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Do335

JAGDSTAFFEL 11
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Everything posted by Do335

  1. rgr that Stary... (same one on KJakker's link)
  2. Got a ballisticdata.exe on my HD... I think I got it from the thirdwire forum. But really gotta gone off the deep end to wanna edit that one I suppose.
  3. Easy step to think of is ofc empty the mod folder, then just leave the flight folder in. See if it still crashes. If yes it might be a prob with the install itself.
  4. Deep in mig alley chasing fagots. and then... outta fuel... oh bitchin betty where were thou!...
  5. 120 gal combat drop tanks have finally arrived... thnx ravenclaw!
  6. Like the 120 Gal drop tanks. Duly missed them in Korea! Thanks Ravenclaw!
  7. good choice! i'm sure some will be along recommending Falcon BMS but AF is much more hassle free and the single player dynamic campaign is second to none.
  8. BMS 4.33 in development does have all those modeled... IAM, TGP, SPI... in comparable detail vs DCS A10. but heck I'm still finding the F-86 in SF2 more enjoyable these days..
  9. it's kinda odd that SF2 uses that much video memory... whole 896MB of it?... I wonder if it's the system memory or some other issue since the OS is XP which an upgrade to win7 will solve.
  10. or.. just get MS security essentials already. used to be on avast but it was turning into bloatware lately...
  11. uhmm... maybe... it was intentional since there's no CCRP mode in SF?
  12. TIR doesn't sort out every problem for sure, key problem still is looking thru a window at pixels in the virtual world. kinda hard to keep tab of things in the heat of battle. I'm on beer and gonna tell a story that involves embarrassment and limits of TIR. Once there were 4 of us going up in a combat air patrol. Way you do cap is set up FAORs (fighter area of resiponsiblity) kinda like a rectangular box where you fly in with line abreast formation, with the hot leg pointing towards the threat direction. ya bug out if 1. station time complete 2. joker(outta fuel) 3. winchester(outta weapons). We got 2 of the FAORs setup side by side, 2 of us went to the west box and me and my lead stayed in the east one. There were just hoards of bandits pouring in and we were trying our best to keep them outta the FAOR with BVR shots while radioing our western flight to come help. But with limited radar scan volumn and all the shooting going on we could only keep eyes on the bogeys flying high and one Mirage F1 went in low undetected. Don't remember who got the first tally, but by the time we found him he was only 5 miles out and we were hangin around angels 22 or summin... So lead says "I'm goin in for a fox2 shot, you stay high". Usually in a WVR head on you'd at least expect some wingman "WEZ indepth" backup but I thought OK yeah, we've got AIM-9 Xrays, those things never miss! and surely we're facing the greater BVR threat! Of course, lead shot, and it bloody missed! The Mirage went up high to meet us, well things just went bad... he unleashed that magical magic that got the better of my lead, then reversed and merged with me... so i turned into him but was deeply confused (not to mention demoralized after losing lead), because there were 3 of us good guys and dunno how many bad guys that slipped thru and i just can't tell who's who! After a circle or so I finally thought I got my nose on him, radioed "i got him got him!", uncaged the winder and fox2 it went! Except something wasn't right! Flew closer to check the tumbling mirage, yeah that wasn't a mirage at all, but an F-16. Yep, shot the flight lead on the western FAOR.... So followed was a 2hr long debrief, a speechless flight lead and shouldve gotten a flying pig award but that one somehow got forgotten. I later checked to see the silhouette of a mirage, honestly I couldn't see the difference at 1nm without zooming in because the pixelated image. I swear it's much easier to distinguish them in real life. Not that it was any sorry *ss excuse for myself ofc
  13. same! although it's indeed gen1 if anyone's more for eye candies i guess... really hoping ravenclaw or TK can build an authentic 4S at some point.
  14. if only it was a multiplayer comao flight... woot!
  15. yep... found later that the phenomenon in post #3 is gone too with the new patches... frustrated as well, as the FMs made by Fubar were really superb indeed. With some tussling i made a seperate Jul2012 install for KAW. seems fitting for the moment..
  16. I'm not sure, but maybe another new patch induced issue... Back at July 2012 patch, the mig at AI control, when sustaining wing damage but still flyable, would enter an unrecoverable flat spin during high AoA maneuvers and fall all the way to the ground. I thought it was an intentional feature modeled into the FM and very cool it was! After 2 days of updating/testing I found it no longer does this in May or July 2013 patch. The damaged mig would tumble a bit losing altitude showing signs of stall, but would recover. Is there some way to get this feature back via data edits, or should I stay with the Jul 2012 patch?.. If it's any clue, I have compared the FM changes between Jul2012 and May/Jul2013, the differences were the controlrate of the ailerons
  17. KAW campaign CAP mission directly over Kimpo with an 8 ship. Fair weather without overcast, noon time, perfect setup for a hunt. Kimpo is too close to the front. Rolling takeoffs have produced many tragedies in the past and we reverted to mass launch. sister Sabre squadron on patrol as well 8 Yaks inbound overhead! We stay low and fast after airborne from becoming sitting ducks the Yaks give chase. I plan to accelerate until with a significant speed advantage and separation, then turn back and engage. Luckily, their chase was cut short by 2 F82 twin mustangs and it quickly developed into a furball. We immediately reverse to help. I quickly dispatched 2 Yaks when 2 Mig-15s jumped us from up high. Mig lead dived low, bled off and lost his left wing to the 50cals. Mig 2 got on my six pretty good, but after a few circles he slowed down to low 100s and began to stall. With a turning climb I became offensive and scored the 4th kill. Meanwhile AI wingies dealt with the Yaks surprisingly well this time. They got all the remaining 6 yaks with no.4 bagging the last one. Kudos to the 2 mustangs who survived as well! Was a fun ride all in all which haven't happened for quite some time!
  18. i did upload one some months ago. it's not as awesome as luk's mainly without a ground war, but quite functional. the blue side's order of battle was at least well researched.
  19. just a default tw PARTICLESYSTEM.ini with "MaxVisibleDistance" values cut to 1/4. i get some 100fps when flying normally, but whenever the bombers drop their loads or meeting heavy flaks the frames are cut to single digits, after the edit the fps impact of the effects becomes minimal... not a real mod, so i'd thought to just attach it here to help any vpilot with similar problems.
  20. interesting... can this be defined seperately in each ac's data.ini? edit: apparently yes..
  21. welcome to the club... without sparrows my phantom could never easily do the migs in 1v1, except run em outta fuel. got the DAT pacific pack, numbers are all that matters, energy advantage can kiss me ass as the jap kites floats at 50kts still happily gunning mig-15s atm tho. what a sweet ride that sabre is
  22. ^it does... not proud of it tho, there's just too many bombers
  23. meh probably true... might've flown too much meself and gulped down the whole process anyways
  24. when you've done falcon aka the master of complex as well as master of mods... go all 5 merged.... tis not a complex game at all, stock version gets boring quick. variety of mods is the one to go for.
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