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Stary

MODDER
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Everything posted by Stary

  1. what kind of effects are you talking about? I think mostly 3rd party afterburners etc? Was Deuces' EffectPack3 ever ported? I think his effects are in SF2 version of Falklands mod included
  2. Love the Scooter
  3. I voted for "kid in a candy store" hard to decide between Mig-17, Mig-21 (with dedicated cockpit as I understand) Mirage F.1 and Jaguar my vote goes for Jag, it's such underrated plane :yes:
  4. so, what's the point calling it new terrain engine? To my understanding TK was reffering to current engine..?
  5. Julhelm, I tried this once, even without any targets, just the terrain height and texture data. The big, I mean big problem is the 500 meters heightmap resolution for stock FE/FE2 terrains opposed to 2000 meters for jet titles, causing enormous slowdowns and display artifacts, I think this can be done, but involves a lot of trials and errors in flightengine and terrain_data. Draw distances are several times larger for SF2 compared to FE2. You'll hit the maximum vertex index for scene renderer fast, resulting in CTD. The other way around it works without problems. You can allways try to retile, preferably by terrain_data.ini texture pointers change, given terrain (ie. GErmanyCE) using Jan Tuma's tileset, but you'll loose all his precious tods which are 500m resolution. Unless someone finally cracks the damn thing (tod 3D format) or make tool to rescale the tods. They are in fact single objects with subelement hierarchy.
  6. Stary

    Birthdays

    Happy Birthday to SayWhat?! and Macelena! have a great one today!
  7. bit too arcadey for me, but nice ps work
  8. I reported (again!) trees rendering through clouds bug at Thirdwire, but I don't think this ever will be adressed. Not with current terrain engine at least
  9. I'll try to achieve either desaturation or increase of contrast, I'd love to have kind of grain filter too
  10. here's very slight vignette with minimal increase of blue:
  11. nice elephant! I was wondering about the while rail
  12. Stary

    Introduction

    Welcome GunnySonics! Enjoy your stay! If you have any doubts regarding Strike Fighters, mods installation, creation or usage, a lot of questions can be answered by reading the Knowledge Base: http://combatace.com/forum/268-thirdwire-sf2-series-knowledge-base/ And yes, it's a Mecca (and yes, I remember ZX "coffin" too)
  13. It's an old mod for Vietnam I never released, basically simple treemod, with some textures paintwork.
  14. definitely not
  15. those cockpit pics are few levels of quality above P3 ones (which was the only thing slightly underdeveloped for me)
  16. and I was bitching about lacks of actual war going on in the wishlist thread flying mission in this install I'm never sure I'll come back Guys, this is even better than Series1 version
  17. tried instant action, and two single missions -what a blast! You perfected already legendary mod
  18. me wants more
  19. as far as I tested it doesn't hit GPU or CPU, as it adds nothing, just basically increases already implemented effect @SidDogg -I wish I knew how to overlay such effect, frankly I have no experience in this area, just learning on my own mistakes
  20. only with effects set at unlimited, high setting doesn't enable this
  21. forcing the colour correction variables too high creates conflicts with other shaders used in scene, specially during sunrise, sunset (conflict with ENVSUN.fx I guess)
  22. Here are my tweaks of TWPOSTPROCESS.FX shader, that gives more visible* WOP-style vignetting effect, and slight color correction, the screenshot hasn't been modified in any way: here's the file, drop the Twpostprocess.fx into your modfolder/Flight/ also I included other variants in their respective folders, various "strenghts" (or more correctly fading levels) of vignette effect, also with overexposured curves variant, aswell as another modification that gives somewhat "old film" postprocess as seen here: This post process effect is available only in Dx10 mode, with effects set to unlimited in options menu. Feel free to experiment. *the very, very slight screen vignetting is present in SF2 series, I noticed this fact only after TK brought that to my attention Have fun Stary post scriptum: @Julhelm: I remember you were experimenting on higher bloom for horizont, PM me please, lost the file
  23. it's void of universe, you got it upside down
  24. the parked aircrafts are also controlled by misssion editor, you can even disable them at all regardless of graphics settings
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