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Stary

MODDER
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Everything posted by Stary

  1. Small, limited tod work is already almost done, together with my never released, old Vietnamsea tileset. The "standard" stock Vietnam tiles are quite true to real life of Timor or Celebes, as uncle Google says:
  2. And me, with free Sunday evening, got broken connection. Twice I think every member on board and their sister in law downloads this
  3. from my experience, yes, the targets display distance is defined by object detail IIRC
  4. how about some postproces vignette? modified TW shader, still tweaking
  5. now THAT is a surprise
  6. I didn't know we have ejection seat with vcd mod around... I'm still trying to figure out what in the world was that rocket shown in the (very well filmed and cool to watch) shootdown scene? you know, something that looks like hellfire, but opens it's top to show Mars-type mini rockets pod?
  7. I noticed that when my burning Hunter with rocketpods under it's wings started to break apart, the pods fired few rockets on their own before wing tore off that's some nice small detail
  8. he still can drop those tanks to create bigger heat signature and break lock from following IR missiles. Oh wait, wrong movie
  9. the distance at which .TOD objects (trees and those indestructable box houses) show at, default for HIGH is 3 tiles, for Unlimited it's 4 tiles, it's not strictly related to the visibility of "target type" objects (meaning: hangars, barracks, sam sites etc), which have their own mesh visibility settings set via recpective ini settings, one with mid-range system can easily double the values without sacrifying performance, from my experience 12 is the maximun allowable that doesn't result in possible crash to desktop at 70% mission loading; take into consideration that it's very depending of terrain in use and mods applied, as stock ones have small amounts of trees and houses placed per tile, custom ones may have dense coverage (Green Hell2, Formosa repaint etc.)
  10. sorry, couldn't ressist
  11. I'm pretty sure next patch will be out in several days, not that big deal for me. The only thing I can't believe is how they misssed the air starts (which, as stated before, I don't use most of my time). Also I'm sure the prop issue could be handled by TK in other way without the need of reexporting 300+ models, process that's prone to further errors (as seen on Kurnass pic). And true Julhelm, I know a thing or two about gremlins increased activity around deadline time...
  12. likes the OFF Phase 4 updated cockpits and scenery WIP

  13. RAAF over Cape Lore Somewhere over Sulawesi
  14. Very nice map Wrench! I'd say it's so good it's worth small tiles and tod "enhancing" work
  15. last one worked for me oh, airplanes aren't magically spawned mid air over runway in real life?
  16. revised wishlist: 1) better terrain engine (we know of what "Wings of..." quality) with actual roads ground units could follow, and destructable, collidable buildings that consist of more than 5 faces 2) ability to apply normalmaps on older LODs without the need of rewoking them, preferably via objectname.ini texture pointers 3) AN ACTUAL WAR going on below, with moving tanks and APCs in the fields and on roads, naval activity including submarines, artillery pieces shelling targets, helicopters on fac/sar/medevac/recon, cargo planes flying from bases, conwoy columns, troops, be it even EAW or Gunship style animated sprites, that have portable MANPADs aimed at you or jumping from burning trucks (all hail Rowan's Mig Alley), put here what you've seen in other titles... oh, did I mentioned helicopters? You know those little noisy plane-wannabees with rotor on top..? Have been around in active service at least since 1940s... And some nice Mig-15, Mig-19 and Mig-23 cockpits of SF2 quality could be nice too... Ok, rant off, I ate to much yesterday
  17. Wish you all Merry Christmas all around the world Stary (Przemek)
  18. My F-4E Kurnass (78) has it's intakes a bit extended, doesn't seems to be field modification: On a positive note, Jet Thunder comes in few weeks
  19. For me the glass is half full, and I don't wear pink glasses Props seems to work, effects work ok so far, I don't have time for runway starts (or in fact I fly only custom missions for testing my work in progress, so no issue here) as for Tomcat sim, I really want to be correct this time thinking that TK cares less for SF2 series for a while (but, hey! he still fixes the stuff we find broken) with all his available resources at hand working and fixing, working and fixing... and testing, gddmnit! btw Merry Christmas
  20. Happy Birthday fellow flyer!
  21. http://combatace.com/topic/43084-ship-lighting/ works for me
  22. 8GB Ram required for Storm of War..? IS THIS F***ING JOKE?!

    1. Show previous comments  3 more
    2. Silverbolt

      Silverbolt

      next decade i'll buy such system.

    3. Stary

      Stary

      I think faster, it's all more and more powerful each year

    4. squid

      squid

      i hope thats a joke indeed ... otherwise i am too just sticking to sexy WOP ....

  23. we already do (but why oh why somethings telling me we won't see such attention to detail in Thirdwire's Tomcat sim...)
  24. tell you, must be some easy object on object placement trick... or smart airfield.ini tweak
  25. not true, at least one was brave enought to look into the hole :yes:
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