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yakarov79

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Everything posted by yakarov79

  1. I believe that Silberpfeil means that hangar doors should be open during landing operations. And photo he attached is a general reference photo.
  2. with a few tweaks can be new AWACS, J-STARS, Mercury and C-137, and proper Husky! And of course loads of airliners... just because combat sim is good to have more airliners...
  3. you know that you can have custom kill decals. One thing with decals is, that models with specular maps and bump maps have reduced the number of decals allowed per mesh. That is why I prefer to put as much as possible on the skin itself. If you will look at it from a game engine perspective. To load one skin with markings + approx 3 decals versus one skin and 12 decals. The first load is 4 elements the latter is a load of 13 elements. But yes as for individual markings decals are a way to go. And the best thing with decals is that with some aircraft you can have cool individual camo styles for each aircraft in the squadron. check the left side of the nose on that Paran Mirage - the camo is not aligned...
  4. Lahatut or lahatoot and some even call it Loach. El Loacho.
  5. you can try to slice polys in this area and change smoothing groups to polys (at least two different) then you should achieve a sharp edge without many complications.
  6. I am not into whatifs. But i guess some suggestions can be useful. Israel - depends on which year - guess no earlier then the late 80s can start exporting technology. Before, like the 60s-70s, they had their own struggles. Sweden - as a neutral country they will be hesitant or bounded by treaties to export military equipment (guess small arms, utility, and armored vehicles are ok , no aircraft) Finland similar situation as Sweden. Argentina? - depends on which year - maybe in the late 80s they can start exporting. Before - only Pucara - even to both countries to spice a thing. France and its influence and products should be available to both sides.
  7. I am making a brand new template. Extracting panel lines and rivets from ready skin can be a pain in the arse. Been there done that. -> 'I am making a brand new template' is an absolutely serious statement. You can try to play with the contrast of existing skin to achieve as dark as possible (rivets/lines) then extract by making a selection by color (of darkened rivets/lines) from a layer. (shift+o in gimp if I remember correctly)
  8. Take 'Range' terrain and edit .ini by disabling the only one sam site.
  9. most of the stock aircraft are nicely and reasonably mapped on few bitmap sheets. So if templates are in good quality skin in 2048x2048 is good enough. Although I prefer stock aircraft and many CAddons in 3072x3072. And usually Templates made in 4096x4096 or higher..then scale down the finished bitmap.
  10. remember this is just a game - so you are not really dead. So do not stress yourself. Nothing going to happen to you. After 'killed' you can still have a coffee...and play again.
  11. if it is possible it is always better to add a deck. Not functional in game...but still nice addition. When one day in the future we will have SF2050 edition with all wishlist features...then it will be useful.
  12. ding dong.. if time allows I am always open to some abracadabra.
  13. do you realize that we should write in English so everyone can understand...
  14. True. And in this particular Shahak pack, it was my intention to have it that way. And I spend a shitload of time researching the matter. To achieve historical accuracy as much as possible, for the unit and time period.
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