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Everything posted by bazillius
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wrong flying data. Copy data from kinda of missile and change everything for Harpoon missile. Copy, i know.... from exsoset ASM for example. From missile which works. Change Mass, Explosives, MinLaunchRange, MaxLaunchRange, Duration corresponding to Harpoon. And set WeaponDataType=7 GuidanceType=7 these is right GuidanceType data for Harpoon
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He wants the airliners to fly and not be targeted by anyone. If they are friendly, then the opposite side will shoot them down anyway. On the one hand, this is superfluous, because during a big war no one in their right mind will fly on a civilian plane over the battlefield, but on the other hand, neutral planes fly in low-intensity wars. Coud be nice to have a way to make civilian aircrafts neutral.
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Welcom to Bayraktar club! I wait for Kuwait skin)
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Thrustmaster T-Flight X HOTAS . i Use it for SF2. Simple and cheap. Can't say that I recommend it. I'm just used to playing SF2 with this joystick. I have 3 joisticks for different games but i think it makes no sense to take them out now and check it out what is written on the bottom of them, because they are already out of production anyway.
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Group for SF2 fans
bazillius replied to sixstrings's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
For our part of the globe Facbook is about to be dead after a while. he's still in fibrillation arrhythmia , in convulsions, but on the heart rate monitor there's already a flat line and peeeeeeeeeeeee -
Group for SF2 fans
bazillius replied to sixstrings's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Facebook is not the best place in the wiorld i agree. i stoped using it some years ago when it began quickly and rapidly roll into shit. I use it only because of the messenger, which many people still use. -
and find and replace this in data. ini it needs to be // Crew --------------------------------------------------------- [Pilot] SystemType=PILOT_COCKPIT Position=0.0000,5.879,1.52 PilotModelName=Red7001 SeatModelName= SeatPosition=0.00,4.239,0.84 MinExtentPosition=-0.25, 5.91,-0.20 MaxExtentPosition= 0.25, 6.99, 0.92 HasArmor=TRUE ArmorMaterial=GLASS Armor[FRONT].Thickness=62 CanopyNodeName=g [Pilot1] SystemType=PILOT_COCKPIT Position=0.0000,4.504,1.78 PilotModelName=Red7001 SeatModelName= SeatPosition=0.00,4.239,0.84 MinExtentPosition=-0.25, 5.91,-0.20 MaxExtentPosition= 0.25, 6.99, 0.92 CanopyNodeName=Obj_000035
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Find wingstations where these pods are l;oaded at *_LOADOUT.INI file open *_DATA.ini file, search that weapon wingstations with this numbers and edit coordinates StationID=13 StationID=14 as i remember but i am not sure. end edit walues AttachmentPosition= X.Y.Z bigger value uper position smaller lower
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Found on my HD....
bazillius replied to Wrench's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
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For example iL-38 here. Center of gravity is set faaaaaar from its real position. And you have no any chance to fix it in ini. so you fly as is. This is me describing the center of gravity from the polygon model maker's point of view. Maybe you have some other center of gravity meaning. the texture is also not tied to the center of gravity in any way. The texture coordinates are set by the person who makes the model in polygons. These coordinates are firmly nailed into the LOD file, fastened with screws and glued with molecular superglue. They cannot be changed by editing ini files. There is, however, a trick with decals, but that's another story.
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No No... The aircraft model is one object, the cockpit is another object. They do not intersect in any way in the flight model. As for the aircraft's center of gravity. You set the center of gravity in the aircraft model and it is included in the LOD file. It is set by the person who makes the model itself. in the polygons. Often, the aircraft is made by a team of 3 or more people. The flight model is made by another person. Well, for example. He takes the number purely guided by some kind of internal sensations, often from numbers generated in his mind under beer. He writes a flight model and sees if the plane flies well or not. The texture is drawn by a third person. Then someone finds the mistakes. Rewrites all scripts for himself. After someone repacks and uploads again. This is why planes often behave unpredictably. Everything is configured individually. Often a situation arises that it is impossible to fix the model only by digging ini files, and the person who made the model in polygons has already died several centuries ago. So we have what we have
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As to me I almost always change these settings. This is because the missile hit marker is usually either above or below the missile's actual explosion point. ALL NUMBERS JUSY EXAMPLE!!!! Not correct value. to work for lead computing mode. in DATA ini setting ironsight [FlightControl] GunBoresightAngle=-2 RocketBoresightAngle=-3 a smaller number is lower than the sight, for example -7 is lower than -3 but it is the missiles themselves that will also move behind the sight. how to fix the sight separately from missiles, see below for AI Rockets [RocketAttackAI] AimPitchOffset=-3.3 Gun [StrafeAI] AimPitchOffset=-1.6 less number of undershoots more number of overshoots -3 will cause the missiles to explode closer than -1 and +1 may even overshoot the target. And this is in Avionics ini LESS NUMBER LOWER SIGHT if the missiles fall below the sight, reduce the number. -0.7 is lower than -0.2 [HUD] HUDMaterial=HUDMaterial HUDColor=0.0,1.0,0.0,0.7 BoresightOffset=0.0,0.0 ViewportTopLeft=-0.125,-0.155 ViewportBottomRight=0.125,0.135 GunBoresightAngle=0.0 RocketBoresightAngle=-2 ...... Without computing ironsight [CockpitSeat001] .... ViewAngles=0.0,-0.2,0.0 Less number of sight together with the cockpit tilts lower more sight higher
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Aaaahhhh.... Backed in time.. I still play using only keyboard. There is the Best Campaign ever. But there is no way to remap buttons. And i remember DID's F-22 woooaaahh!!!!! and this game was able to play itself, without your participation. Same as SF2 after pressing the F12 button. Button combinations just could not fit in ones head
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everything in this simulator you will fix by iterating over numbers. Unfortunately, there are no universal values. It is difficult to predict how the plane will behave. Well, you will fix something in each plane every day. These will have to be dealt with. I dont recomend to play with CGP so it can influence on Floight Model in general as it was told above. Fix in Gears section. But for experiment sure check and change everything :D Looka at this section in Gears section ao a data ini file: ShockStroke= SpringFactor= DampingFactor= I fix dancing aircrafts here usualy. try to add weight to aircraft itself. Real EmptyMass not works sometomes and aircraft sometimes less realistic in flying with it real EmptyMass. so dificult to say what need specific aircraft to be realistic and playable
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May be soundpack from France release