
Do335
JAGDSTAFFEL 11-
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Everything posted by Do335
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hmmm interesting... actually i don't think awacs detects anything using his own radar. he just reports whatever's detected by myself's (and possibly AI teammates'? not sure) radar contacts. i tested by flying radar off in the phantom. awacs says nothing and the map's empty. soon as i turn on radar, red ac labels appear and awacs call out contacts; i extend the radar range from 25 to 50, awacs immediately call out more contacts appearing on the map. tis why i think there's a serious SA disadvantage when flying a radarless fighter. awacs don't actually do anything except audible warning...
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Strike Fighters 2 Screenshots
Do335 replied to Dave's topic in Thirdwire: Strike Fighters 2 Series - Screen Shots
same! -
SF2 Korean War Era F-86 Sabre Pak
Do335 replied to Wrench's topic in Thirdwire: Strike Fighters 2 Series - File Announcements
thank you wrench and team! -
TK`s Yak-38
Do335 replied to 76.IAP-Blackbird's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
just thinking... but what happens when only 50% fuel is loaded? i know the real av-8 can only do stovl in a combat loadout. or it can do vertical takeoff with reduced fuel and aar -
Anti Aircraft guns.
Do335 replied to TheWarrior's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
otoh i did try the pack as well as some addon theaters that include the mod, but the fps whenever the guns open up are abysmal... i already selected the lowest setting for the guns and effects to low. i just dunno what to tweak to make it more bearable on frames, tried reducing the texture size of the effects, but not much help... -
Patch Level Rant
Do335 replied to Z09SS's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Only DLC after April that worth my money is navy phantom skins lol.... I just copy the skins from july and paste them onto april. Dunno if same can be done with full ac DLC. -
Patch Level Rant
Do335 replied to Z09SS's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
well all my base setup files are September 2011. F-4K DLC is November 2011. So install the base, apply the November2011 update, then install the F-4K DLC. After that install NA, and apply the April patch. Basically just gotta make sure the DLC date and date of install you're applying the DLC onto matches. At least that's what i remember -
Patch Level Rant
Do335 replied to Z09SS's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
did revert to april 12 once... i could install DLC. just gotta make sure to use correct install sequence -
Vulcan B2
Do335 replied to russouk2004's topic in Thirdwire: Strike Fighters 2 Series - File Announcements
Thanks a lot russouk2004! falklands theater can be completed now.... -
Korean Phantoms
Do335 replied to snapper 21's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
patiently awaiting updated models of the british variant sir -
bit hard to describe. i mean a random angle should be applied to every bullet. the way SF models it is 1 angle assigns to 50 bullets, and they all go out in a straight line. next 50 bullets, another angle slightly different from previous, another straight line goes out just in a slightly different direction. so while in rl with 100 bullets fired you get 100 different impact points, in sf you get only 2 impact point on the ground. no matter how much you edit the accuracy figure the RL effect won't be achieved.
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interesting dact thnx!;) i think prolly a good move to go vertical, hornets have good alpha, roll and turn at 90kts but always lack bit of a smash. the B and later tomcats it seems outclass old crusader in every aspect by numbers.... and ericJ i found side shots with winders are possible in july patch now since tk upgraded the missile warhead, just need to pull a lot of lead, missiles in sf seem to use direct lead intercept instead of proportional
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Viper Zero reborn
Do335 replied to Dels's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
wow looks nice! oh Dels does the wingtip launcher look like that on the F-2? i know on the f-16 that sort of launcher (named 16s210) can only carry aim-9. link for ref... http://www.f-16.net/index.php?name=PNphpBB2&file=viewtopic&p=20233 -
Strike Fighters 2 Screenshots
Do335 replied to Dave's topic in Thirdwire: Strike Fighters 2 Series - Screen Shots
did not upload... just some ini edits for entry level modding. should be able to send with pm tho -
Strike Fighters 2 Screenshots
Do335 replied to Dave's topic in Thirdwire: Strike Fighters 2 Series - Screen Shots
satisfied with this HUD i think.. -
AI's lack of aggressiveness is well known since bms2.0 or summin'. i also get mig29s sitting on my dead six and they just sit there doing nothing. Perhaps after 5 minutes of idling they finally send an adder in. if it were F4AF I'd be long dead. At ranges beyond 10nm they're sorta good, but after that they generally don't know what to do with themselves. dogfights ain't very fun in any falcon for sure. there's no physics or damage modeling, the sim is so old you get only 2 states for damage. 1 = there's a jet, 0 = there's no jet. and there's no missiles shooting missiles, so epic naval battles in sf2na is impossible. actually falcon always lacked the naval aspect. aannd there's no real focus on phantoms.... but.. rest is great which i don't even know where to begin. was in a VFW and you really feel like becoming a pilot, the wealth of aviation and combat tactics knowledge just pours in, my mouth is still mentally wide open now... i'd never know anything like that anywhere else. actually bms focus so much on the real f-16 it's leaving things falcon related behind, like campaign, database, AI (like they're bad in dogfights)..... it's becoming BMS' shortfall. a military simulator is dead realistic but there's no fun in it. do quite appreciate SF... solid, fun, good honest lite sim, not lacking some shining points as well. my true abomination is DCS, the sims with no heart!
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doing some cas for friendly grunts, bogeys all over the place. quickly unloaded bombs, asked flight to attack ground, switch to A2A myself. downed 2 mig21s headon with sparrows, 2 floggers with winders. one flogger remain, after some heavy jousting, managed a high deflection gun shot for a 5th. friendly escort took care of the rest but they suffer heavy losses too. long breath, check map, enemy tanks remain. with only 20mm left i went for the strafe runs. some aaa in the area as usual but didn't pay 'em much attention. after pulling out of the 3rd run i heard a few heavy thumps and plane starts to roll right. apparently golden BBs got lucky this time! bullet holes in the fuselage and right wing, and the right inner flaperon is no more. luckily nothing's on fire and plane still reacts to controls, with a very sluggish roll rate. fuel gauge steady looks like nothing's leaking. 2's in hot wingman says and took care of the zpu seconds later. just about to rtb when seeing green tracers past canopy, wtf.... fishbed on six! another one glued to 3's tail who's already winchester. target no.4 on my guy while i go save 3, attempt to break left but the roll takes forever. thank god there's rudder. with no roll authority a one circle turning fight ensues, the phantom light on fuel gradually catches up and sends the mig into ground after a few painful overshoots.... meanwhile 4 took care of his mig with a winder. way home is uneventful, but heck this time it's really good to be back! not exactly a dact but a good mission with some pete mitchel's old man's moment too:)
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huge roll momentum
Do335 replied to Do335's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
flew the F-15 in falcon4. it's a f-16 sim so no way realistic eagle wise but the FM got a re-make in bms by topolo and does feel pretty good according to pilot accounts i read. high altitude performance is amazing, the viper struggles above a25 but the eagle roams free at 30!... it has good nose authority but easily gets into high alpha and bleeds a lot. flying tennis court?.... SF is sim lite so not looking for good flight model with it (but the phantom!!)... but sometimes it's a bit ridiculous heheh. at least phantom handles ok-ish, gonna mess with those tables when moving to other jets...