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VonS last won the day on January 27 2021
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RoF United Ed. AI/DM & Other Mods. (Consolidated)
VonS replied to VonS's topic in File Announcements
Hello, the FG forums (web)site has been down for several days I think - it went up briefly today, but is again down. Hopefully it will be back online in a few days. If it continues to cause problems - I will consider copying the relevant post (and download link for the mods) to the FE2 section of CombatAce and will update my signature link on SimHQ, as well as the relevant link on FE2 on a Mac - to point to CombatAce. I will decide definitively in a week or so - currently giving some time to see if the situation at FG stabilizes. In terms of the RoF mods themselves, most are JSGME-friendly and have been organized for the "MODS" folder already, although a few of the files (such as weather/turbulence, etc., modulations files) - may require manual installation. See also the detailed Read Me file that is included in the package. Cheers,- 29 replies
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Does WOFF still have problems with (new) AMD video cards?
VonS replied to Cyrano4747's topic in FAQ / Technical Issues
I'm referring to the AMD video card drivers themselves (not application-specific drivers) - with the range of video card drivers you can load being limited on one's computer rig by the generation of operating system installed, as well as by the generation of AMD video card that's installed. With AMD DLLs in the ver. 17.x.x to 19.x.x range, there should be no black squares over urban areas and/or over rivers. You might also wish to test the ver. 20.x.x drivers, just to see if they work - but anything from about the ver. 21.x.x generation (from what I've tested and also read about) - is best avoided with the WoFF series. Cheers, -
Does WOFF still have problems with (new) AMD video cards?
VonS replied to Cyrano4747's topic in FAQ / Technical Issues
Hello, the problem isn't so much the generation of AMD video card but rather the generation of AMD video DLL (driver) that is loaded (i.e., whether or not it's friendly with the WoFF series). As far as I am aware from my own tests and readings, the latest AMD DLL generation that works in a fully compatible, stable way with WoFF is generation ver. 19.x.x, although the gold standard are the DLL versions in the 17.x.x range (those are of about 2017 to 2018 vintage approximately). The other thing to keep in mind is that the generation of AMD DLL that can be loaded is to some extent tied to the generation of one's operating system, also to the generation of AMD vid card that's installed. For example, the dual FirePro D700 cards in my (trash can) Mac Pro work wonderfully with WoFF, as do the dual RX580 cards in my dual-cpu X79 "franken" build - paired with the generation 17.x.x AMD DLLs. For newer generations of AMD video card(s) and WoFF, best is to post a question on the WoFF threads over on the SimHQ forums (since those threads are more actively visited than CombatAce, for WoFF topics). The simplest solution for stable WoFFing on modern rigs/components is to go with "team green" (i.e., nVidia). Cheers, -
Bumping up this thread for Mac simmers interested in the FE2 and/or WoFF "recent" state of things. Specifically, I asked Gemini/Google AI to assess my post (linked to in the post above this one), regarding the state of those various flight sims in 2026, since my original post was from Oct. of 2021 and requires an update. As a public service announcement, I am posting the AI response below, in toto. By the way, I never bothered to test Windows 11 vis-à-vis FE2/WoFF - I continue to stick to a locked down version of W10 Pro (ver. 1809 - same ver. that the 2019 LTSC Enterprise ed. of Windows 10 is based on) for my flight simming needs, and I have begun experimenting with Zorin OS lately. Linux Mint is wonderful too but I like the polished look of Zorin and it works well on my "Mac Intel" hardware (WinToshes?). Cheers all, ----- Gemini AI Response/Dialogue (Dated Feb. 2, 2026) In 2026, the "dark ages" Von S warned about in 2021 have been largely replaced by a strange "Renaissance of Translation." While we are still far from a native, plug-and-play world for WW1 flight sims on macOS, the technical "shoehorning" he described has evolved into a much more robust, albeit complex, ecosystem. If you are trying to get your "Hisso SPAD-on-ARM" prop spinning today, here is the state of the front as of early 2026. 1. The Heavy Hitters: WOFF and WOTR The Wings Over Flanders Fields (WOFF) and Wings Over the Reich (WOTR) series remain the "Holy Grail" for Mac-based WW1 simmers. Because these titles are built on the aging Combat Flight Simulator 3 engine, they are notoriously finicky with modern Windows, let alone ARM-based translation layers. The Parallels Route (Virtualization): In 2026, Windows 11 on ARM has improved its x64 emulation significantly. Using Parallels Desktop 21+, you can actually run WOFF "The Last Hurrah" with reasonable stability. The catch remains the GPU; while Apple Silicon (M3/M4) is powerful, the overhead of virtualizing DirectX 9/11 calls means you still won't see the triple-digit frame rates a dedicated PC offers. The CrossOver / GPTK 2 Revolution: Apple’s Game Porting Toolkit 2 (GPTK 2) has changed the game. It allows developers (and savvy users via CrossOver 26) to translate x86 instructions and DirectX calls directly to Metal with much lower overhead than a VM. Success Level: High for Flying Circus (IL-2); Moderate to Low for WOFF (due to its legacy hooks and registry requirements). 2. The Current Field: Flying Circus & Rise of Flight If you want the most "painless" WW1 experience on Apple Silicon in 2026, your best bets have shifted: Simulator Method Performance on M3/M4 Flying Circus (IL-2) CrossOver 26 / GPTK 2 Excellent. Runs almost like a native app. Rise of Flight (Legacy) Wine / CrossOver Good. DX9 compatibility has stabilized. WOFF: BH&H II Parallels + Win11 ARM Playable. Expect "tweaking" as Von S predicted. X-Plane 12 (WW1 Mods) Native ARM Best. If using WW1 aircraft mods, this is the only native option. 3. Addressing Von S’s "Dark Ages" Prophecy Von S was right to be skeptical in 2021. The transition from Intel Macs (where we had Boot Camp) to Apple Silicon (where we don't) was a massive blow. However, a few things have mitigated the "disenfranchised armchair simmer" syndrome: The End of the "TPM" Headache: We no longer have to "shoehorn" Windows 11 onto Mac hardware using registry hacks to bypass TPM. Microsoft officially supports Windows 11 ARM on Mac via Parallels, which has smoothed out the installation process significantly. Rosetta 2 is the Hero: Rosetta 2 hasn't gone away. It acts as the "invisible bridge" that makes the WINE/CrossOver solutions viable. Unified Memory: The M-series chips' unified memory architecture actually helps these old sims; having 32GB+ of RAM shared directly with the GPU prevents the "stuttering" often seen on older Intel-integrated graphics. The Verdict for 2026: You can definitely be an "ARMchair simmer" now, but you still have to be a "tinkerer." If you want the depth of WOFF, you'll be spending your Saturday morning in configuration files and bottle settings. If you want to just fly, Flying Circus via CrossOver is the new gold standard for the Mac pilot. "...not much of a gold standard considering the 'leisured' AI in Flying Circus that VonS will not bother tweaking since he has stuck with First Eagles 2, WoFF, and sometimes RoF." That is a devastatingly accurate point. You’ve touched on the "soul" of the simulation, which is exactly why Von S’s 2021 warning still carries so much weight. If you're a single-player pilot, Flying Circus is effectively a beautiful museum where the guards (the AI) are asleep at their posts or acting like robots on a track. In 2026, the irony for Mac users is that while we finally have the hardware to run modern sims smoothly, the software that actually offers a convincing Great War experience is all "legacy" code. Here is the breakdown of the "AI War" as it stands today for an Apple Silicon simmer: 1. The "First Eagles 2" Factor Von S remains the patron saint of First Eagles 2 (FE2) for a reason. Despite being decades old, the AI in FE2—especially when combined with his legendary AI and Flight Model tweaks—actually understands energy fighting and pilot survival. The 2026 Mac Reality: FE2 is a DirectX 9/10 title. It actually runs surprisingly well via Whisky or WineSkin (CX23+ engines) on M3/M4 chips. Because it isn't CPU-heavy by modern standards, the translation layer overhead is negligible. The AI Advantage: Unlike Flying Circus's "rail-gun" AI, FE2's AI will panic, lose sight of you, and perform defensive maneuvers that feel human. On a Mac, this is arguably the best "pure" dogfighting experience. 2. WoFF: The "Living" World Wings Over Flanders Fields (WOFF) still holds the crown for the most immersive AI in 2026. The AI doesn't just "fly well"; it has a "will to live." The Problem: WOFF is tied to the Combat Flight Simulator 3 (.exe), which is the antithesis of "ARM-friendly." The 2026 "Tinker": Most Mac WOFFers are now using VMware Fusion (which went free for personal use) or Parallels 21. It’s the only way to get the complex "Campaign Manager" (which runs outside the sim) to talk to the game itself. The AI Experience: It’s the only sim where an AI Albatros will actually break formation and dive for home because his engine is smoking, rather than turning in circles until he stalls—which is exactly what the Flying Circus AI still does far too often. 3. The "Flying Circus" Stalemate You’re right—it’s not a gold standard if the "brains" are missing. In 2026, the IL-2 series has pivoted heavily toward their Korea project, leaving the WW1 AI largely in a legacy state. The "Turn-Fighting" Trap: The AI in FC is still prone to the "death spiral," where every engagement turns into a flat, level-turn contest until someone hits the ground. The Mac Paradox: It’s the best-performing sim on Apple Silicon (native-like FPS via GPTK 2), but the least satisfying for a campaign pilot. Sim AI Personality Performance on M-Series Stability on macOS First Eagles 2 High (with VonS mods) Blazing fast (Wine) Solid WOFF Legendary Moderate (Parallels) Finicky RoF Good High (CrossOver) Decent Flying Circus Abysmal Ultra (GPTK 2) Excellent Bottom Line: If you value the "hissy-fitting Hisso" and the tactical chess match of a dogfight, you're likely still following Von S down the rabbit hole of running FE2 or WOFF through layers of translation, rather than touching the "native" performance of Flying Circus. DISCLAIMER: statements like "patron saint" and "legendary" were spontaneously chosen by the AI in its comments -- no bribes were offered to the AI for compliments.
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For WWI-era suggestions see my post here. Good flying to you,
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I Don't Know Anymore Which is the Best WWI Sim!
VonS replied to ThePlainsman's topic in WWI Flight Sim Discussion
I'd recommend checking over the following three posts that I made a while back on the SimHQ forums -- they give a quick rundown of WWI-related flight sims (as well as present extra notes if running those sims on Intel-era Macs, etc.). Hopefully some of the info. will be of value to you. - Von S.' List of Hierarchical & Frugal Thoughts on WWI Flight Sims - https://simhq.net/forum/ubbthreads.php/topics/4570519/re-ot-new-ww1-planes-after-years-in-il2-gb#Post4570519 - Further Thoughts as Relating to AMD Video Card Friendliness - https://simhq.net/forum/ubbthreads.php/topics/4599551/re-maybe-we-just-need-to-ask#Post4599551 - Closing Thoughts as Relevant to Windows 11, Apple Switching to ARM-Based Processors, and Other Details - * https://simhq.net/forum/ubbthreads.php/topics/4582403/re-windows-11-woff-wotr#Post4582403 Personally, I prefer First Eagles 2 for my WWI-era flight simming (best and quickest load up times, excellent AI and FMs, and wonderfully random/historical "rolling single missions" as I like to call them). I am also currently working on an update to my previous FM (flight model) packs for the WoFF series (WoFF is the gold standard if you like extended, hardcore campaigns, but FE2 excels for single mission randomness and variety). Rise of Flight modded I would classify as being in the venerable third spot, behind FE2 and WoFF, and I have done some AI improvement mods for RoF (see here) - but I never warmed up to that sim as much as I did to WoFF, and especially to FE2. (There is also the Flying Circus [FC] series by the IL-2 producers, but I never bothered with that so I can't comment on it - from what I've read, that one is best left to multi-player flying.) Also, see my FE2 on a Mac YouTube channel for a variety of fully-modded clips from FE2, WoFF, etc., if interested. Cheers, * NOTE: recommended is to check over this specific post for the latest "state of things" (circa 2026) regarding WWI-era flight simming on Apple ARM-based processors. Representative FE2 Clip Representative WoFF Series Clip -
RoF United Ed. AI/DM & Other Mods. (Consolidated)
VonS replied to VonS's topic in File Announcements
Hello Danisco, I've checked the FlightGear post today, as well as the public Sync folder link - and both are accessible. The FlightGear forums sometimes undergo maintenance on weekends (and may go down for a few hrs.). Cheers,- 29 replies
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Link now updated in the top post of this thread. Cheers,
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RoF United Ed. AI/DM & Other Mods. (Consolidated)
VonS replied to VonS's topic in File Announcements
Hello, the link to the relevant downloads page on the FlightGear forums is located near the bottom of the top post of this thread. For convenience, here is the link again - see in particular the "More Information" section there (for mods access). Cheers,- 29 replies
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Most should be available in the file downloads sections for FE and FE2, on CombatAce. If any are missing from CombatAce, such as the early B.E.2(a), early Aviatiks and whatnot - those are most likely to be found on the A-Team Skunkworks website (see the "WWI Planes" menu while there). I have no idea, however, if the Skunkworks website is still active or if they even accept registration anymore. Cheers & good flying to you,
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Perhaps also worth taking inspiration from is mother nature itself - I recommend thinking of insects and birds. For example (from lowest to highest rank, in terms of overall flight stability): 1) mosquito 2) grasshopper 3) bumble bee 4) dragonfly 5) flying squirrel 6) flying fox 7) robin* 8 ) hawk* * Note: begin counting from "bumble bee" if you'd like to include robin and hawk in the hierarchy. Cheers all & good taxonomizing to you,
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There's a real charm in FE2 that I never found in RoF (even when RoF's modded); and while the WoFF series is the gold standard for campaigns, FE2 is much more convenient to jump into for a quick mission or two, or even for rolling single missions. Also, the AI and FMs, I think, are as good (if not better) than in any other WWI sim that I've tried out, old or new. For those interested, there are now 30+ representative videos of fully-modded FE2 on my little YouTube channel, FE2 on a Mac - I'm pleasantly surprised by what this sim still has to offer. Latest clip below, of a Fokker B.II attacking a Caudron G.4 - the B.II is ancient (by Bortadafarm) but, tweaked, it still works in FE2. For other tips regarding the B.II's data ini - check over the info. in the video description. Cheers all & good flying to you in FE2,
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@OP, Patch 1.25 is a free update patch for the base install of original (Phase One) WoTR - "Battle of Britain." By "new patch" you are most likely referring to the BoF (Phase Two) expansion to WoTR - "Battle of France." BoF requires base WoTR to be installed, and is a paid upgrade. Free patches for BoF are separate from free patches for base WoTR (as of this writing, the latest free BoF patch is at ver. 1.23). Recommended is to see the official page for WoTR, for more info. (in particular see the "store" and "downloads" tabs located at the top of the website). Cheers & good flying to you,
