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MigBuster

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Everything posted by MigBuster

  1. A track IR is infinitely better the wider your monitor is - or 3 monitors in Daves case - if you have a smaller monitor its not as easy to use - but is still brilliant IMO because you can easily look head down at instruments (and zoom in) and look around without thinking about it.
  2. Hang in there James - luck has to change soon - on the bright side at least you can walk - something I cant do at the moment.
  3. Nice setup - looking really good
  4. I would say that your main issue would be control - at over M1.0 I would question the pitch authority of those tiny elevators - Chuck Yeager found a similar thing (IIRC) - hence why fast jets have all moving horizontal stabs so you can still pitch up and down. Obviously the airframe does play a big part in getting faster - the MiG-17F had a burner but was limited to ~M0.96 - the thing pitched up near the M1.0 and had trouble going over it. (well according to Y Gordons book)
  5. Best ever - I think a remake in CGI would just make it too unrealistic though
  6. Somethings missing basically - what F-16s are you using? - where did you download them from? Can you get a shot of the files in the F-16 folder?
  7. Do you think that France is not prepared to put the money into the forces?
  8. If you go for Tir go for at least a Tir4 - that was very good. Not easy to get though - when i sold it on ebay I had people trying to bribe me a few days into the auction and the end bid was nearly as high as a new one cost!
  9. Welcome DCS and FSX are both at the start of development regarding the way they look to be going - Falcon 4 is being developed still. However if you are interested in the Vietnam conflict and that era then don't hold your breath that any of the above will provide what you need - you mention the content thats available for SF2 that has been created over the past 10 years. Well someone has got to do all that again for the above sims - and TBH their focus seems mainly to be post 1983 (there is an F-100D, F-104, A-7 in 3rd party dev). But then SF2 has this: Also if its clickable all functioning 6DOF cockpits with accuracy - they take forever to do - DCS has only got the A-10C and the choppers, Falcon has got the F-16C B50/52 - (and an FA-18C on the way) - however its not only the development time for these - who out there with a job has time to learn more than 2 pits like this - when you want to fly different jets then FC3 and SF2 are perfect - you still get a 3D accurate pit and unique FM - but can switch between the jets easier and spend time on tactics and action. Thirdwire have started porting the titles onto mobile Operating Systems (Android, iOS, Windows 8) and is trying a freemium type business model - so for the time being the current Windows version looks stagnent - and cant say it will come back if the new revenue streams produce more money. Even the Windows 8 version might just be a cut down arcade game like the other mobile apps. If they stop there then so what - I have First Eagles 2 that hasn't had a patch in years - but its a stable game and you can just add mods to it without the fear of having to lose those mods when you need to upgrade to another patch. I think I'm running SF2V with the Gold mod add on and my own mods at about April 2012 so I get populated Carrier decks and carrier groups and it seems to be okay - even though I don't like some of the later changes that were made. SF2/E/I are at Nov 2011 which was a stable patch - and SF2NA is merged with another SF2E at the latest patch. So the positive thing about SF2V not being developed (if thats the case) is you can add all the mods you like to the game and not have to worry about the next patch breaking everything.
  10. Seem to be a lot of Gazelles in service still (well according to wiki) - you wouldn't feel too great flying at those guys in a flying greenhouse at 90 kts. But as you say the forces should have a bit more protection! The news is showing Rafale and Mirage 2000D footage also
  11. A-G http://www.simhq.com/_air/air_055a.html A-A http://www.simhq.com/_air/air_061a.html F-14/15 radars and general manual http://www.thirdwire.com/man/sf2/Strike_Fighters_2.htm Knowledge Base http://combatace.com/forum/268-thirdwire-strike-fighters-2-series-knowledge-base/ Keys layout http://bbs.thirdwire.com/phpBB3w/viewtopic.php?f=5&t=6892 F-4/F-15A radar and Vector RWR tutorial http://bbs.thirdwire.com/phpBB3w/viewtopic.php?f=5&t=2343
  12. And this time its a Ford: http://www.naval-technology.com/news/newsus-navy-name-third-ford-class-aircraft-carrier-enterprise
  13. Happy Birthday Samuel - enjoy
  14. How could they! http://www.bbc.co.uk/news/world-us-canada-20997144
  15. So less miserable than I would have predicted then.
  16. MigBuster

    signature 1

    From the album: MBs Album

  17. Welcome to CA Lee - hope you find every thing you need.
  18. hahaha thats brilliant!
  19. Published top speeds will only be acheived in a Jet with: A.no weapons/pylons hanging off it (aka Clean) B.probably with about half its internal fuel C. At high altitude ~32,000ft to 50,000ft Also what did you calculate those Mach figures from? The default speed is normally in given as Indicated Airspeed (IAS) - at high altitude the figure will be misleading - for example ~830 KIAS for M2.0 for example
  20. Nice terrain as they go (Pic posted by Guyver1)
  21. Do the mod folders contain the old options.ini and version.ini from the previous install?
  22. Great - so only about another 100 different types of aircraft, a SEA terrain, and all the sea/ground models to do for Vietnam.............
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