Jump to content

Stary

MODDER
  • Posts

    8,500
  • Joined

  • Last visited

  • Days Won

    100

Everything posted by Stary

  1. I think these, aswell as Viggen, are DATs, if so uploading them here is a NOGO I you have only one LOD, your ini is correct, but go ahead, set the number higher, I'd say 500 (meters), these pods should be quite visible is such distance
  2. Happy New Year! May the Force be with you all. Every single day.
  3. I should add that the Wings of Prey-style "old film" filter is the main purpose of making this mod, others are "just" variations I did for fun, but light green and high contrast blue are also interesting
  4. because terrain doesn't rely on alpha channel to render transparency, but trees and the like do
  5. I think yes but only using EnbSeries (which I think is no longer in development), thus in Dx9 only
  6. View File Postprocess shader tweaks Postprocess shader tweaks FOR STRIKE FIGHTERS 2 DirectX 10 ONLY! Made for and tested in SF2 all titles merged with Expansion Packs 1&2 (but should work with any SF2 title) version 1.0 30.12.2010 This is set of modified Thirdwire postprocess shader variants that change the appearance of Strike Fighters 2. This mod works only in Strike Fighters 2 in Dx10 mode. Also you need to set your effects detail to unlimited for this shader to display! Please note that when using sepia, fake night vision and black&white shaders, various on-screen elements (like gunsight, HUD, radar display box and text) are still displayed unchanged. These are processed using different own shaders. Included are several variants, with various color corrections (old film, sepia, black and white, light green, nightvision) and various strenghts of screen vignetting. Submitter Stary Submitted 12/30/2010 Category Effect Mods  
  7. various variants uploaded into SF2 tools and utilities section, pending approval one with included code for SSAO for someone with skills to implement it properly
  8. CCIP: Continuously Closing Impact Point
  9. 820 downloads

    Postprocess shader tweaks FOR STRIKE FIGHTERS 2 DirectX 10 ONLY! Made for and tested in SF2 all titles merged with Expansion Packs 1&2 (but should work with any SF2 title) version 1.0 30.12.2010 This is set of modified Thirdwire postprocess shader variants that change the appearance of Strike Fighters 2. This mod works only in Strike Fighters 2 in Dx10 mode. Also you need to set your effects detail to unlimited for this shader to display! Please note that when using sepia, fake night vision and black&white shaders, various on-screen elements (like gunsight, HUD, radar display box and text) are still displayed unchanged. These are processed using different own shaders. Included are several variants, with various color corrections (old film, sepia, black and white, light green, nightvision) and various strenghts of screen vignetting.
  10. woohoo another A+ job! off to install
  11. postprocessing shader or photoshop? looks great edit: nevermind, found the original image
  12. Piecemeal, great airbases update there! hmmm... another Nato Fighters release?
  13. I think he did
  14. it's to a degree good point Sundowner, I myself think sometimes a new fresh start could be a good thing. Surely we would have far less at the beginning, but now we use mods, that are still great but sometimes 5, 6 years old, showing their age
  15. I'd love to see the next lottery numbers in my dream. Can't have everything. One, maybe two new flyable planes and new campaign, that'll be all I think.
  16. Didn't TK stated earlier that next expansion will be for Europe too? I don't expect new theatre in another expansion pack
  17. needs sleep, badly

  18. nice! what map?
  19. I'd love to have option to activate it with a key, would be nice addition for modern night ops
  20. I'm doing some further experiments, I think I'll upload whole set of various versions soon. here you can see my effort to create "fake" nightvision: and here's toned down sepia variant: I'm still trying to achieve just slight desaturation with increased contrast, implemented in shader RGB to XYZ color convertion is a hit and miss work
  21. sure, I can't find it myself
  22. Modified TWPostprocess.fx shader: something for those nostalgic ...or something for EricJ in his Superbug night ride over A-stan (sorry, had to improvise with Corsair ) soon
  23. for terrains we can have separate environmentsystems with adjusted sun color and lighting. The one in question looks such, because it's my Formosa repaint which is quite green in a oddly specific way as a terrain without any correction.
  24. muzzle flashes or smoke? also, from which pack or creator?
  25. Thanks Julhelm, I have few others ready, including some with medium and high contrast, these are quite interesting for screencaps and testing, I think a bit too overdone for regular gaming, still tweaking: and thanks, I like the "old film" one myself too, might try adding tad more green and contrast to it
×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use, Privacy Policy, and We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue..