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Do335

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Everything posted by Do335

  1. compare engine idle RPM in the _data.ini. basically the base sound is played at idle and if throttle advances it increases in pitch. so if 2 aircraft that has different idle rpm % they will sound different. Also if aircraft has multiple engines, or "fake engine"s that has different idle vs main engine, it will also affect sound. So basically idle rpm setting is important.
  2. Most interesting thing about tk's armor in my tests: it only stops kinetic energy, but not explosive energy. 100mm of steel armor doesnt mean shit if it's being shot by cannon rounds as those are primarily explosive warheads. So best defense in damage modelling against cannon rounds is just, a lot of health (so volumestructurepoint or structuralfactor or hitbox size)
  3. @wrench: times 4 :D http://bbs.thirdwire.com/phpBB/viewtopic.php?f=14&t=4585&p=27300&hilit=Aluminum+glass+steel#p27300
  4. Yep my schedule takes me about a month to test all the routes in a campaign which is very long... I make backups so if something goes wrong I can restore to a previous mission, but it's still very tedious. Anyway thnx for the reply!
  5. Gepard how do you test the campaigns? Initially I tried cancelling the missions, meaning pressing ESC after entering 3D world, but campaign progression in that way appears very different from playing it normally. So now I make a "uber plane" and fly the missions one by one, they're easy wins but it's still very tedious for testing purposes. Any good ideas?
  6. http://combatace.com/topic/86849-sf2v-escort-mission-occasional-problem/?fromsearch=1 Basically, adjust the loadout.ini
  7. Got an excel table to calculate these things for my korea aircrafts. paste the guns position from the data ini and paste back the result into AimAngles= The damage of having a convergence compared to without are very apparent even for nose gun mounts. Also for ground attack with wing mounted guns if it doesn't have convergence, the AI will never hit anything... here with TracerLoading=1 shows having a convergence of 1200ft (~370m) on the sabre, outta barrel vs at convergence.
  8. There have been explanations by TK himself scattered around TW forums. What I say is what i know to be correct - either by TK himself or repeated ingame tests. The numbers are in meters per second. Stallspeed and landingspeed are used by AI for landing approaches. Stallspeed - speed on the downwind leg; Landingspeed - touchdown speed. They're furthered modified by aircraft weight at the time, exact algorithm only tk knows. Cruise/climb speed: used by AI for navigation i.e. how fast it flies from one waypoint to the next. Cornerspeed: AI will attempt to fly at this speed in dogfights. Pit 1 AI vs 1 AI in a test mission and it can be seen. MaxG: Past this number cockpit shaking starts. Structural damages will happen past this multiplied by a number(1.5???) when FM is set to hard. Usually doesn't affect normal FM or AI -- but it will after you take damage. These are SF2 so grain of salt and all that. But surely take caution in changing them if ya don't wanna see weird stuff.
  9. smooth lol. skyviper for president!
  10. One day an american president would proudly say "I am a gamer!". Is entirely possible.
  11. fixed in wings over korea on several aircraft with this bug among many damage modelling stuff;) Ditto x 1000! I think LODviewer brings damage modelling to modding which was almost nonexistent before.
  12. ................................................
  13. When hitchhiking in the galaxy, remember to bring your towel.
  14. ^well there's the answer. No dx10 gfx card, no water shader. The fastest (and cheaper vs. buying a new card) should be gerwin's IcelandNA terrain mod no? Older ones before NA still do DX9.
  15. Water set to "Medium" is just a bland blue surface, "High"+ uses shader model 3.0 (?) which is like it in fubar's video. Best guess, if the gfx card is old enough to not have SM3.0, medium and high makes no difference...
  16. Do335

    OLDER CATS

    Have kept a few cats growing up. They always slept a lot towards the end and not around humans as much:(:( Thinking back I wish I could've spent more time with them those times. Very honestly 10+ is old age for cats so it needs care and love now. But each cat is different, a summer born cat is usually afraid of the cold for example and curls up in the winter.
  17. Your -51 will work as long as you put the prop skins in. Wrench's notes was written quite early and as you can see there is new info. Your B-29 problem is one of a kind so far. I can help troubleshoot further, but as always in modding, how much does one want to bother;)
  18. It is confirmed to work without Wrench:) Reason is simple -- the aircraft and cockpit LOD is in SF2I.
  19. The 3rd package (Wok 3 of 3) have the necessary files for installs without Exp1 as per (long and distinguished....) install instructions. RF-51D uses a standalone 3d model and textures so, doesn't rely on TW installs. B-29: Tis weirdness never happened to me. Did u release brakes just in case... What happens when putting on autopilot?
  20. ok frenchie I've checked my setup and the propellers are visible. Do you have expansion pack 1 installed? The propeller disc skins are in exp1 (easy to check, in a fresh unmodded install if the P-51D is flyable means yes)
  21. Looks like a bug finally . I'll check when back.
  22. Most if not all of these data problems were fixed in Wings over korea campaign pack. But if just adding a few single mods, you can pretty much revert to TW default data.ini or use baffmeister's edit. B-29 is more problematic, hopefully someone (im outta town) can attach a working data.ini.
  23. ^yah. But was just idea about that airbase problem. No biggie.
  24. yep. iirc the first vid there was from yours truly:D
  25. There is also [NeutralLocation] Neutral001=4 Neutral002=5 Neutral003=6 from SF2I campaigns
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