highlands of Ethiopia. Numerous target areas, such as civilian airports and airstrips, have been added in order to expand playability, targets of opportunity and year range. This terrain features a fresh new 250m resolution heightmap (instead of the stock 500m resolution), allowing for greater details and precision in elevation changes; overall it provides the whole terrain with a better look. The terrain spans from April 27, 1993 (the day Eritrea declared independence from Ethiopia) to December 31, 2028. This terrain is adapt for historical scenarios such as the Eritrean–Ethiopian War and for territorial disputes between Eritrea, Yemen and Djibouti. Somaliland is still considered as Somalia since Somaliland is not officially recognized, though you can spot the Somaliland flag over some of its cities. Targets reflect Real World events as accurately as possible; for instance, some airfields will appear at a given date, cities change their name at a specific year and so on, all according to Real World changes. Off Map Airbases have been added and long range AI flights can be generated from them. Having SF2NA is a must, as I have enabled naval ops; if your mod folder contains American, British and French aircraft carriers, sometimes you'll see fleets being generated in single missions. Ground Objects are not included. You can obtain the most needed ones from Wrench's old Eritrea/Ethiopia terrain release. >Credits (in no particular order): -Wrench, for working on Wingwiner's original Eritrea terrain, producing new target area layouts. -swambast, who provided me with invaluable help in tracking and fixing common and uncommon bugs. -gerwin, whose TFDtool has proved to be essential in today's terrain making. If the terrain is pretty accurate to RL it's also because of him. I included his very nice Airfield 7+8 Addon Pack, too. -mue, for the improved shaders he made, which I have included and reworked for the terrain, and for the tools he made for SF2 modding. -luk1978, for the waternormal bitmap he shared at the SF2 screenshots thread. Your mods are very interesting! -JSF_Aggie, for his great Hi-Res Runway Textures v2.0 which I included, and for the hi-res desert tileset. -Centurion-1, for expanding JSF_Aggie's tileset with more variety for the Desert4 terrain by Piecemeal. -tiopilotos, for his continuous support in all my terrain modding efforts. Thank you very much! -Stary, for old .TOD files which add trees and buildings on some tiles of this terrain. -Gepard, for his great tutorials about terrain making, in the SF1 Knowledge Base at CombatACE. It's a gold mine! -krfrge, who has produced a tutorial for recreating SF2-like planning maps, which prompted me to work on templates and my own high quality planning maps. Thank you very much! -comrpnt, for his Approach and Airfield Lighting Pack mod packages for SF1 series, which I reworked and included. Although scratch-made, the terrain makes use of most objects and target layouts from Wrench's Eritrea terrain; because of this, I included the ReadMe file from that package, to the end of giving proper credit to everyone involved directly or not. >Disclaimer: This is a freeware; yet it can be redistributed ONLY in other CombatACE mods/mod packages. Any changes to the terrain package's files and/or any copy-and-paste attempts of their contents are NOT authorized if you plan to release them in other mods. But permission might be granted to those who request it to me at CombatACE. This terrain may NOT in any way, shape or form be used in any payware additions. Submitter Menrva Submitted 12/13/2021 Category Full Terrains
  8. View File Ethiopia, African Horn (1977-1990) Ethiopia, African Horn (1977-1990) Terrain December 13th, 2021 (1st Release) by Menrva >For Strike Fighters 2, Recommended Full-5 Merged I am proud to present a brand new terrain made from scratch! Initially proposed in private by tiopilotos, I later decided to create it in order to offer an accurate playground for different conflicts never recreated in Strike Fighters. The terrain completely covers Ethiopia, Eritrea and Djibouti, and a great portion of Somalia and Yemen. The tileset, based on JSF_Aggie's Desert repaint and Centurion-1's Desert 4 add-on, has been greatly expanded with necessary transition tiles. Expect long and very accurate river courses and all major lakes, the reddish deserts of the Horn of Africa and the green highlands of Ethiopia. Numerous target areas, such as civilian airports and airstrips, have been added in order to expand playability, targets of opportunity and year range. This terrain features a fresh new 250m resolution heightmap (instead of the stock 500m resolution), allowing for greater details and precision in elevation changes; overall it provides the whole terrain with a better look. The terrain spans from July 13, 1977 (the beginning of the Ogaden War) to May 21, 1990 (the day before the unification of Yemen). This terrain is adapt for historical scenarios such as the Ogaden War and the Second Yemenite War of 1979 between North Yemen and South Yemen. Targets reflect Real World events as accurately as possible. Off Map Airbases have been added and long range AI flights can be generated from them. Having SF2NA is a must, as I have enabled naval ops; if your mod folder contains American, British and French aircraft carriers, sometimes you'll see fleets being generated in single missions. Ground Objects are not included. You can obtain the most needed ones from Wrench's old Eritrea/Ethiopia terrain release. >Credits (in no particular order): -Wrench, for working on Wingwiner's original Eritrea terrain, producing new target area layouts. -swambast, who provided me with invaluable help in tracking and fixing common and uncommon bugs. -gerwin, whose TFDtool has proved to be essential in today's terrain making. If the terrain is pretty accurate to RL it's also because of him. I included his very nice Airfield 7+8 Addon Pack, too. -mue, for the improved shaders he made, which I have included and reworked for the terrain, and for the tools he made for SF2 modding. -luk1978, for the waternormal bitmap he shared at the SF2 screenshots thread. Your mods are very interesting! -JSF_Aggie, for his great Hi-Res Runway Textures v2.0 which I included, and for the hi-res desert tileset. -Centurion-1, for expanding JSF_Aggie's tileset with more variety for the Desert4 terrain by Piecemeal. -tiopilotos, for his continuous support in all my terrain modding efforts. Thank you very much! -Stary, for old .TOD files which add trees and buildings on some tiles of this terrain. -Gepard, for his great tutorials about terrain making, in the SF1 Knowledge Base at CombatACE. It's a gold mine! -krfrge, who has produced a tutorial for recreating SF2-like planning maps, which prompted me to work on templates and my own high quality planning maps. Thank you very much! -comrpnt, for his Approach and Airfield Lighting Pack mod packages for SF1 series, which I reworked and included. Although scratch-made, the terrain makes use of most objects and target layouts from Wrench's Eritrea terrain; because of this, I included the ReadMe file from that package, to the end of giving proper credit to everyone involved directly or not. >Disclaimer: This is a freeware; yet it can be redistributed ONLY in other CombatACE mods/mod packages. Any changes to the terrain package's files and/or any copy-and-paste attempts of their contents are NOT authorized if you plan to release them in other mods. But permission might be granted to those who request it to me at CombatACE. This terrain may NOT in any way, shape or form be used in any payware additions. Submitter Menrva Submitted 12/13/2021 Category Full Terrains
  9. Version 1.0

    309 downloads

    Ethiopia, African Horn (1993-2028) Terrain December 13th, 2021 (1st Release) by Menrva >For Strike Fighters 2, Recommended Full-5 Merged I am proud to present a brand new terrain made from scratch! Initially proposed in private by tiopilotos, I later decided to create it in order to offer an accurate playground for different conflicts never recreated in Strike Fighters. The terrain completely covers Ethiopia, Eritrea and Djibouti, and a great portion of Somalia and Yemen. The tileset, based on JSF_Aggie's Desert repaint and Centurion-1's Desert 4 add-on, has been greatly expanded with necessary transition tiles. Expect long and very accurate river courses and all major lakes, the reddish deserts of the Horn of Africa and the green highlands of Ethiopia. Numerous target areas, such as civilian airports and airstrips, have been added in order to expand playability, targets of opportunity and year range. This terrain features a fresh new 250m resolution heightmap (instead of the stock 500m resolution), allowing for greater details and precision in elevation changes; overall it provides the whole terrain with a better look. The terrain spans from April 27, 1993 (the day Eritrea declared independence from Ethiopia) to December 31, 2028. This terrain is adapt for historical scenarios such as the Eritrean–Ethiopian War and for territorial disputes between Eritrea, Yemen and Djibouti. Somaliland is still considered as Somalia since Somaliland is not officially recognized, though you can spot the Somaliland flag over some of its cities. Targets reflect Real World events as accurately as possible; for instance, some airfields will appear at a given date, cities change their name at a specific year and so on, all according to Real World changes. Off Map Airbases have been added and long range AI flights can be generated from them. Having SF2NA is a must, as I have enabled naval ops; if your mod folder contains American, British and French aircraft carriers, sometimes you'll see fleets being generated in single missions. Ground Objects are not included. You can obtain the most needed ones from Wrench's old Eritrea/Ethiopia terrain release. >Credits (in no particular order): -Wrench, for working on Wingwiner's original Eritrea terrain, producing new target area layouts. -swambast, who provided me with invaluable help in tracking and fixing common and uncommon bugs. -gerwin, whose TFDtool has proved to be essential in today's terrain making. If the terrain is pretty accurate to RL it's also because of him. I included his very nice Airfield 7+8 Addon Pack, too. -mue, for the improved shaders he made, which I have included and reworked for the terrain, and for the tools he made for SF2 modding. -luk1978, for the waternormal bitmap he shared at the SF2 screenshots thread. Your mods are very interesting! -JSF_Aggie, for his great Hi-Res Runway Textures v2.0 which I included, and for the hi-res desert tileset. -Centurion-1, for expanding JSF_Aggie's tileset with more variety for the Desert4 terrain by Piecemeal. -tiopilotos, for his continuous support in all my terrain modding efforts. Thank you very much! -Stary, for old .TOD files which add trees and buildings on some tiles of this terrain. -Gepard, for his great tutorials about terrain making, in the SF1 Knowledge Base at CombatACE. It's a gold mine! -krfrge, who has produced a tutorial for recreating SF2-like planning maps, which prompted me to work on templates and my own high quality planning maps. Thank you very much! -comrpnt, for his Approach and Airfield Lighting Pack mod packages for SF1 series, which I reworked and included. Although scratch-made, the terrain makes use of most objects and target layouts from Wrench's Eritrea terrain; because of this, I included the ReadMe file from that package, to the end of giving proper credit to everyone involved directly or not. >Disclaimer: This is a freeware; yet it can be redistributed ONLY in other CombatACE mods/mod packages. Any changes to the terrain package's files and/or any copy-and-paste attempts of their contents are NOT authorized if you plan to release them in other mods. But permission might be granted to those who request it to me at CombatACE. This terrain may NOT in any way, shape or form be used in any payware additions.
  10. Version 1.0

    249 downloads

    Ethiopia, African Horn (1977-1990) Terrain December 13th, 2021 (1st Release) by Menrva >For Strike Fighters 2, Recommended Full-5 Merged I am proud to present a brand new terrain made from scratch! Initially proposed in private by tiopilotos, I later decided to create it in order to offer an accurate playground for different conflicts never recreated in Strike Fighters. The terrain completely covers Ethiopia, Eritrea and Djibouti, and a great portion of Somalia and Yemen. The tileset, based on JSF_Aggie's Desert repaint and Centurion-1's Desert 4 add-on, has been greatly expanded with necessary transition tiles. Expect long and very accurate river courses and all major lakes, the reddish deserts of the Horn of Africa and the green highlands of Ethiopia. Numerous target areas, such as civilian airports and airstrips, have been added in order to expand playability, targets of opportunity and year range. This terrain features a fresh new 250m resolution heightmap (instead of the stock 500m resolution), allowing for greater details and precision in elevation changes; overall it provides the whole terrain with a better look. The terrain spans from July 13, 1977 (the beginning of the Ogaden War) to May 21, 1990 (the day before the unification of Yemen). This terrain is adapt for historical scenarios such as the Ogaden War and the Second Yemenite War of 1979 between North Yemen and South Yemen. Targets reflect Real World events as accurately as possible. Off Map Airbases have been added and long range AI flights can be generated from them. Having SF2NA is a must, as I have enabled naval ops; if your mod folder contains American, British and French aircraft carriers, sometimes you'll see fleets being generated in single missions. Ground Objects are not included. You can obtain the most needed ones from Wrench's old Eritrea/Ethiopia terrain release. >Credits (in no particular order): -Wrench, for working on Wingwiner's original Eritrea terrain, producing new target area layouts. -swambast, who provided me with invaluable help in tracking and fixing common and uncommon bugs. -gerwin, whose TFDtool has proved to be essential in today's terrain making. If the terrain is pretty accurate to RL it's also because of him. I included his very nice Airfield 7+8 Addon Pack, too. -mue, for the improved shaders he made, which I have included and reworked for the terrain, and for the tools he made for SF2 modding. -luk1978, for the waternormal bitmap he shared at the SF2 screenshots thread. Your mods are very interesting! -JSF_Aggie, for his great Hi-Res Runway Textures v2.0 which I included, and for the hi-res desert tileset. -Centurion-1, for expanding JSF_Aggie's tileset with more variety for the Desert4 terrain by Piecemeal. -tiopilotos, for his continuous support in all my terrain modding efforts. Thank you very much! -Stary, for old .TOD files which add trees and buildings on some tiles of this terrain. -Gepard, for his great tutorials about terrain making, in the SF1 Knowledge Base at CombatACE. It's a gold mine! -krfrge, who has produced a tutorial for recreating SF2-like planning maps, which prompted me to work on templates and my own high quality planning maps. Thank you very much! -comrpnt, for his Approach and Airfield Lighting Pack mod packages for SF1 series, which I reworked and included. Although scratch-made, the terrain makes use of most objects and target layouts from Wrench's Eritrea terrain; because of this, I included the ReadMe file from that package, to the end of giving proper credit to everyone involved directly or not. >Disclaimer: This is a freeware; yet it can be redistributed ONLY in other CombatACE mods/mod packages. Any changes to the terrain package's files and/or any copy-and-paste attempts of their contents are NOT authorized if you plan to release them in other mods. But permission might be granted to those who request it to me at CombatACE. This terrain may NOT in any way, shape or form be used in any payware additions.
  11. Mod package has been updated to Version 1.4; read the change log for further details.
  12. Pilots, get ready for battle! The skies above a strategic and varied region of the world await you. You're being deployed to... Ethiopia, African Horn (1977-1990) The Ogaden War erupts, the Soviet Union aiding Derg's Ethiopia and the United States scrambling to support Somalia. Minor fights expected in Yemen, between the Western-backed North Yemen and the Soviet-backed South Yemen. Ethiopia, African Horn (1993-2028) The Derg regime in Ethiopia has fallen. Eritrea declares independence contesting borders with Ethiopia and Djibouti. A unified Yemen threatens the interests of the West in the Red Sea region.
  13. Horn of Africa (1977-1990) Blue Side: Somalia, Djibouti, North Yemen Red Side: Ethiopia, South Yemen Horn of Africa (1993-2028) Blue Side: Ethiopia, Somalia, Djibouti Red Side: Eritrea, Yemen
  14. Just for your information, eburger's package is much outdated and very inaccurate on many aspects (wrong topography of the terrain, inaccurate placement and start dates of air units, fictive IrAF order of battle and inaccurate order of battle of the Coalition, and so on). Since January of this year, ODS 30AE offers a much more accurate representation of the Gulf War and of its theater of operations; it has been made from scratch and shares very little with the old package. Christmas is around the corner, an update should happen by then.
  15. Not sure if 2060 is feasible (it's more of a marketing thing), but the Typhoon is a fantastic multirole aircraft and can definitely live some more. As much as I love the looks of the F-22A Raptor, it has very little use (born mainly for air superiority, just few GBUs for AG, no HMD support) and Uncle Sam is doing the right thing about eventually replacing it before 2040. The Typhoon, on the other hand, can cover more requirements for the air forces of the UK, Italy, Germany and Spain. The F-35 gets so much hate, but let's remind it's got some of the most advanced avionics and it was born to be multirole; I doubt the future of military aviation rests on having dozens of different aircraft each with a single role.
  16. I'm so glad you have recovered, Russ. I had sent you a PM time ago but I had no idea why you were inactive. Health comes first, take care, mate.
  17. I bless the rains down in Africa Gonna take some time to do the things we never had
  18. They are nice for a completely static version of the vehicle. Probably I'd get rid of the soldiers inside, they wouldn't be visible on most views, but that's just my preference for performance. Also make one without soldiers for more common gameplay uses, and that's perfect. A template for the soldier's textures would be useful; that way we can create different camos for various environments and time periods.
  19. Those people who put likes to my posts are not generic users, but well renowned modders who clearly saw your bashing of our mods. Not only you are so ungrateful for the mods we make, you dare to criticize high quality add-ons (such as Dels' F-117 or the recent Raptor which has been the result of teamwork with greats like yakarov79, Crusader, baffmeister and guuruu) by pointing out fake issues. I repeated myself something like four times; immediately with the first post I mentioned to look at this MiG-31 or the other Russian aircraft, because they may well have wrong data for avionics and weapons. The MiG-31 does not even have a proper cockpit, it's just a stand-in with wrong avionics. But no, it has never dawned on you that the issue was there, you still insisted in "fixing" what is well researched and correct in the mods I mentioned above. Simply put, you don't deserve any answer to any question you make, given the low reputation you reserve to us. This is not a place for childish behavior, you may want to start from the basics and learn some manners.
  20. @alexis99 very childish behavior on your part. Not only you insist in your wrong claims, you even put dislikes to all my previous posts where I took my time to explain some things you totally ignored. So much gratitude for us modders. What a shame.
  21. Do you realize that we are on SF2 and no longer on SF1 which was last patched in 2008, thus having less features than SF2? Just because a very old topic says the RWR needs to be negative doesn't mean that what was said there is right. In this case, it absolutely is not. This is the most accurate info on how RCS works in SF2: https://combatace.com/forums/topic/94959-lets-talk-basercsmodifier/ The RWR.lst in EricJ's Super Hornet is outdated, the most complete one is included in the F-22A Raptor add-on and in ODS 30AE, it was compiled by guuruu. But you're free to use outdated stuff, no problem with that. What angers me is seeing people pointing fingers to issues that do not exist in what I release, that is truly not funny. The RWR works in the Raptor I released, all stock aircraft from SF2 are shown clearly by the RWR as far as I'm concerned. I already told twice that the issue is on third-party aircraft, either having a wrong RadarFamilyName or missing it entirely. So, as for the connection between RWR and RCS, there is none. But since it seems I speak a foreign language, I'll let others waste their time on explaining what I already explained.
  22. @alexis99 with due respect, why are you editing the RCS values and the RWR list? The F-22 Raptor I released gets the RCS reduction values pretty right, and like Crusader said, it must not use negative values. Likewise for the RWR, the one included in the latest Raptor is the most complete list ever compiled by our dear guuruu. Either our answers were not enough, or you are determined in finding issues where there aren't or in looking in the wrong place. Editing the RCS means nothing to the RWR issues you're having. If you cannot get the MiG-31 or another aircraft to appear, you have to edit its RadarFamilyName in its data.ini, like Crusader mentioned above. The Raptor package I released is fine as is and its data should not be altered arbitrarily without any clues; it already includes a complete RWR.lst and all needed .tga textures for all objects listed in it. If the RWR doesn't seem to work because it doesn't display all third-party aircraft, most of the time the issue is on those other aircraft and not on the aircraft whose RWR you are using. Last but not least, if the enemy shoots you down so easily, you may have forgotten to activate the ECM (and the Raptor does have it, I created the ECM data myself). Also, most if not all engagements in SF2 happen in WVR and not in BVR, so even a Raptor and an F-117 can be shot down in such conditions, they are not godlike platforms. Moreover, realism in such dogfights much depends on how accurately third-party weapons have been reproduced in SF2; MiGs and Sukhois (and even ground objects) in your mod folder may well be using incredibly overpowered missiles due to their custom data, to the point that flares and chaff have no effect on them. Again, this is not a fault in the data we reproduced for the Raptor addon, but rather on some other outdated weapon and aircraft mods you may be using.
  23. Why are you using that outdated Raptor? We released a brand new one and the RWR works: https://combatace.com/files/file/17741-f-22a-raptor-add-on/ If you don't see a third-party aircraft on the RWR, usually the problem is on that aircraft, not on the one you're flying. When it comes to missiles, it's a well known limitation with the game, AHMs are not shown on the RWR. SF2 is not designed for contemporary avionics. You'll find numerous topics about the matter: https://combatace.com/forums/topic/83245-mysteries-of-the-rwr/?tab=comments#comment-717317 or https://combatace.com/forums/topic/85846-rwr-detection-of-ahm/?tab=comments#comment-691189
  24. Mod package has been updated to Version 1.6; read the change log for further details.
  25. I spent the entire day on creating different presets of shaders. This weekend a new version of the realSKY mod will be released! By default, realSKY includes my personal version of the post processing effect, compare it with the stock game. No Post Processing (Effects=High) Menrva's Preset (Effects=Unlimited) In case you don't like it, don't be afraid! The package will include 15 different shaders for you to try! Here below a collage of them all.
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