WoA has one particular nice feature -the use of engine damage effect, which by default isn't used.
By adding the effect file pointer in AircraftObject.ini, DAT aliased the AircraftSmokeEffect to EngineDamageEffect=
BUT, some of you might be using one of my effects packs in their install -if that's the casse, then AircraftSmokeEffect starts with big plume of smoke scattering in all directions -nice but not as this effect of damaged engine...
So I created new simple "AircraftEngineSmokeEffect" to be used as, well, you guessed right, EngineDamageEffect= entry
To use it, you must open the AircraftObject.ini included in WoA install, and change this line to point the effect call to new effect file:
[Effects]
AircraftSmokeEffect=AircraftSmokeEffect
FuelFireEffect=AircraftFuelFireEffect
EngineDamageEffect=AircraftEngineSmokeEffect
EngineFireEffect=AircraftEngineFireEffect
FuelLeakEmitter=FuelLeakEmitter
ContrailEmitter=ContrailEmitter
AfterburnerMaterial=AfterburnerMaterial
WaterSplashEffect=ShipDamageEffect
So, as I use my Unified Effects pack in my test, unstable WW2 install (that WoA is integrated part of) here's small new engine damage effect:
extract to your Effects folder, IF asked, overwrite
here's the effect ingame, visible on the damaged right engine of SM.79 on the left:
it's darker, more grey/blue-ish tint to it, but also more transparent than standard aircraft smoke