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Stary

MODDER
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Everything posted by Stary

  1. likes the OFF Phase 4 updated cockpits and scenery WIP

  2. RAAF over Cape Lore Somewhere over Sulawesi
  3. Very nice map Wrench! I'd say it's so good it's worth small tiles and tod "enhancing" work
  4. last one worked for me oh, airplanes aren't magically spawned mid air over runway in real life?
  5. revised wishlist: 1) better terrain engine (we know of what "Wings of..." quality) with actual roads ground units could follow, and destructable, collidable buildings that consist of more than 5 faces 2) ability to apply normalmaps on older LODs without the need of rewoking them, preferably via objectname.ini texture pointers 3) AN ACTUAL WAR going on below, with moving tanks and APCs in the fields and on roads, naval activity including submarines, artillery pieces shelling targets, helicopters on fac/sar/medevac/recon, cargo planes flying from bases, conwoy columns, troops, be it even EAW or Gunship style animated sprites, that have portable MANPADs aimed at you or jumping from burning trucks (all hail Rowan's Mig Alley), put here what you've seen in other titles... oh, did I mentioned helicopters? You know those little noisy plane-wannabees with rotor on top..? Have been around in active service at least since 1940s... And some nice Mig-15, Mig-19 and Mig-23 cockpits of SF2 quality could be nice too... Ok, rant off, I ate to much yesterday
  6. Wish you all Merry Christmas all around the world Stary (Przemek)
  7. My F-4E Kurnass (78) has it's intakes a bit extended, doesn't seems to be field modification: On a positive note, Jet Thunder comes in few weeks
  8. For me the glass is half full, and I don't wear pink glasses Props seems to work, effects work ok so far, I don't have time for runway starts (or in fact I fly only custom missions for testing my work in progress, so no issue here) as for Tomcat sim, I really want to be correct this time thinking that TK cares less for SF2 series for a while (but, hey! he still fixes the stuff we find broken) with all his available resources at hand working and fixing, working and fixing... and testing, gddmnit! btw Merry Christmas
  9. Happy Birthday fellow flyer!
  10. http://combatace.com/topic/43084-ship-lighting/ works for me
  11. 8GB Ram required for Storm of War..? IS THIS F***ING JOKE?!

    1. Show previous comments  3 more
    2. Silverbolt

      Silverbolt

      next decade i'll buy such system.

    3. Stary

      Stary

      I think faster, it's all more and more powerful each year

    4. squid

      squid

      i hope thats a joke indeed ... otherwise i am too just sticking to sexy WOP ....

  12. we already do (but why oh why somethings telling me we won't see such attention to detail in Thirdwire's Tomcat sim...)
  13. tell you, must be some easy object on object placement trick... or smart airfield.ini tweak
  14. not true, at least one was brave enought to look into the hole :yes:
  15. Can you make it happen on the Ark Royal too? seriously, can you make it happen on the Ark Royal too?
  16. I wonder if the crew and planes on deck aren't separate object(s) with the same route and speed, not new carrier model with them modelled as part of Think smarter, not harder
  17. Don't forget Gunny's weaponpack http://combatace.com/files/file/10602-mgunnys-ordnance-shop-ii-for-sf2/
  18. Terrains... One of the best terrains IMO is Formosa (Taiwan) by Gepard, even better with new tileset (by me) and additional fixes by Wrench also try East Africa/Madagascar Oh, and of course The Range for delivery training In fact every terrain by Wrench is worth a try too
  19. I think I nailed the bastard. It's definitely the type of shader related. Today I was tweaking aircraftsmokeeffect for MigAlley proposed effectspack, and in this effect has in it dark cloud of smoke similar to flak one but smaller at start of smoketrail emission. The new emitter uses "standard" smoke texture, and as such uses effectLightLevel.fx shader. And it didn't show up (man I blasted dozen MIGs in the testing process without any luck) until I changed aliased shader to effectFire.fx, voila, works like a charm! BUT to make things more confusing many other effects/materials have the effectLightLevel.fx shader applied AND show just fine..? I guess it has something to do with particlesystem.ini references -some effects that don't use new materials (effect material defines particle .tga graphics, type of shader applied and type of particle vs. particle blending method among other less important things) and don't have new ones defined in their ini files, go back to particlesystem.ini and read materials descriptions from there. I must look into particlesystem... segment by segment, even line by line
  20. Panthers in the snow Sabres too
  21. I recognized my settings that fella didn't last long...
  22. Seems so Diego, but I see Mr. Dante right here, and they do respond on SimHQ as well edit: seems Aerosoft forum is the official one
  23. sadly, I see a lot of aerial nuclear explosions in the background... oh wait, быть солнце... just a bit overexposed, but looks good
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