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Everything posted by yakarov79
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On Friday morning, 19 July 1957, a USAF F-89J serial number 53-2547 under Project Plumbbob, launched a Genie MB-1 unguided rocket at an altitude 18500 feet over NTS Area 10. After reaching Mach 3 and traveling 4250 meters in 4.5 seconds its W-25 warhead was detonated by a signal from a ground station. The resulting explosive yield was 1.7 kilotons. MB-1 named Shot John was the first and only fired live, nuclear-armed, air to air anti-aircraft missile. real photo. Photo courtesy of National Nuclear Security Administration/Nevada Field Office.
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Maybe problem is in aircraft data / userlist.ini or texture ini nation entry
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18 July 1967. For the first time U.S Air Force combat search and rescue helicopter, HH-3E Jolly Green refueled in flight from HC-130P Combat Shadow during an ongoing rescue mission in Southeast Asia.
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still, you will need 3dmax file. Or convince modder who made old one to improve those parts. Or someone who will have access to the max file can change it.
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still, you will need 3dmax file.
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ahh... then no big deal... we just need max file.
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i think your F-14 mirrors are quite ok. No obstacles in view. As for dcs mirrors - wah no no... looks maybe cool on pic...but not effective. Viewport angles in SF2 are set in 3d max by mapping them on a square bitmap. Position and size set in 3ds max determine view in the game.
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SF2 F-80_T-33_F-94_Redrawn Lines, Rivets, etc...
yakarov79 replied to Geary's topic in File Announcements
Cool! waiting for Starfire squadrons anthology now! Someone? -
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Was thinking about bass fishing or deer hunting (depends where are you operating campaign) in between sorties. And of coursre r&r and girls....
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of course, you should be aware that the wish list has nothing to do with final product...thing is there will be no final product. And I believe in any case such a wish list will not help developers in any way. You can say that there will be as many wish lists as many users of SF around a globe. Because everyone would like to have something different. For instance, comparing with your wish list I do not give a crap about any new aircraft..even Su, F or any other ...B, A C...it's proven many times that community is capable of creating excellent mods without developer money support ( I mean for free). For instance, i would like to have a real dynamic campaign with a better ground campaign so you have a feeling that you are really supporting some troops. AND real DYNAMIC weather...not the same clouds for 3 hours of flight. every user will have different demands...and at the end of the day.. there will be no new game anyway. unless we will crack it.
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test on terrains with lot of SAM sites. check file _TARGETS.ini in terrain folder. As I said before. Ground radars - no animation needed. All is set in a data ini file. A quick look in data files will make clear all.
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with AircraftRole=Bomber ?
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1. the best to understand data ini is to take a look at existing data ini file. 2. rotation of radars in ground object is not animation. All is set in data ini file. 3. not fully understand - just position it with x, y, z coordinates and atachment angles. example will be also found in existing data.ini file of launcher... like this : [Turret] ModelNodeName=Turret MaxExtentPosition= 2.39, 4.20, 1.72 MinExtentPosition=-2.39,-4.70, 0.00 HasArmor=FALSE SystemName[001]=Missile01 SystemName[002]=Missile02 SystemName[003]=Missile03 SystemName[004]=Missile04 [Missile01] SystemType=MISSILE MissileID=1 WeaponTypeName=SA-3_5W27D WeaponPosition=-2.66,4.35,1.8 ShowMissile=TRUE IndependentPitchMovement=FALSE etc... 4. you need sam radar and sam launcher in ground objects and weapon for launcher in weapons folder.
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Sometimes I have CTD sometimes not...few days ago I flew Blinder with Kh-22; ordered wingman to attack a target from some ridiculous distance... and no CTD even mission complete...nothing unusual. When I flew a similar mission next .. the same procedure ..and then CTD.
