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Everything posted by yakarov79
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they said this horse is still kickin'
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even before, there was not much communication at all.
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Cold East Ground Objects Bonanza.
yakarov79 replied to yakarov79's topic in Mods & Skinning Discussion
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Nodding donkey, Seesaw, bounce, oscillation
yakarov79 replied to alexis99's topic in Mods & Skinning Discussion
It is possible that moving CG in data.ini screws up all other coordinates? (weapon stations, effects, pilot seats, etc) -
help Creating a .CAT file with a folder.
yakarov79 replied to Lolmin2908's topic in Mods & Skinning Discussion
Well i have to disagree. If us modders can create cat file - creating complex mods would be much easier. I could make 6 versions of one cockpit but still use majority of skin jpges from one dedicated cat file...and then few aircraft can use same cockpit which result in saving disk space in case of big mods...one harrier can use one dedicated cat file cockpit in few different game mods ...not to mention easier life for ground object modders and terraformers. -
looks good. If you are using x2048 templates here you will find bump maps fitting it. P-F-51D_BM.rar You can think about changing glass tga too it is so milky in the screenshots above ( I am guessing this is stock glass tga)
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my 3.5 cents... I have to disagree. Upscaled stock F-4 skins still look like old ones. Nothing better, nothing worse. Still has the same old level of quality. I would rather stick to available 2048x2048 templates. Way better and are available here since looong time. And if matched with the same quality bump maps...can give excellent results. as for small ground objects. Maybe, not sure. I have no opinion on this. Stock objects are quite simple models so there is not much hope for great improvements. For me, it is still the same old object with a higher kB size on your hard drive. I have replaced around 80% of stock ground objects with custom models...so even if those occupy more space on HD - ...well different quality.
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Too much polys in one mesh
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Cold East Ground Objects Bonanza.
yakarov79 replied to yakarov79's topic in Mods & Skinning Discussion
another two vehicles just for populating target areas, artillery command & control & recon vehicle on MT-LBu. 1V14 and artillery radar on MT-LB chassis SNAR-10 known as 1RL232- 72 replies
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I suppose you will be the one that will test it for the first time
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If ever we will have a 'Post Acolyptical Walking Dead Steam Fallout' mod for SF2 I want a squadron of this in my private army. The early 1980s recession was a severe blow to many countries. The Iranian revolution was also causing the rise in oil prices pushing the already high rates of inflation in several major countries including the Federal Republic of Germany. German government sought help in other European countries, the United States without success. Unexpectedly in 1984, Helmut K. signed an agreement with the German Democratic Republic that guaranteed safety for the West German economy and led to an agreement on the conditions for German unification in 1985. After reunification, many western assets strengthened the NVA arsenal.
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Cold East Ground Objects Bonanza.
yakarov79 replied to yakarov79's topic in Mods & Skinning Discussion
T-54 T-55 model 1971 and some crappy improvements from the dunes. T-62 T-62 model 1972 of course, regarding all differences between models, I picked the most visible differences to be featured in certain models...- 72 replies
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Need help with animating the parachute
yakarov79 replied to GKABS's topic in Mods & Skinning Discussion
in 3d max check, KeyFIlters should be 'on' scale ...or all to make sure. Do not scale mesh. You should open mesh on vertex select all vertex - start animation Key set to (1) - move to key (10) - scale (and move) vertexes to required (100%) size hit set key on 10. close mesh. Should work. Also, the mesh should be ready. Do not attempt to edit polys, vertexes, or anything after the animation is set - otherwise, the animation will be lost. Even simply going to UVmaping menu after animation will reset and screw the animation. You can only edit via modifiers - edit poly/mesh. Do not mind lod viewer - in many cases, it will not show animation properly. You have to test animation in-game. -
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Cold East Ground Objects Bonanza.
yakarov79 replied to yakarov79's topic in Mods & Skinning Discussion
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Can not be underwater. But we have fake topwater torpedoes. I think it was added to ODS30 Nimrod.
