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Menrva

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Everything posted by Menrva

  1. I'm through a serious health issue. I try to keep my spirits high, but my conditions worsened much, it's not looking good.

    Love you, people. CombatACE has been an important place for me in the last decade. I grew up from my teen years and later provided mods the community is enjoying to this date.

    Hopefully I'll get through this thing. Wish me luck.

    1. Show previous comments  2 more
    2. Nuni

      Nuni

      Hey friend! I know it is easier to say it than to do it but never give up man, keep on fighting and remember that you will always have your international combatACE family here to support you!  :good:

    3. Stratos

      Stratos

      Try to keep your spirits up! Your CA Family is here to support you on this hard times!

    4. UllyB

      UllyB

      Man I am sorry to hear that. I don't know if you know but two years ago, before releasing the TU-160 Blackjack, I was diagnosed with cancer (rynopharinx type) and my life took a serious turn back then. Two years followed, I made chemio and radio therapies (I went into inferno and back) and slowly I'm recovering (I didn't recover completely and some issues will stay with me for the rest of my life, unfortunately) now. What I am try to say is, whatever it is, don't give up, fight it and make sure the ones you love are there for you, it will count a lot. I wish you all the best friend. Whatever it may come, your work and contribution here on CombatAce will never die.

  2. Progressing very slowly, until I fully regain my health...
  3. Thanks for reporting. The terrain features many third-party objects, some of which are pretty dated. There's a possibility that crashes are related to such very old 3d models casting shadows. If it's the case, a simple fix would be to remove shadow rendering from said objects (though to narrow down which ones is going to be tricky). Missing terrain 3d models and/or textures do not cause crashes to desktop, Strike Fighters 2 has shown to work in such instances. Please try setting Shadows settings to Low and see if it improves. Apparently this issue is also system related, since some players seem not to experience the issue, while some other do. Crash logs always point to the game's graphics engine library using DirectX 10. This could be video driver related; a member of the development team experienced the issue from time to time when Nvidia drivers got updates, reinstalling them seemed to solve the CTDs on his end. EDIT: I just reread your post. The Scramble mission uses an entirely different, smaller and low-res terrain, with little to no 3d objects on the terrain. So this should be more video driver related than anything, as mentioned above. Try to reinstall/update video drivers as well as the DirectX June 2010 redistributables from Microsoft.
  4. True, that should be the only difference indeed. Then we should get rid of Unlimited settings just for Shadows; anyone can customize settings, but those end-users who simply select the Unlimited preset would have the issue. I wonder why TK added shadows to TODs. Sure, in his stock terrains there are very few TOD objects, but the engine rendering issues about them remain.
  5. Very interesting. I wonder if we could trick smaller TOD files into not having shadows, or some other solution to disable their broken shadows on Unlimited settings.
  6. Not really. If you put Shadows settings to Unlimited, TOD buildings do cast shadows, but it's incredibly bugged. You'd get a lot of shimmering and z-buffer fighting.
  7. Thanks to you for the very kind words! Indeed, all of us in the team have worked much on it, with quality and historical accuracy as our main aim. Sadly SF2 does not even support true IR images for DTVs in cockpit. Someone in ThirdWire's Discord server is playing around with ReShade (a suite of third-party effects, a post-processing injector) in order to enable a NVG-like green filter in-game by key press. It's not an ideal solution, but I may consider it for a future update.
  8. Nope, not yet. I don't think a skin would be released for a 3d model that is not yet available. This skin should be for that ripped model from Ace Combat Assault Horizon. Apparently it is still shared elsewhere or via PM. Totally agree. In case a file is not approved, the uploader should be warned with a quick message about the reason behind it.
    Most still wait for Half Life 3, while I was waiting for this, and Mue delivered! This is what I consider the last remaining tool we terrain modders needed to complement gerwin's TFDtool and Mue's Target Area Editor. You have my gratitude for this one!
  9. Yeah, I heard the story before. Maybe I had read an article about it on The War Zone site much time ago.
  10. I'm 27 today. Getting old, but the wide blue sky forever stays the same... :pilotfly:

    1. Show previous comments  3 more
    2. Stratos

      Stratos

      Happy Birthday mate!

    3. Nuni

      Nuni

      Tanti auguri amico!! (Scusa per il ritardo). Salute! :drinks:

    4. UllyB

      UllyB

      wow you are young (I'm more than twice your age), happy birthday and keep up the good work.

  11. Mod package has been updated to Version 1.2; now in-game speech subtitles reflect the callsigns of the included speech languages.
  12. Sorry Kevin, don't spread wrong news. The ODS 30AE mod is free for everyone since December 24th, it does not require a susbcription anymore.
  13. @orsin Nice! Later I'll download it and check it! Do know that me and Gerwin fixed alpha channels on some other .tga files. I haven't uploaded a new version yet. If you plan a new AI remaster, I'll send you the latest files.
  14. Probably most of you already know of this, but I just discovered this story thanks to a newspaper article. Thought about sharing it with any few other youngsters like me: Pardo's Push: An Incredible Feat of Airmanship (historynet.com)
  15. You might want to check my Speech Enhancement mod, in there I include other languages (including Italian, but no French) with correct or mostly correct dubbing. The mod you linked adds mostly random phrases in such languages, as such it is only for immersion and far from being correct for native speakers (I'm Italian BTW). As such, I won't include such random dubbing in ODS for quality consistency. Thank you for the positive comment! They are a rarity these days, so we're glad to hear others are enjoying our hard work! Take care.
  16. Never heard of this issue before. Make sure that no third-party AV software interfere, and run the installer as admin. Make sure that all content gets saved in the "X:\Users\YourName\Saved Games\ThirdWire\OperationsDesertStorm" path. I recall few had issues in other language versions of Windows; the stuff apparently would get copied in a different Saved Games folder for no reason.
  17. I think it's pretty complex to implement, at least for me, since Inno Setup makes use of Pascal language (not exactly what I'm into). What the installer does automatically is find where the SF2 game directory is (but it does not verify if all three games are in it). To run a check on all required .CAT archives is problematic to say the least; we have so many versions of SF2 (including the Complete Edition which only installs one registry key, not all separate ones of all included games), some do clean installations from the latest July 2013 installers, others install outdated versions and then apply the latest patches afterwards. To verify checksums of those CAT archives is simply not possible given these circumstances, I think they would differ in the case of manually patched games. Anyway, this issue is only related to elo82 as far as I can see. Most issues that were reported are about CTDs, and those are due to DX10 and Nvidia drivers. I state pretty clearly which SF2 games are required (inside the installer, in the download page and even on the custom DVD cover I created). Thankfully most users are not dummies and can read. In the future I may look into it, maybe add some more checks for the presence of the SF2 executables of the required games (though that alone does not suffice), but now I'm too demotivated to work on it once more all by myself. That being said, thank you for your detailed suggestion, Erik!
  18. Thank you, Steve. That was useful indeed. The DXDiag shows two problem signatures: nvwgf2um.dll (which should be NVIDIA D3D10 Driver) and GraphicsEngineDX10.dll (which is Strike Fighters 2's DX10 library for the graphics engine). This has nothing to do with the mod, sadly. Nvidia driver updates randomly cause game-breaking issues on old games like SF2 where the DirectX 10 implementation was done rather poorly. I strongly suggest the following: reinstall DirectX runtime libraries from June 2010 (https://www.microsoft.com/en-us/download/details.aspx?id=8109) and reinstall/update the Nvidia drivers on your end. Also avoid setting the Effects to Unlimited in the game's options. Hopefully this will sort the issue out.
  19. During the development of Operation Desert Storm: 30th Anniversary Edition, we found ourselves with so many sketchy details on the IrAF and the order of battle of Iraqi air units. Tom Cooper's data helped us quite a lot, but I personally went further to countercheck it with other sources I found with time. I still keep backups of them. It turns out I clarified few unit names in the IrAF, which aircraft they flew at the time of the Gulf War and on which airports they were based temporarily. It's a pity we do not have incontrovertible info; that 8 year long war left terrible wounds both in history of man and of aviation.
  20. First of all, this is not a standalone game, but a mod requiring you to own and have installed three Strike Fighters 2 games from ThirdWire. Second, you can't expect help when you keep ignoring my posts where I tell you what to check. Third, without any details, it's just childish to ask help like you do. You already did not one, but three times already. We cannot help you since you're on deaf ears and you still give zero clues of what you did on your end. This is the post you have ignored, just above yours, and I had pinged you. I always try to help. In this case, I cannot go further than this.
  21. @elo82 You should post in this support topic for help, not in the comments section. I wish I could help, but the issue you are having has to do with your system, the mod works for pretty much everyone else. You must point the installer's path to your Strike Fighters 2 game directory (you need all three SF2 games installed: SF2, SF2 Israel and SF2 North Atlantic), patched to the latest July 2013 patch. After installation of the mod, you should find something like this in your Strike Fighters 2 directory (not the mod folder): If you do not have all three SF2 games I mentioned and do not use the latest July 2013 patch, the mod simply won't work. I cannot help more than this, I'm not on your system and I simply cannot have a clear picture of what's happening on it.
  22. The entire mod has been re-uploaded and now awaiting approval. This is the same v0.9.6 version released in December but with the January Hotfix integrated into it. The only big difference is about the installer now using x86 compression, hence now it should run on a 32bit Windows OS. If you have already downloaded the mod and the installer works for you, there is little reason to download it again. Take care.
  23. That is not yours, that's the ripped off Ace Combat Assault Horizon 3d model converted (I guess by Insky) for use on SF2. Unless site rules change, we do not allow sharing of copyrighted material. You may want to remove that public link you posted, the site admins are not going to like it nor allow it.
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