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Everything posted by Stary
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In the works
Stary replied to Stary's topic in Thirdwire: Strike Fighters 2 Series - World War II Forum
interesting Russo, I'm thinking about making switchable Soviet, Japanese gauges graphics for those. Luftwaffe ones are whole different story sadly (way different gauge meshes) -
In the works
Stary replied to Stary's topic in Thirdwire: Strike Fighters 2 Series - World War II Forum
Few gauges issues I have to term with, then it will be ready -
In the works
Stary replied to Stary's topic in Thirdwire: Strike Fighters 2 Series - World War II Forum
when I decide it's ready, not sooner SH -
In the works
Stary replied to Stary's topic in Thirdwire: Strike Fighters 2 Series - World War II Forum
I hope the "generic" concept doesn't bother you that much? -
I hope so, used to in original Flashpoint anyway
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In the works
Stary replied to Stary's topic in Thirdwire: Strike Fighters 2 Series - World War II Forum
these have sort of damage models too... -
Have yet to encounter PLA in the campaign, and tried one of the quick mission with waves of enemies (the one with Chinook insertion), nice but right, the friendly AI... edit: I really really enjoyed Bad Company 2, to my own surprise in fact
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These are "generic, stand-in multiple planes usage" cockpits I worked on past few weeks for the late 30s light bomber maybe: (slowest priority right now) of all these are more advanced in modelling progress and have better functionality: All of the above were created as generic, bare some resemblance to the original real-life aircraft cockpits throught the late 30s to mid 40s (I think you can name at least two real life ones I based these on...) and made this way ON PURPOSE -so you won't be able to say "This is X cockpit used in Y plane", but "this is a cockpit that bares more or less resemblance to cockpits of A,B and C used in E,F,G planes". Got the idea? first three need more work, last two are good to go, all still WIP. Comments, suggestions welcome. No, I won't make cockpit "H" for "H" plane, I don't take requests, bribe me (and accurate Hawk 75 one is still in the works)
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Ok, I felt in love with Operation Flashpoint back in 2001, consider the Resistance addon script one of the best stories told in military/fps game so far. I was soo waiting for Arma, got hit in the face with it -the setting (desert and pine trees on the same map, really? couldn't they make something like THREE maps?) gameplay, campaign. Arma2 improved in these areas big time. But my system isn't soo good despite the patches, and few bugs remain. And I don't have time to hunt down the mods for it like I used too for OFP. OFP:Dragon Rising. Man I hated this one, yet played it to death. I like Skiria, I like the new units, I like the graphics and occasional gore (something BIS have yet to introduce, Brothers in Arms is the best at this but kinda sucks gameplay wise) So here is Red River. A-Stan. Ok, why not. Just seen Restrepo. I'm still in the second mission, but so far, so good. Ok, the brown filters and red sunlight many complain about could use some tunnig down, but overall it's quite enjoyable single player so far. A bit too much leaning towards the (Clancy's) abortion Ghost Recon AW was, but ok. The thing I had to deal with myself when Dragon Rising was released was to approach it as if James Gastovski, Victor Troska, General Guba, whole Operation Flashpoint never existed (quite difficult when it's written all over the box, right?). So I took it differently, dug out the fond memories of Novalogic (man, where are they???) Delta Force series -and you know what? Running Red River I see Delta Force Land Warrior on steroids -similar gameplay, similar large maps, similar fell it has. And it's ok for me. Just the title on the DVD box... Ok, could someone do the same with ye olde Vietcong franchise, but up-to-date graphics, leaving the gameplay as it was pleeease..? (OK, I hate the Red River intro. I don't like being threated like an analphabetic idiot. DR had great one, this plainly sucks)
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May 11 updates out now!
Stary replied to tn_prvteye's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
I noticed them Brain, working on some cockpits as we speak, I have the outside fuselage/canopy mesh rendering without culling, so it must be this, I tried messing with these clipping settings to no avail. Only workable solution was to disable ShownFromCockpit entries in the aircraft I put my test work into. With all the popular terrain/weather/treemods available is it so hard for TK to finally have a look at the alpha materials/z-buffer conflict? (as usual NOT being negative, the workable code for fading is something I allways wanted, but I'm trying to move the gddamn rendering a bit further past few evenings without luck. Checking the TerObjectAlpha.fx shader line by line, experimenting, nothing so far) -
May 11 updates out now!
Stary replied to tn_prvteye's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
I'm worried that this might be the permanent, untweakable TK's "solution" that solves the trees vs. clouds materials rendering bugs... -
P4 DEVELOPMENT SCREENSHOTS Discussion
Stary replied to DukeIronHand's topic in WOFF UE/PE - General Discussion
improvements over P3 are clearly visible Pol, love the new cockpits any word on FM and DM improvements? (and please do something about the tracers ) -
OS platforms for SF2 Series
Stary replied to hotrodss's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
it works for both XP and Vista and 7 (the latter preferably) BUT you'll get much better performance and certain eyecandy features like normal and specular mapping for aircraft, better lightning and effects with Dx10 shaders with Vista and 7 -
soo true Dave
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priceless!!! love the Scots and Spanish ones
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pardon my ignorance but it there a way to have multi/sub-object materials exported from Max11? I used all the standard 24 slots in Max Material Editor (all standard bitmap materials, some with alpha for transparency or self-illumination maps) but when applying the multi materials on meshes they export as black using latest exporter..? Also using standard baking creates shell material with both original one and baked so doing experimental baking resulted in whole (cockpit) mesh black sans glass
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has come wings over africa
Stary replied to loborojo's topic in Thirdwire: Strike Fighters 1 Series - Prop Heads Forum
one can try porting to series2 himself -the biggies are weapons needing new folders structure and data,some FMs might be off too, terrains work without problems so far (testing this bit by bit now) -
May 11 updates out now!
Stary replied to tn_prvteye's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
True Gr.Viper I noticed this also, buildings already "faded away" but their shadows are still rendered with ugly flicker -
Custom loadouts
Stary replied to Brain32's topic in Thirdwire: Strike Fighters 2 Series - Knowledge Base
now that's a find Brain32 ok, anyone found that "apply loadout to whole squadron" button yet? j/k -
separate SF2 installation
Stary replied to ravenclaw_007's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
right Kevin, SF2 also, my bad -
May 11 updates out now!
Stary replied to tn_prvteye's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
yes they fade the same way as trees IMO, I'm scratching my head trying to make them fade at longer (at least x2) distance instead. I like this fading, I just HATE anything that pop-up be it 2 or 12 kilometers away -
SF2 Screenshot Thread
Stary replied to Stary's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
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separate SF2 installation
Stary replied to ravenclaw_007's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
me on 7 too -are you launching then the game using the new WW2.exe? Do you have any new (era-specific) planes added to the Aircraft folder? Hmmm... works for me. And yes if you use SF2 Expansion2.exe it does have all titles + both xp included.
