Jump to content

Menrva

ADMINISTRATOR
  • Posts

    4,583
  • Joined

  • Last visited

  • Days Won

    47

Everything posted by Menrva

  1. I agree with @yakarov79. I also get @Nyghtfall's point. TW created some decent aircraft 3d models, but the terrains? Dear heavens, they are atrocious! Not just visually, but also taking into account historical and geographical accuracy. The Vietnam terrain from SF2V is an absolute mess, which reminds me that I have yet to complete the WIP rework of it I have. So, I'd rather have important fixes from TW, game engine wise. Terrains? Hell no, leave those to me and a few others who put passion and research into them.
  2. I'd say on random. I'm stuck at the latest patch level for years and I remember it has happened to me, before I gave the .inis the read-only property. Not sure what triggers it. I know for a fact that the game refreshes such .ini files for new texture entries each time you run the executable. Maybe that's the culprit.
  3. Yes, I do confirm this. It keeps happening from time to time, unless you make such .ini files as read-only. This is mostly important for any AI aircraft which have been made flyable. The stock .ini files for the AI planes have no statements for cockpit and avionics, thus such aircraft seem to disappear.
  4. It has not. I'm on the latest patch level, I have custom InitScreen bitmaps working. Aren't they the same?! You have to put the bitmap in the installation folder. SF2 titles merge into the same Strike Fighters 2 folder. I am not talking about mod folders. You have to leave those alone. You must ensure that you run the StrikeFighters2 Nihon Hitori 2020.exe (same name as the .ini).
  5. You have to put the bitmap inside the Menu folder of the installed game. Not in the mod's folder as usual.
  6. Me too, but the 3d modeller in the team is busy with RL at the moment. The aircraft is pretty much done. However, the cockpit's 3d model requires additional work after some details I discovered about the real one. It will be completed, that I can assure you. We put so much effort in it, it would be a waste not to complete it.
  7. Mod package has been updated to Version 1.3; huge overhaul of the mod, check the change log!
  8. SF1's hangar noises work just fine in SF2. I added them back in my SFWOW Menu Screens mod. Don't remember exactly how. Just download and have a look. IIRC, I had to add some ini statements; I think I had to a make separate HangarNoise.ini which is referenced inside each hangar's menu screen (that is, planning map screen, roster screen and loadout screen). Hangar sounds, IIRC they have to be put inside the Sounds folder, not in the Menu folder.
  9. Admins, if possible, let's pin this thread. It's useful info.
  10. Double check the following in bold. Make sure that no USAFUnit numbers are repeated or missing.
  11. Warning! If you suffer from epilepsy, avoid the following animated GIFs. Further images available at the following album: https://combatace.com/gallery/album/1343-realsky-environment/ This one is definitely coming next weekend. Keep your eyes open in the Dark Blue skies.
  12. Menrva

    realSKY Environment

    A glimpse of the new real sky coming to Strike Fighters 2.
×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use, Privacy Policy, and We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue..