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Stary

MODDER
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Everything posted by Stary

  1. I have the whole discount package from last year and I can recommend it the only things that aren't that great are Vietnam and Europe tilesets. Intruders are simply great, so are Skyraiders
  2. (looks at Fubar's post, shocked runs away to his cave)
  3. New totally reworked Korea tiles WIP :yes:
  4. What Dave said. Seems someone need to finally mod him that pony
  5. Piecemeal, what OS and system do you run? Dx10 or Dx9? Do you have all the tga files from the pack in Mods_folder/Effects? I checked again and in my case effects do work, see the explosions of forementioned fueltanks:
  6. It's in Series1 download section, but works with series2: http://combatace.com/files/file/7095-green-hell-2/
  7. To my understanding it's not simply mod-related, but more to little bugs that are visible in mods mostly, because mods usually touch and expands in areas stock game don't utilize that often (in his best Old Entish: trees)
  8. I checked on unmodded Exp2 install with Hollywood Explosions pack downloaded from here, no problems, all effects show up, including explosions of fuel tanks, also bomb hits, planes fires, flak, smokes, ground hits, midair explosions, napalm, whatever I had chance to see during several test strikes and all, BUT I've blown several fueltanks at opfor airbase and apart from initial explosion, there was no secondary MediumOilFire effect so far. You may be right something's wrong here Piecemeal edit: All titles merged with both expansionpacks, ran thru Exp2 executable; Dx10 Win7, all graphics on high/unlimited except shadows and mirrors turned off, drivers up to date
  9. 1) tree/cloud alpha layer problem, rendering many 3rd party terrain mods in fact "broken" from start mostly visible at broken wether conditions (lots of clouds without top cover) also somehow dependant on single "cloudlet particle" size; the bigger these are te bigger chances of visual anomalies. Could be fixed by specific shaders 2) unability to visaully lock on ANY type of structures (towers, hangars, ILS shacks etc) sans ground objects (but it's more of gaming choice by TK IIRC) followed by no option to order wingmen to strike such target 3) complete lack of bellylandings/ditches btw, excellent idea Dave edit: ad 1) not only trees vs clouds depth sorting, but also trees vs trees, even when being parts of one .tod objects ad 3) sounds more like feature request, not considered bug per definition, so not that important
  10. no problems with effects at all here Piecemeal..? Try removing the Effects folder for a while (move it to some other place) and try if the stock effects are present edit: I'll test it at home myself, not sure about the fueltanks in fact..?
  11. Dx9 vs Dx10 maybe...
  12. sorry for OT 76.IAP-Blackbird, but what happened with Marc?
  13. Happy Birthday Craig!
  14. OT: me too JM, the recent mess with shadows cast by transparent meshes covered in other threads clearly points to possibility of helos in Tomcat's naval environment. Not sure about the bitmaps colors and such, as Tomcat title is announced to have "new" terrain engine... how different from current is a mistery to me. I hope different, current one is simply old
  15. my bad
  16. great shots X Ray! like the cockpit one
  17. To Gen1 Guys, easy. It's really that simple: You get mods for free, as someone others hard work, made in his/her free time. For own enjoyment, for fame and bunnys, for good of mankind. Pick your own. FC in his great post listed reasons many stick with Gen1, for some it's really hard to buy new series as digital download, some have old systems etc. BUT sticking to Series1 and bitching about lack of backward compatibility (which sometimes is really hard) is just mean. Sorry. It's modder's decision and kind of mod released if it can be used in both series. As example -my recent terrain mods around still should work in Gen1, as I stick with BMP and TGA formats for various reasons -backward compatibility isn't my top priority- so making them usable in Gen1 is really simple and goes down to simple Ctrl+C Ctrl+V 5 min of work. But as time goes by and the series evolves, it's for good of all of us afficionados, among other reasons, to support TK by buying his new titles. It's really pointless to stop evolution. You can't. All you can achieve is to annoy or offend someone who spend sometimes months doing something brilliant for you, as Monty CZ pointed out. edit: I've read whole topic Henrik linked, and I find it disgusting... To make some DDS conspiracy theories..? Why isn't it yet starred and flagged on beforeitsnews or abovetopsecret? jeeez guys.
  18. Thief series should run w/o problems, some older Janes' titles too (I think USAF has big problems with XP) first Call of Duty with United Offensive addon. For mouse controlled flightsim, try free YSFlight I don't think Hind would run without glidewrapper if at all
  19. TK.. allways dropping some insights here and there... reading between the lines is the best way to get the picture I guess. Thanks for info my friend! Slàinte! Stary
  20. Thank you DanW, I thought clouds height ASL is controlled via environmentsystem.ini entries, separate for all weather types we have and that these settings override mission specific ones. Can you confirm that? About contrails altitude, the lowest possible is 8000 meters in Mission Editor (which is right) but to make them lower (if one wants to) one has to manually edit mission file like Lexx suggested. But this is no issue.
  21. First shot looks photoreal
  22. Some jets had small charges pilot could detonate to remove the jammed casing, IIRC about three or four in Mig-21, don't remember exactly, I think Lexx brought this subject over at Thirdwire ages ago
  23. Stary

    Happy Birthday

    UK Widowmaker, have a great one!!!
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