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yakarov79

+MODDER
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Everything posted by yakarov79

  1. Indeed, I like that terrain, and I am using it. Although in Japan vs. Soviet mod. Little too far for the Chinese fleet there. Maybe a little updated Kamchatka could do the trick. Another thing is, I am not going to play with terrains, target areas, and all that terraforming stuff. Not that I do not know how. I am just too lazy a..hole who prefers to download ready stuff.
    Beautiful mod.
    Beautiful mod.
  2. I would still vote for the Cold War conflict between China and the Soviet Union. Somewhere far east over the Okhotsk Sea.
    Nicely done.
  3. I can only recommend the book from the third link above. As I got it. A lot of good photos. Also from the same publisher, Mitsubishi T-2/F-1 and Phantom books are great. There is a book about F-2 from the Fanbook series, too. I can recommend as well. Japanese quality.
  4. To all those CA malcontents. Appreciate the fact that CA owner decided for small subscription fee. Maybe this will help save whole download database alive little longer…
  5. I will be interested. Will get back to you when the time for the Luftwaffe comes. If everything goes as planned, after Christmas. I really appreciate it.
    Very good mod. I do not like bump maps, not sharp enough, but still. This is a quality mod.
    Top !
    nice work.
    nicely done.
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  6. Seems you can not see anything at all. Nevermind. I was about to upload KLu zippers today/tonight....But I started packing files, with some small adjustments. Then I realized that I had added the wrong seats in the previous packs. Yes, at some point, Denmark used Martin-Baker, but early should be C-2. And Norway used C-2 the whole time. So I started to make corrections. Then some small adjustments again to seat position...ah maybe will repaint...fook it...And I got carried away.... But still have a few things to do with it. So you will have to wait until this chair is finished. And then maybe will mod some of my pilots to fit in. Then this will happen after the New Year. So small delay.
  7. Sure, but I have a notification that you can not receive messages.
  8. On Thunders? It was more like this: Although not sure about colors.
  9. I meant in-game. Ground war in most of the sims is suffering. I liked it in IL-2 series and in Apache-Havoc... in the rest is just barely okay.
  10. No. Those who remember still care... Maybe we can pimp it a little one day? We have some new assets. One way or another, the Soviet-Afghan war is much better suited for this game. Even if it is a more ground-pounding way. The next invasions of Afghanistan in-game would be way too one-sided.
  11. okay....Science Fiction Aircraft...I thought something more like this: not just "near real" mindless drone... based on what we can really have... anyway... sci-fi can be interpreted in many ways.... Have fun..
  12. Start by securing a large amount of free work hours. No one is going to pay you for this. You upload a model for free download, and people will still complain because it is not "free enough"...but still, modeling is fun. As for the 3D aspect. Start by collecting drawings, plans, and photos of details, walkarounds, and more free time. There is a topic somewhere about modeling for SF2 with all game engine requirements and restrictions ( If I find it, will copy link. Based on some personal experience... building a model is not that hard (if you know how to maneuver in 3d software). Again, it is time-consuming. But if you strategize the whole process, you can avoid some frustration. But anyway, what pointers do you need on the 3d model exactly? (and texture), since the topic is vast. I can write an essay on how I do models, but it is not going to work for you, because everyone is making something a little different. So you will have to find your way through trial and error. But I can try to help if you have something specific in mind. So it would be better if you ask a direct question - then someone can reply with a particular answer.
  13. No... this shows only on the outside view. Inside, it is automatic via cockpit.ini entry. It is not ideal, but in my opinion, the best solution given the game engine limitations.
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