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Stary

MODDER
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Everything posted by Stary

  1. Pic or it didn't happened! :shock: That's some fantastic news Baltika! And I fully agree, some of now say 5 years old ww2 models are simply low in terms of polycount and visual appearance not to mention FM thingy... Edit: No, I don't want to discredit any of the fantastic planes we have had soo much fun with, but sadly time goes on, I hope you understand me Remember, I'm a prophead too
  2. thanks a lot will try myself
  3. just like pureblue, 1 fully merged with mods folders, and separate ones for each title created during installation process
  4. Question: at the mission main properties, what weather altitude and thickness means? Does it affect height of clouds and their thickness? Heights of top cover in overcast? I think not, as they are controlled by environmentsystem.ini variables. How can I change the contrails to appear below 8000 which is the lowest possible altitude?
  5. Dave's over Cuba...?
  6. Root of Objects, I tried also disabling terrainshadereffect.fx from terrain_data.ini, because in my case the effect seems to show only in the particular clipping range of terrain mesh when viewed on high altitude, but it still is there from time to time (tested on your Korea3 with A-26B-a) notice how the full square of tga shows at particular range of background terrain aswell as close range Intruder mesh -is it somehow related with scene clipping?
  7. Yesss, these capitalist flaps needed quick cultural revolution, won't misbehave anymore towariszcz komandir As for Mystere repaint I'll give it a try during weekend
  8. A+ 5 stars Addon Monty!
  9. Stary

    Happy Birthday

    Happy Birthday guys!
  10. at the bottom of [Terrain] section check this example from my Formosa.ini file: [Terrain] TerrainFullName=Formosa Strait Taiwanhaixia DataFile=Formosa_data.INI TargetFile=Formosa_targets.INI TargetTypeFile=Formosa_types.INI MovementFile=Formosa_movement.INI NationsFile=Formosa_nations.INI BriefingText=Formosa_briefing.INI DogfightFile=Formosa_dogfight.INI DogfightOnly=FALSE CatFile=..\GermanyCE\GermanyCE.cat LimitedNations=TRUE GroundObjectTexture=green WaterMap=Formosa_Water.bmp <--------------------------here of course your should be: WaterMap=BlackSea_Water.bmp this should do
  11. but they still take the initial amount of memory at loading
  12. aircraftshaders.ini in ObjectData001.cat, is listing one shader for canopy: [shaderList] CANOPYGLASS.TGA=MODELCANOPY.FX try adding entry for propdisc.tga and propdisc1.tga with the same shader as for canopy: [shaderList] CANOPYGLASS.TGA=MODELCANOPY.FX PROPDISC.TGA=MODELCANOPY.FX PROPDISC1.TGA=MODELCANOPY.FX I'm at work so can't verify this, but I think there were some similar issues with canopies in the past (after WOI release? mostly regarding shadows)
  13. Later Lightnings perhaps. Radar (and RWR, TV, FLIR/LLTV) can be in theory added to any cockpit not equipped with one by default, by sacrificing one gauge as planar mesh for radar screen, depends on general cockpit layout and gauges size (if you don't want to have clock-sized display)
  14. much appreciated! I'll see what could be done from stock SMBD, regarding gauges movements etc
  15. I recommend IrfanView for batch resizing -BUT- only bmp files, for tga ones you better use Gimp
  16. Many thanks! I'll add those in the file announcement topic
  17. There's new file aircraftshaders.ini in ObjectData001.cat. Currently listing one shader for canopy, try applying the same shader to PROPDISC.TGA
  18. Thanks! I'll calibrate it and reupload newer version when it's done edit: Here's sweet position tweak by Coupi, placing cockpit view in the right place, with antenna mast visible:
  19. Spinners, any chance of making carrier capable variant..? I know nothing about the process, so sorry if it's silly question
  20. I-250? Maybe one day in future? Somewhere around "Strike Fighters 3 Expansion Pack 4: Secret weapons of the Soviet Union" I can evaluate it further into something more accurate, with parts removal, movement and all the little ini hacks; it's really one evening mod Kevin. And do you think repainted, recalibrated, Mystere pit could pass as poor man's Mig-15 replacement..? I've had that in my head since first time I ran Exp1
  21. Eric, Monty, how much was the bribe for sponsored review..? C'mon, spill the beans jokes aside, I'm downloading this beauty as we speak! Why so sloow... MontyCZ, you did it again!
  22. One kill, three pics: Yes, it was close... the repainted Hunter F.1 pit awaits approvement
  23. View File Early soviet jet cockpit (Hunter F.1 repaint) Early soviet jet cockpit FOR STRIKE FIGHTERS 2 with Expansion Packs 2! YOU NEED EXPANSION PACK 2 TO USE THIS MODIFICATION! LOD file not included! by Stary version 0.5 working beta 07.12.2010 This is simple repaint of stock Hunter F.1 cockpit to make it stand-in for early soviet jets. Working beta, not historically accurate at the moment at all, bares minimal resemblance with Mig-9, Mig-13, Yak-15 or Yak-23 cockpits. Currently gauges are still in english (I know very, very little russian, curses mostly...) and still calibrated to knots/feet/gallon units. No gauges or parts movement tricks at the moment, just basic repaint. Submitter Stary Submitted 12/07/2010 Category Jet Cockpits  
  24. 228 downloads

    Early soviet jet cockpit FOR STRIKE FIGHTERS 2 with Expansion Packs 2! YOU NEED EXPANSION PACK 2 TO USE THIS MODIFICATION! LOD file not included! by Stary version 0.5 working beta 07.12.2010 This is simple repaint of stock Hunter F.1 cockpit to make it stand-in for early soviet jets. Working beta, not historically accurate at the moment at all, bares minimal resemblance with Mig-9, Mig-13, Yak-15 or Yak-23 cockpits. Currently gauges are still in english (I know very, very little russian, curses mostly...) and still calibrated to knots/feet/gallon units. No gauges or parts movement tricks at the moment, just basic repaint.
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