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Menrva

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Everything posted by Menrva

  1. If they were not the common case, I'd like them removed, or at least not set as a default loadout. You can always add a loadout something like [STRIKE_ALARM]. It won't override the stock loadout but it will be available to users using the mission editor.
  2. You said it! I have spent more time modding the game than flying with it. Speaking of the A-6, I enjoyed using it in the SF2NA campaign in Iceland. Low-level bombing missions while avoiding the enemy missiles, a nice experience!
  3. Negative. The default IcelandNA terrain uses another terrain engine as well as different shaders. There's no way to have that good looking ocean on the other terrains which use the older, yet more optimized engine. Unless someone is capable of rewriting HLSL shaders from scratch and make them work in the old engine. By simply copying and pasting the SF2NA ocean shaders inside the terrain folders, the effect won't work properly; you'd see coastline tiles being completely cut and other issues. So, Gerwin's awesome IcelandNA terrain uses the old engine, like all the custom terrains in the downloads section. If it wasn't for him, many people wouldn't have been able to play IcelandNA with decent FPS. In the old terrain engine, water effects are controlled by a bitmap file, which is WATERNORMAL.BMP. Effects can vary a lot depending on which bitmap you use. Once I was using a special water bump map by Stary, which has a very strong effect. Now I am using another one with a calmer, good looking effect, which was made by luk1978. So, feel free to exchange that .bmp file with any of your choice. There should be different ones in various terrain mods by Stary and others.
  4. Thanks, KJakker. Actually I already discovered this a lot of time ago. Now I make my planning maps in GIMP with my custom made palette.
  5. Ditto that! Win10 used to have a number of issues at its release, but now after years of continuous updates, it's much better. Whenever I had some serious problems with my PC, I would have to reinstall Win7 and erase everything. Now it's different, Win10 can be reinstalled easily without formatting your HD. If the OS refuses to start (even in safe mode), they made it so you can access the command prompt. Thanks to this I was even able to fix a BSOD due to an antiquated DRM/driver issue, and the OS restarted correctly after doing the needed tweaks (a little search on the net pointed me in the right direction). It's a much smarter OS, so to speak. To make old games work, some old legacy components must be installed, like DirectX 9 and this: https://windowshelper.co/how-to-enable-directplay-for-old-games-in-windows-10/
  6. About the SwedenBR terrain, it's my high quality remake of an original Sweden terrain made by gillg. The original terrain was included in The Scandinavian Front 2 (TSF2) mod package created by JonathanRL. I suggest you to download it. However, its campaigns are compatible with the old terrain, not the one I made. JonathanRL is working on a final version using my remake. I have never found a WWII campaign for the terrain I released. Are you sure it's not using the original Sweden terrain? The AlaskaBS terrain is a more accurate remake of the DBS terrain by MajorLee. There should be some very old campaigns made for the DBS terrain at the time of the old Strike Fighters Project One game. But they are so old that it's better to create new campaigns from scratch. I'm not a campaign guru (not yet) and I have no idea if someone is interested in creating campaigns for my recently released terrain packages. For you, I highly suggest this mod package: https://combatace.com/files/file/15270-strike-fighters-2-north-cape/ Carefully read the ReadMe file. eburger68 did a great number of mod packages including campaigns. The one linked above uses a huge terrain made by Baltika, which is of your interest. That terrain is unfortunately incomplete, it could use a lot of things, such as a better tileset, more airbases and so on. But IMHO it's much worth that you give it a try. For what you're seeking, I suggest that North Cape terrain more than the SwedenBR terrain I released. It's a nice companion to the AlaskaBS terrain.
  7. You're right, Wikipedia gets things wrong from time to time. No reliable sources to confirm that claim. Someone better fix it! BTW, the photo linked by Wilches is fake, it has been photoshopped so badly...
  8. Me too! I never touched the weapons though, just the aircraft folders and files, to resemble the stock naming conventions by TW.
  9. Photo or not, I read the article and it never says that it was used during the Spanish Civil War. This aircraft entered service in May 1939 with the Italian Regia Aeronautica, and it was just a prototype in 1938! Its predecessor, the Fiat CR.32, was employed during the Spanish Civil War, instead. According to this wiki, the CR.42 was acquired at a later time by the Spanish Air Force, which used it until 1948: https://en.wikipedia.org/wiki/Fiat_CR.42#Operational_history
  10. Rest in peace, Sir
  11. Grazie! Ho intenzione di finirlo per bene. È uno scenario che ci manca in Strike Fighters. Quanti thread avevo letto in passato a riguardo... e al tempo mai avrei pensato che sarei diventato un modder di terreni!
  12. Wish, salvation, pain, fear, the sky does not connect into one.
  13. Oui, parfaitement! My French is a little rusty, so I'd better write in English
  14. Haha, I was looking for an Italian response, but I guess I am one of the few Italians still interested in Strike Fighters. Anyway, thank you! To keep the story short, the terrain is still a WIP, there's still so much to do to complete it. But I think it will be worth the wait.
  15. Salve a tutti, utenti italiani di CombatACE! Riguardo un terreno dei Balcani, c'era questo vecchio thread https://combatace.com/forums/topic/60560-parlando-di-bagatelle-e-facezie/ Anziché "resuscitarlo" ho preferito crearne uno nuovo. Chissà quanti utenti italiani sono ancora attivi su CombatACE... Il terreno è ancora in alto mare in fase WIP. Chi ha già giocato con alcuni scenari che ho rilasciato per SF2, sa che ci tengo alla qualità e alla precisione. Con un po' di tempo e pazienza, arriverà. La passione per il terrain modding non mi manca di certo. Enough chit-chat, ecco giusto due immagini per incominciare: Mancano ancora tanti aeroporti, etc. etc., lo so! Perché ho tagliato fuori la Sicilia? Scelte di design e gameplay; la Sicilia è già rappresentata nell'altro terreno che ho rilasciato, sulla Libia; inoltre, così do' priorità a combattimenti al Nord e sull'Adriatico. Niente aerei Jugoslavi sulla Sicilia! Ah, dimenticavo: ci saranno due versioni del terreno, una che coprirà gli anni 1963-1991 (prima dello scioglimento della Jugoslavia) e uno dal 1992 fino ad oggi, con i nuovi Stati dell'area Balcanica. Che ne dite?
  16. Not that I remember. SF2 added lots of small features like this one.
  17. Sure thing, you can. The other games are needed because they provide important aircraft for the early campaigns of 1953 and 1956. However, NF5 also comes with optional aircraft in case you don't have a DLC or a third-party aircraft. Sometimes, campaigns can also resort to use another aircraft type if the original one is not found, by using the statement AlternateType, IIRC.
  18. I joined CombatACE back in 2011, but then I discovered it was once known as BioHazard Central. So glad to meet you, MadJeff! A lot of new faces and modders to know, and plenty of new mods to choose from, for your Strike Fighters experiences. So... welcome back, Sir! As for suggestions, Strike Fighters actually plays better with older aircraft. Modern aircraft's avionics can't be reproduced properly, not to mention a game bug explained properly at this thread: https://combatace.com/forums/topic/88255-help-with-dealing-a-missile/?tab=comments#comment-712124. I recreated/remade some terrains/scenarios which might be of your interest, if you want to fly planes from the 1980s and 1990s. Scenarios set in the 2000s can be frustrating because of the bug above.
  19. So the game can display more than 512 tiles? My bad, I wrongly assumed it couldn't.
  20. AFAIK it's a game engine limit, nothing to do with TFDtool. TFDtool introduces that limit because TW's old game engine can't render more than 512 different tiles in-game. So there's no point in allowing more than 512 tiles in TFDtool. I might be wrong though. Gerwin's got the answer.
  21. Before someone asks this, the terrain will crash to dektop with certain mission types, if you don't install all the Ecuadorian and Peruvian aircraft available here at CombatACE. I would like to provide a complete list, but I can't ATM. Just use CombatACE's search bar to find all the appropriate airplanes.
  22. Hi, please do not post questions here, send me a PM or post any questions at this link: https://combatace.com/forums/topic/92329-ecuador-northwest-south-america-1981-1998/ At the moment I have no interest on making a Venezuela terrain. To make new terrains takes a lot of free time, those things don't grow on trees. We'll see what the future brings.
  23. Thanks for the question. No, that missing .bmp does not affect the terrain at all. A LocationMap bitmap was included in the stock IsraelME terrain; it's similar to a water bitmap, but with various parts of the terrain coloured differently according to the country/nation, I think. With no such bitmap, the terrain works flawlessly, so don't worry. I just added that string in case I will care to add a LocationMap bitmap in the future.
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