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Stary

MODDER
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Everything posted by Stary

  1. yeah I was kind of hoping of different Panther than the one we have -not that it is bad or anything, it's great- but yes, the carrier is the strong point of this pack wish they were selling some of their Rising Sun ships too
  2. any update on the La-15 Russo? I was doing some quickies in Pasko's one today and it sadly shows it's age alot
  3. plane's ok if you know the Bobrock's F9F-2 we have here it's basically the same model with underwing pylons addition I think; the carrier is one certainly known artificial reef Oriskany so yeah can do for 14 bucks I think edit: Plane's devoted of A2A missions types is the biggest difference I found so far, flies ok for SF2
  4. ok then all is fine I guess, seems I missed the Bob selled the model part OK< for clarification: I among others catched YAP team on stealing other's works and openly admitting will of piracy (which I have archived!) in the past so yeah I am touchy about them (some RS Phase 4 WIP ships textures still look kind of Silent Hunter 4...) so yeah on the other hand I think the small packs combo products are much better for them than full phases or whatnot
  5. ummm... I am puzzled here -I just bought the Yankee Air Pirate Carrier pack 2 (CV-34 Oriskany and F9F) and it has our KAW Team's Bobrock's Panter model included as payware? the LODs are newer that the 2010 ones, from March 2014 (both the plane and cockpit) textures seem updated but not all of them, and if this was with Bobrock's involvement all is fine I just need some clarification please from KAW Team edit: Changed topic title
  6. Pilot Andy Hill is in critical. A former jump jet pilot. RIP to all the lost souls
  7. excellent shots Kulbit and awesome work on the skins
  8. Thrustmaster T-Flight Hotas X ofc
  9. great
  10. I think I have enough sources now Kevin, at least enough to make some small progress, read: restart it from scratch this time by the book have higher priority models here and the current alpha I posted sort-of works as a stand in so this one can't say a release date otehr than two weeks
  11. small fix for the seat position, now the guns and rockets are alighned much better: [CockpitSeat001] ModelName=F89_Scorpion_cockpit_beta OpenCockpit=FALSE Position=0.0,-1.02,0.972 Offset=0.0,0.0,0.08 ViewAngles=0.0,-2.0,0.0
  12. even one secondary for say distance over 1500 meters, such one doesn't require lots of work when you do have base model
  13. it's the shading from postprocessing I think. Plus of course whenever you do have some shading on the cloud(s) from natural clouds self shadowing that might be off somewhat at certain times of day and relative cloud particle vs sun position. Plus there is cloud translucency in nature that we can't have modelled yet (from top of my head Il2 BOS and War Thunder does that quite nicely via shaders) but I try to somewhat simulate via postprocess bloom
  14. nah no prob Elephant, but these are taken from photos so should look somewhat real lol
  15. yes that is locked somewhere I just lost the clouds billboards in my tests at one point as the earlier Sarcasm (or is it SARCASM? dunno) do have clouds no matter how faint in the overcast and inclement, might be indeed the targa aplha channel vs fog calculations issue
  16. good thing is I keep files at hand, here are the IcelandNA shaders I found: IcelandNA shaders.zip hope this would be of any use for you Blaze
  17. finally got it working and it's a blast for me how does one export the settings for sharing with others?
  18. SF2 plus SARCASM 2 beta 2 update 1 plus ReShade is what I wanted SF2 to look from start :yes: think of Wings of Prey graphics, as I allways poited out this is the way SF2 should feel and play in fact I still want it to look better but I am much closer than before I think I must start posting betas of like all the stuff I use in the screens lol
  19. yes exactly that is one of the culprits as for the NA shaders be patient while i'll look for them
  20. I need that dome for errr... research, you know. Yeah, for my research program
  21. I have'em too, but thought you wanted the old engine ones
  22. yup I love it! ekhm, that said Ed sorry for asking though -are there any chances for some secondary LODs and destroyed meshes?
  23. small update, install ontop of Beta 2 in your flight folder: SARCASM 2 Beta 2 update 1.7z now broken weather horizon clouds have slight bluish tint to them added at the bottom making the billboard (particle) clouds look less fake when fading in into the scene at the distance, some tweaks to the clouds graphics in general, small fixes to clouds sizes in clear etc
  24. Blaze, here are NA shaders I got from Gerwin somewhere in early 2012 before TK locked them for as Gerwin said really, really good. Gerwin had quite a trouble to extract them with his own made custom CAT extractor. Hope you'll find them useful. Shaders FlightData.zip yes reflective water AND simple terrain texture bumbmap/emboss would do wonders to the looks of game. I dream of being programmer but not going to happen, so I'll leave this to folks like you Blaze ohhh, if we could get cockpits self-shadowing too -but that is much harder given the engine uses stencil shadows projection and not shadowmaps, anyway have fun and will keep my fingers crossed cheers Stary
  25. the shaders are a good thing in general when it comes to contemporary graphics but only if those are well written with comments what does what and cough fully cough utilise the graphics libraries. The Thirdwire ones do not that said it's as allways compromise here and there
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